51. Armillo (WII U)
52. Human Resource Machine (iOS)
53. Alone in the Dark (iOS)
54. The Room 3 (iOS)
55. Monument Valley (iOS)
56. Hysteria Project (PS3/PSP)
57. Azarashi (iOS)
58. Pink Hour (iOS)
59. Kero Blaster (iOS)
60. Pink Heaven (iOS)
61. Severed (iOS)
Severed is - basically - a first-person, tile-based, dungeon crawler with swipe-based, Punch-Out!!-inspired combat. In it, you avenge(?) your family's death by navigating intricate dungeons, slaying monsters, and upgrading your abilities. During battles, you fill a "focus" meter that allows you to hack pieces off of defeated enemies at the end of a battle, and you use these parts to upgrade your character. The gameplay is, at the outset, incredibly compelling, but it wears a bit thin by the end of the game. (The mazes start to blend together a bit; the backtracking is tedious; and there aren't enough enemy types.) The art direction - consistent with Drinkbox Studios' other work - is exceptional, and despite my complaints, I was compelled to complete the game (i.e., explore every inch of the map, uncover all of the game's secrets, maximize all of my statistics, etc.). Accordingly, if the concept sounds interesting to you, I recommend giving Severed a shot. Just know that your mileage with it may vary a bit.
.....
Now, back to DQVII. I suspect I will pour another 20 hours or so into it before setting it aside for another break. Hopefully, by the 40 hour mark, I will have progressed far enough into this incredibly long game to access its job system...