Games Beaten 2016

Anything that is gaming related that doesn't fit well anywhere else
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REPO Man
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Re: Games Beaten 2016

Post by REPO Man »

Got one of the good endings (AFAIK it's a good ending) in the gay dating sim, Coming Out on Top.

I'll tell you right now, it's explicit AF.

And in one instance...

You can accept a BroFinder date (BroFinder is a gay dating app created by the main character's roommate, Penny) with someone who turns out to be a prosecutor. He sends a car for you and him and the driver kidnaps you both and takes you both out to the desert, where it's easy to make the choices that end with you getting shot and killed!


And in another instance...

You can reveal a major cheating scandal that hurts the football team, only to either be killed or kidnapped by the mascot.
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Exhuminator
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Re: Games Beaten 2016

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Games Ex has beaten in 2016:
1. Mega Man ZX Advent|DS|2007|platformer|8h|7/10
2. King's Field III: Pilot Style|PS1|1996|dungeon crawler|1h|8/10
3. Sleeping Dogs|360|2012|action-adventure|20h 45m|8/10
4. Sleepings Dogs: NiNP DLC|360|2012|action adventure|1h 22m|5/10
5. Chikyuu Kaihou Gun ZAS|GB|1992|shmup|33m|8/10
6. Vattle Giuce|GB|1991|shmup|45m|5/10
7. MechWarrior 2 (Clan Wolf)|PS1|1997|mech sim|2h 35m|7/10
8. Gradius: The Interstellar Assault|GB|1992|shmup|27m|8/10
9. SolarStriker|GB|1990|shmup|23m|7/10
10. Fatal Fury: Wild Ambition (Arcade Mode)|PS1|1999|fighter|45m|6/10
11. Dead or Alive (Arcade Mode)|PS1|1998|fighter|23m|5/10
12. Asuka 120% Burning Festival Final (Arcade Mode)|PS1|1999|fighter|26m|8/10
13. Soul Blade (Arcade Mode)|PS1|1997|fighter|18m|9/10
14. Trax|GB|1991|shmup|23m|7/10
15. Street Fighter: The Movie (Arcade Mode)|PS1|1995|fighter|36m|5/10
16. Warpath: Jurassic Park (Arcade Mode)|PS1|1999|fighter|17m|4/10
17. Psychic Force (Arcade Mode)|PS1|1997|fighter|22m|7/10
18. Touki Denshou: Angel Eyes (Arcade Mode)|PS1|1997|fighter|27m|7/10
19. Advanced V.G. 2 (Arcade Mode)|PS1|1998|fighter|15m|8/10
20. StarHawk|GB|1993|shmup|1h 15m|4/10
21. Nemesis|GB|1990|shmup|28m|7/10
22. Cardinal Syn (Arcade Mode)|PS1|1998|fighter|54m|7/10
23. Street Fighter EX Plus Alpha (Arcade Mode)|PS1|1997|fighter|15m|7/10
24. Street Fighter EX 2 Plus (Arcade Mode)|PS1|1999|fighter|22m|8/10
25. Battle Unit Zeoth|GB|1991|shmup|24m|6/10
26. Soul Calibur IV (Arcade Mode)|360|2008|fighter|12m|9/10
27. Mercenary Force|GB|1990|shmup|54m|5/10
28. Battle Arena Toshinden (Story Mode)|GB|1996|fighter|12m|8/10
29. Street Fighter Alpha: Warrior's Dreams (Arcade Mode)|GBC|1999|fighter|10m|7/10
30. SD Hiryu No Ken EX (Story Mode)|GBC|1999|fighter|24m|7/10
31. Guilty Gear X: Advance Edition (Arcade Mode)|GBA|2002|fighter|8m|6/10
32. Super Street Fighter II Turbo: Revival (Arcade Mode)|GBA|2001|fighter|10m|7/10
33. Dual Blades (Arcade Mode)|GBA|2002|fighter|23m|4/10
34. Gradius Galaxies|GBA|2001|shmup|1hr 24m|8/10
35. Tekken Advance (Arcade Mode)|GBA|2002|fighter|15m|7/10
36. Street Fighter Alpha 3 (Arcade Mode)|GBA|2002|fighter|22m|7/10
37. Black Belt Challenge (Arcade Mode)|GBA|2002|fighter|8m|4/10
38. Iridion II|GBA|2003|shmup|58m|9/10
39. King's Field III|PS1|1996|dungeon crawler|25h|9/10
40. Army of Two: The Devil's Cartel|360|2013|cover shooter|7h 54m|7/10
41. Panzer Dragoon|Saturn|1995|rail shooter|55m|7/10
42. Panzer Dragoon II Zwei|Saturn|1996|rail shooter|1h 25m|8/10
43. Kirby Air Ride|GameCube|2003|kart racer|45m|6/10
44. Mario Kart: Double Dash!!|GameCube|2003|kart racer|35m|8/10
45. Bloody Roar: Primal Fury (Arcade Mode)|GameCube|2002|fighter|35m|8/10
46. XG3: Extreme G Racing|GameCube|2001|racer|1h 35m|7/10
47. Mario Kart 7|3DS|2011|kart racer|1h 54m|9/10
48. Code of Princess|3DS|2012|beat 'em up|4h 25m|7/10
49. Ace Combat Assault Horizon Legacy|3DS|2011|flight sim|3h 42m|7/10
50. Crimson Shroud|3DS|2012|JRPG|6h 55m|7/10
51. Gunman Clive|3DS|2013|platformer|54m|7/10
52. Gunman Clive 2|3DS|2015|platformer|1h 30m|7/10
53. Attack of the Friday Monsters!|3DS|2013|adventure|3h 2m|8/10
54. Ace Combat X: Skies of Deception|PSP|2006|flight combat|2h 25m|8/10
55. Ace Combat: Joint Assault|PSP|2010|flight combat|6h 26m|4/10
56. Nayuta: Endless Trails|PSP|2012|action-RPG|16h 03m|8/10
57. Alpha Protocol|360|2010|action-RPG|12h 20m|5/10
58. Makai-Mura Gaiden: The Demon Darkness|Game Boy|1993|action-adventure|6h|7/10
59. Hangman|Atari 2600|1978|puzzle|15m|8/10
60. Beneath Apple Manor|Apple II|1978|roguelike|2h 28m|9/10

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61. Rusty|PC-9801|1993|platformer|3h 46m|7/10

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Rusty is a platformer developed by C-Lab in 1993, for the Japan exclusive computer PC-98. (At the time of this writing, I don't think an English version or translation of Rusty exists.) Although Rusty is commonly accused of being a "Castlevania clone", the game does differentiate itself in some significant ways. As a matter of fact, I have to believe that Konami took some ideas from Rusty for their later installments of Castlevania published post-Rusty.*

One way that Rusty stands out, is that is full of cinematic cutscenes, often long ones, with quite detailed graphics. Granted many of these scenes are ecchi oriented in nature, they still obviously convey a detailed plot. Unfortunately I can't read Japanese, so I have no idea what the plot is really about. But I think it's safe to say, that our green haired heroine (Rusty Sprinkle) is on a quest to save young ladies captured by a vampire, while slaying legions of his undead minions and eventually the vampire himself.

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Gameplay primarily consists of standard jump and whip action, as seen in Castlevania. You've got your secondary magic items, and the ability to whip-and-swing Indiana Jones style. However there's one big difference between Rusty and Castlevania. Rusty's levels are often (but not always) very large and recursive, almost maze-like at times. This is compounded by the fact that Rusty requires finding hidden keys to proceed through these oft-labyrinthine layouts. It's not fun to reach the end of a stage only to discover you missed a key halfway though, and now you've got to backtrack and search for it. To make matters even more difficult, there's a timer, and if you run out of time before you find that missing key, you die. Whereas the timers in Castlevania games were just a means to score more points, in Rusty the timer is your second greatest nemesis.

What's your greatest nemesis? The unpredictable and stilted jump mechanics. It's difficult to describe in words, but let me just say that jumping correctly in Rusty is not something you can ever take for granted. As one example; you will die a LOT due to trying to simply jump off a rope over spikes, and having the game's wonky jump physics arbitrarily decide if it wants to let you do that or not. Eventually this inconsistent jumping aspect made me rage, primarily in the clock tower area with an auto-scrolling screen, filled with ropes, hidden keys, and spikes galore.

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And while we're on the subject of difficulty, I'll be quite sincere. For me Rusty was far more difficult than any Castlevania I've ever beaten before. And folks I've beaten a LOT of Castlevania games. The main challenge is due to the unpredictable jump mechanics, trying to find hidden keys before the timer expires, and getting hit by enemies that appear out of nowhere and fly through walls to hit you. Indeed if you are a Castlevania veteran and want a raw challenge, you'll find it in Rusty. With limited lives and a villainous timer, restarting stages is something you'll do often. Granted you get infinite continues per stage, but trust me, these stages are often long and complex, and redoing them over and over gets tiresome. But at least Rusty's levels are well varied, with modulated pacing, and plenty of surprises.

Why put up with the difficulty? Because Rusty is a pretty game with an AMAZING soundtrack. Yes the graphics are above average for 1993, but I can't stress how awesome the OST is. Rusty had three different composers and they utilized the PC-98's sound hardware to its maximum potential. Also beating a stage reveals the saved hostages in revealing sexy poses. You know, if you're into that sort of thing. Best of all, if you're a Castlevania fan, this is like playing a long lost Castlevania entry, albeit a sadistic one. If you don't mind a little backlash from Rusty's whip, you'll have a good time.

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For more information about Rusty:

http://www.hardcoregaming101.net/rusty/rusty.htm

http://www.giantbomb.com/rusty/3030-28250/

https://www.mobygames.com/game/rusty

*"Fans of the Castlevania series will notice a number of curious similarities between Rusty and Castlevania: Rondo of Blood. Both have anime-style artwork, and Rondo of Blood was the first Castlevania game to use this style. The cutscene for the first level of both games prominently features tombstones in a graveyard; both first levels start in a ransacked town and the bosses of both first levels are a flying wyvern type of enemy. The second level of both games are both in rainy forested areas. Each game features a level in a cathedral with a very prominent bell. Both games feature rescuing captured women as the main plot point. Some enemy designs are also similar; for example, the third form of the bone golem boss in Rondo of Blood looks very much like a larger, recolored version of a common enemy in Rusty. There are probably a bunch of other similarities as well. The remarkable thing is, Rusty was released a couple of months before Rondo of Blood was released, so it is wrong to say that Rusty copied Rondo of Blood. In fact, it is possible that Konami was involved in the development of Rusty in some way; perhaps it was an abandoned project that was sold off. Of note, the final boss looks like it inspired the design of the final boss of Castlevania: Symphony of the Night, which was released a few years after Rusty." - http://www.gamefaqs.com/pc98/955896-rus ... ews/159414
Last edited by Exhuminator on Fri May 06, 2016 11:14 am, edited 1 time in total.
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prfsnl_gmr
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Re: Games Beaten 2016

Post by prfsnl_gmr »

1. Ultimate NES Remix (3DS)
2. Space Invaders Infinity Gene (iOS)
3. World of Goo (iOS)
4. A Dark Room (iOS)
5. Shovel Knight (WII U)
6. The Room (iOS)
7. Mega Man 10 (PS3)
8. The Room Two (iOS)
9. Braid (PS3)
10. Kung Fu Fight! (WII U)
11. Kung Fu Rabbit (WII U)
12. Escape Goat (360)
13. Canabalt (iOS)
14. Leo's Fortune (iOS)
15. King's Field: The Ancient City (PS2)
16. Grim Fandango Remastered (iOS)
17. Dust: An Elysian Tale (360)
18. Shantae (GBC)
19. 3D Space Harrier (3DS)
20. 3D After Burner II (3DS)
21. 3D Classics: Kid Icarus (3DS)
22. Kid Icarus: Of Myths and Monsters (GB)
23. Shantae: Risky's Revenge Director's Cut (WII U)
24. Final Fantasy Adventure (GB)
25. Furdemption (iOS)

Furdemption is, basically, a fast-paced sokoban game with deathtraps. It ends up playing very similarly to games like The Adventures of Lolo, Kickle Cubicle, and Pengo, and its touch controls are extremely well-implemented. It is perfect for short gaming sessions; it is very well-designed; and the challenge ramps up perfectly. (That is, the first third of the game is very easy; you will restart levels in the second third a few times; and the last third requires a both very fast reflexes and a fair amount of patience, perseverance, and strategy.) I enjoyed the game quite a bit, and I will probably be downloading its sequel, King Rabbit. IMO, the game deserves its glowing reviews, and although I picked up a copy for free, its good design and abundant content easily justify its $2.99 asking price.

.....

Now that I have completed every game that I was playing...I'm off to the Summer Games Challenge!!!
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Re: Games Beaten 2016

Post by MrPopo »

Why is her outfit red in cutscenes and blue in game?
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Exhuminator
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Re: Games Beaten 2016

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MrPopo wrote:Why is her outfit red in cutscenes and blue in game?

:lol: Yeah I noticed that too.

I don't know the real reason, other than I guess the cutscene artists missed the memo.
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REPO Man
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Re: Games Beaten 2016

Post by REPO Man »

Exhuminator wrote:
MrPopo wrote:Why is her outfit red in cutscenes and blue in game?

:lol: Yeah I noticed that too.

I don't know the real reason, other than I guess the cutscene artists missed the memo.


Or in the time between a cutscene and a level, she probably just changes her outfit.
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Re: Games Beaten 2016

Post by PartridgeSenpai »

Exhuminator wrote:
MrPopo wrote:Why is her outfit red in cutscenes and blue in game?

:lol: Yeah I noticed that too.

I don't know the real reason, other than I guess the cutscene artists missed the memo.


They were most likely developed by completely different people, and probably not even during the same periods, so that's a pretty likely guess XD
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Re: Games Beaten 2016

Post by Xeogred »

I saw some video reviews of Rusty recently, looks awesome.
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Re: Games Beaten 2016

Post by MrPopo »

Have you played Holy Diver? That's another one of the "seems like a Castlevania clone" games and I'd be curious what your take on it is.
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Re: Games Beaten 2016

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MrPopo wrote:Have you played Holy Diver? That's another one of the "seems like a Castlevania clone" games and I'd be curious what your take on it is.

Not sure who you're addressing, but if it was me, no I have not played Holy Diver. All I've ever heard about the game is it's supposed to be supremely difficult. I've never heard if it was actually a good game or not. I do have the English translated ROM laying around at least.

As for other Castlevania clones... I've heard 8 Eyes on NES, Master of Darkness on Master System, Earnest Evans on Genesis, all play like classic Castlevania. I haven't played them enough to decide if that's true.

As for metroidvania-styled Castlevania clones, Konami's own Shaman King games on GBA supposedly fit that mold. Also Soul of Darkness on DSi-ware is definitely a ripoff of the format.
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