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Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 12:28 pm
by MrPopo
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity
14. Quake 2 Mission Pack 2 - Ground Zero
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis

This was definitely THE killer app for the Genesis. And then Sonic 2 did everything better. This game is much slower than all the other Genesis Sonic games, and that's before you realize you need to plod your way through the levels because the designers love putting in traps to punish you for daring to go fast in a game called Sonic. The most bullshit part was when I encountered an invincibility item in Labyrinth Zone. Apparently the correct way was to do some sort of spin into it. If you jump into it, like I did, you bounce up and hit the swinging spike that appears just in time to nail you RIGHT BEFORE the invincibility takes effect.

At least the final boss isn't too bad. As long as you have patience you won't have problems with him.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 2:48 pm
by BoneSnapDeez
SpaceBooger wrote:I now plan on playing another Zelda game, I have almost all of them (except the DS and GBC ones) I am debating on which one to play next... or maybe I'll stick to this genre and play Secret of Mana.


Level system and "is it really an RPG?" arguments aside, the classic Zelda games and Secret of Mana are quite similar.

I'd play Link to the Past and then Secret of Mana. Fun times.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 2:56 pm
by Luke
MrPopo wrote:
This was definitely THE killer app for the Genesis.



What? I have zero clue what you are trying to state, and I rarely, if ever, make much sense.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 3:03 pm
by BoneSnapDeez
killer app = the system seller.

The reason people wanted to buy a Genesis.

Altered Beast probably wasn't enough to convince most people. :lol:

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 3:40 pm
by Luke
BoneSnapDeez wrote:killer app = the system seller.

The reason people wanted to buy a Genesis.

Altered Beast probably wasn't enough to convince most people. :lol:


Still have zero clue how "killer app" relates to "cartridge game everyone makes someone purchase a 1992 console". Not up with you kid's lingo as app is an abbreviation, mainly a mobile phone application, and a synonym for a discharge.

Sonic is still incredible, but my friends and I did buy the genesis for Altered Beast. That and to not waste money on the TG-16. or Jaguar. It gave the promise of an in home arcade and it delivered, and them, some. Sonic was just the cherry on the sundae.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 4:13 pm
by Stark
Luke wrote:
BoneSnapDeez wrote:killer app = the system seller.

The reason people wanted to buy a Genesis.

Altered Beast probably wasn't enough to convince most people. :lol:


Still have zero clue how "killer app" relates to "cartridge game everyone makes someone purchase a 1992 console". Not up with you kid's lingo as app is an abbreviation, mainly a mobile phone application, and a synonym for a discharge.

The term "killer app" is from the old PC days and existed well before mobile phones had apps on them.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 4:30 pm
by J T
Back in my day, killers were bad people and an app was just the first three letters of the word apple.

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Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 6:42 pm
by wclem
1. Resident Evil 4 (PS3) Digital
2. Resident Evil 6 (PS3) Disc Version
3. Dying Light (PS4) Disc Version
4. Red Dead Redemption (PS3) Disc Version (Replay)
5. Batman Arkham City (PS3) Disc Version
6. The Order (PS4) Disc Version
7. Valiant Hearts (PS4) Digital Version
8. DMC Definitive (PS4) Disc Version

Just finished it and I am happy as I was with the previous version on PS3. Some people do not like it because of the changes over earlier games, personally I liked the changes. Overall it looked nice as expected and made the game slightly more enjoyable. The DLC is also on the disc and I have never tried it before but I need a break from pounding the controller. Anybody try the DLC yet? I would like to hear thoughts on it if you have.

The remakes on the PS4 are nice and all but they are starting to become more actively released than regular games LOL. Seriously though, I wish they would put their efforts into releasing new games or giving us something new with these remasters. There are at least 6 of these now on the PS4 and that is just off the top of my head. Only reason I got this one was because I had some credit to burn and figured I would enjoy a play through. Maybe I should quit buying them and encouraging them to make more :lol: :lol:

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 6:58 pm
by Fragems
On top of the remasters is the fact that as usual most of the games being released are still built around last gen tech and don't fully utilize the new generation yet. Should start seeing companies moving away from that soon though now that their is starting to be a pretty good base of new gen users.

Re: Games Beaten 2015

Posted: Sun Mar 15, 2015 8:12 pm
by BoneSnapDeez
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)

Think I'll post ending screenshots from now on. Why the hell not.
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They keep winking repeatedly, hence the derpy eyes. And the text is a big fat lie. There never was a sequel.

Tombs & Treasure is yet another Falcom game. It's also a sequel. The predecessor, Asteka, was released on various Japanese home computers. T&T (Asteka II) was initially available on computers before receiving eventual ports to the NES and Saturn. "Asteka", as you may have deduced, is the Japanese word for Aztec.

The player takes control of two characters - one boy and one girl - who are tasked with exploring some Mexican ruins to discover the fate of a missing archaeologist. Shorty after the game beings they are joined by José, a guide, who accompanies them through the bulk of the adventure. The boy and girl can be named by the player - I chose Dave and Iris, naturally. What's curious is that the game uses passwords to log progress and, since these don't save the characters' names, they must be renamed every time a game is continued.

Though Tombs & Treasure is sometimes referred to as an "RPG" in reality it's a point-and-click adventure game in the vein of Uninvited, Shadowgate, and Déjà Vu. The vast majority of the game is displayed in a first-person view with the "action" displayed on the right, commands on the left, and character status on the bottom. There's also a top-down overworld used solely to walk from one nondescript temple to the next. The interiors of the tombs themselves are surprisingly small - each contains only a few rooms - and the game is most focused on item acquisition and manipulation. The sheer amount of commands is a bit excessive: the duo can push, pull, break, look at, take, use, join (combine), and wash (seriously) items. Most of the puzzles simply involve placing items in the correct locations or using them when necessary. The game is surprisingly straightforward in this regard and drops many hints. For instance, when the characters are lost in a maze the girl suggests using a compass. When they can't reach a key stuck in a tiny crack she mentions that a magnet would come in handy.

That isn't to say there aren't any head-scratchers. Some puzzles rely on "waiting" until a specific time of day. There are also a few areas where special orbs must be aligned properly to intercept the sunlight, which will then reveal further clues. Additionally, some puzzles must be solved by certain characters who can be swapped with the "Change" command. This provides a bit of humor, as the girl tends to tell the boy he's terrible at whatever he had been attempting. For first time players I recommend having a walkthrough handy.

Oh yeah, and there's combat in the game! Extremely rudimentary, somewhat JRPG-ish combat. Only the boy fights: there's one single "fight" command and he can flee. The battles only exist to provide some sense of linearity. Enemies guard the entrance of most temples and they must be fought in order as each one gives XP needed to fight the subsequent guardian. It all feels a bit silly, and supposedly this combat was only added to the NES port.

I'd recommend Tombs & Treasure to fans of the classic ICOM PC games. It's easier than the lot of those, and has quite an interesting setting. The game can be finished in an afternoon and lacks replay value, though it's certainly an enjoyable one-off experience. Check it out.