bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?
Key-Glyph wrote:the dungeon crawling is getting a tad tedious.
BoneSnapDeez wrote:Key-Glyph wrote:the dungeon crawling is getting a tad tedious.
Oh how I would love to see your reaction the first two games in the series.
Key-Glyph wrote:I made my first big decision in Phantasy Star III today and have begotten a child of the second generation! I would invite you all to the baby shower, but he's already eighteen.
The way this game plays out is fascinating. I haven't looked up anything about what happens if you choose differently, but I can already infer some things. Certain areas of the map have gone dark in a way directly related to my decision, for instance. I love this, and I love going back to the same towns and speaking with different NPCs, as well as visiting familiar faces saying new things. This long view of history and seeing how the characters affect one another is the aspect I loved most about Final Fantasy Legend III's time-travel element, so I'm eating this up.
On the flipside, two complaints so far. For one, I do really wish the dialog was more fleshed out. Some characters' motivations are impossible to understand -- occasionally including the one I'm playing. I would have liked a little bit more to go on for my first decisive moment, because I couldn't tell which option made me less of a jerk -- but that said, I do enjoy filling in the gaps myself with my own narrative.
Second, the dungeon crawling is getting a tad tedious. There are hints on the worldmap that this pattern will eventually change, but at the moment I have to skulk through maze-like caves each time I want to travel between two regions. I've been making a lot of maps. At first that was cool; now it's getting frustrating. Phantasy Star III also gets you into a lot of situations where you wander down tight corridors or follow a narrow strip of overworld just to discover that there's nothing there. You get the distinct impression that the programmers didn't think you'd go that way, so they didn't block it off with a well-placed rock or tree. So, my desire to be a good cartographer tends to bite me in the bum.
Also, this walking speed! Gaah.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
I can only imagine!BoneSnapDeez wrote:Oh how I would love to see your reaction the first two games in the series.Key-Glyph wrote:the dungeon crawling is getting a tad tedious.
Key-Glyph wrote:I can only imagine!BoneSnapDeez wrote:Oh how I would love to see your reaction the first two games in the series.Key-Glyph wrote:the dungeon crawling is getting a tad tedious.
BoneSnapDeez wrote:I'm just gonna leave this here..... (from part II)
http://fantasyanime.com/phantasystar/im ... /ikuto.png
Haha! I showed my best friend some screenshots of the towns, and she said, "Well, I admire their consistency in urban planning."BoneSnapDeez wrote:btw, have you noticed that every town is lush and green, even when the planet isn't? They really got lazy.
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