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Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 12:19 pm
by dsheinem
BoneSnapDeez wrote:How does the 7800 port compare to the NES one?

Not as good. Shocking, I know! :lol:

Games Beaten 2015

Theatrhythm Final Fantasy: Curtain Call - 3DS
A Bird Story - PC
Quake - PC
Call of Duty: Advanced Warfare - PS4
Quake: Scourge of Armagon - PC
Quake: Dissolution of Eternity - PC
Mario vs. Donkey Kong 2: March of the Minis - NDS
Painkiller - PC
Gungrave: Overdose - PS2
Adventure -Atari 2600 (PS2)
Auto Racing - Intellivision (PS2) [1979]
Boxing - Atari 2600 (PS2) [1980]
The Count - TI99/4A (emulated) [1981]
Dragonstomper - Atari 2600/Starpath Supercharger (emulated) [1982]
Enduro - Atari 2600 (PS2) [1983]
Diablo III - PS4
Front Line - Atari 2600 (emulated) [1984]
Gertie Goose - The Lost Eggs - C64 (emulated) [1985]
Ocean Commander - Wii
Mortal Kombat: Deadly Alliance - PS2
Diablo III: Reaper of Souls - PS4
Mortal Kombat: Deception - PS2
The Order: 1886 - PS4
The Uncle Who Works for Nintendo - PC
Grab Them By The Eyes - PC
Growl - PS2/Arcade
Hydlide - NES [1986]
Ikari Warriors - NES [1987]
Jonah Barrington's Squash - C64 (emulated) [1988]
Steel Diver - 3DS *new*

Total: 30

Previously: 2014 | The First 400 Games

I have been playing a few runs/missions of Steel Diver every day or so for the last few weeks and finally finished the game last night. It is an interesting concept for a DS game, and one that really feels perfect on the hardware. I know Flake loves the spinoff multiplayer Sub Wars game that came out a year or so ago...can anyone who has played through both give me a sense of how it compares to the original?

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 4:22 pm
by BoneSnapDeez
dsheinem wrote:
BoneSnapDeez wrote:How does the 7800 port compare to the NES one?

Not as good. Shocking, I know! :lol:

That's actually kind of frightening considering how poor the NES game is.

I took a break from my latest and greatest playthrough of Crystalis to tackle a couple of 2nd genners.

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)

Mr. Do!
Mr. Do! is one of those golden age arcade games (with a trillion ports) that I've been aware of forever, but had never played until now.

Turns out the game is very similar to Dig Dig, which was released a few months earlier (both in 1982).

The eponymous Mr. Do! is apparently some sort of circus clown, though on the ColecoVision he appears to be a man in pajamas. I honestly prefer it this way. Much like Dig Dug, each level is a single screen of "dirt" which can be excavated in four directions. And like the Dig Dug digger, Mr. Do! can apparently defy gravity by walking straight up through negative space he's already dug out.

The goal here is not to destroy all the monsters, which spawn in the center of each stage and chase our hero around, but to collect cherries. Mr. Do is not defenseless as he has a projectile weapon. After each use the weapon disappears until its retrieved (after missing a monster) or it respawns in Mr. Do's hand (after connecting with a monster). There are also large apples which will drop on bad guys if the dirt directly underneath them is removed, though these can injure Mr. Do as well if he's below one.

Mr. Do! looks great on the ColecoVision and controls very smoothly (no keypad buttons are used). The soundtrack and quaint and cute, each cherry collected produces a distinct "note" which just adds to the charm.

As expected, the game is a "looper" with 10 distinct levels. My strategy for the first loop: just collect cherries as quickly as possibles. The enemies will be slow and offensive maneuvers aren't really needed. On subsequent loops the enemies get much quicker and proper projectile/apple use is necessary to survive.

I enjoyed this one quite a bit. I feel inspired to check out some of the other variations, such as the SNES port (released in 1996) and Neo Geo remake (Neo Mr. Do!).

Beauty & the Beast
This one's not an arcade port, but an Intellivision exclusive (I think?). The game was developed by Imagic - best known for Atlantis and Demon Attack - and shares the distinctive bright silver box and cartridge artwork. Oh, and this has nothing to do with the Disney movie.

Beauty & the Beast is very similar to Donkey Kong, both in terms of style and execution. The protagonist (some "nerdy" looking guy named Buford) must rescue his girlfriend who's being held by a hulking giant at the top of a skyscraper.

Each level takes place on one screen where Buford must scale a building section. He can only climb up while windows are open. In the meantime Buford must avoid rocks(?) hurled by the villain as well as random animals creeping around. Occasionally the gf will toss him a heart which seems to grant some temporary invincibility. There's a nice little cutscene between each level which shows how much of the skyscraper remains to be scaled.

Buford moves quickly. It's no exaggeration to say that some levels can be beaten in under 5 seconds. When he reaches the top the Beast is tossed off the building and he and the lady escape in an airplane. The game continues looping with some added challenge each time.

One random thing that amused me: Beauty & the Beast came packaged with screen overlays despite the fact that exactly zero of the Intellivision keypad buttons are used. Instead there are labeled arrows pointing to both the side buttons ("JUMP") and bottom control disc ("MOVE BUFORD"). It's actually not that uncommon to see this with Intellivision games and is a testament to how awkward and over-ambitious the controller was.

This was another fun little game. It's cheap, easy, and short. Highly recommended for all Intellivision owners.

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 4:28 pm
by prfsnl_gmr
BoneSnapDeez wrote:
dsheinem wrote:
BoneSnapDeez wrote:How does the 7800 port compare to the NES one?

Not as good. Shocking, I know! :lol:

That's actually kind of frightening considering how poor the NES game is.

The sad thing is that the arcade game is really, really good. Its unique "rotating" joystick prevented us from getting a great home port, however. (At least in part...the unique joystick does not entirely excuse the shoddiness of the 7800 and NES versions...)

I have not played the SNK Arcade Classics Vol. 0 (PSP) version, but I plan on importing the game at some point. Hopefully, the port will not disappoint me too much.

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 5:06 pm
by wclem
1. Resident Evil 4 (PS3) Digital
2. Resident Evil 6 (PS3) Disc Version
3. Dying Light (PS4) Disc Version
4. Red Dead Redemption (PS3) Disc Version (Replay)
5. Batman Arkham City (PS3) Disc Version
6. The Order (PS4) Disc Version

So I borrowed it from a friend.

Sorry, not game of the year. First off, if this guy belongs to this great "Order" then why is his gun handling so poor? You have two types of enemies in human form. Armored and not armored. The armored are completely annoying and hard to stop. They were harder to stop than the damn wolves.

The graphics were great and letterbox did not bother me. Simply limited field of view at times. The shooting was poorly done and there could have been a little more platforming. All in all it seemed to lack content, if they could have opened it up a little more it would have made a great improvement. Would not have minded a few chapters where the lighting let you see more also.

The story though, damn they put a lot of work into it and the the ending was great. It was cool the way it was done and would have only benefited from shortening cut scenes and sprinkling them in more so they could have given us more gameplay.

I feel if they would have let this come out with little or no hype that I can see being really satisfied with the price. They hyped it up though and I think it was set up for a fall. With the hype and maybe a 40 or 50 dollar price point I think less people would complain. Gonna buy a used copy to have as this is worth playing again in a few years.

Overall a fun play through. It was short and cut scene heavy as everyone is saying, but I feel they are on the right track. If they do another hopefully they can refine the formula some.

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 5:09 pm
by dsheinem
prfsnl_gmr wrote:I have not played the SNK Arcade Classics Vol. 0 (PSP) version, but I plan on importing the game at some point. Hopefully, the port will not disappoint me too much.




Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 5:20 pm
by MrPopo
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC

Wow, what a ride. Descent is hard as balls, but it's also incredibly fun, aside from a few moments that feel like bullshit. The game does a good job of keeping you supplied with missiles so that you don't feel like you need to horde them; indeed, there are several areas where you are better off engaging with missiles rather than guns to avoid damage. The random drops for shields does add a small element of luck, though the bigger thing that helps is a willingness to play a level multiple times to figure out your route and determine where the most dangerous enemies are so you'll be prepared for them.

The level design is awesome; they really take advantage of the fact that your ship can move in all directions. Additionally, they do a good job of making the level layouts feel very distinct, so you never feel like you're just going through the same corridors over and over again.

I look forward with some trepidation to doing Descent 2 at some point in the future. The trepidation comes from reports that it's harder than Descent, and I feel like I made it through Descent by the skin of my teeth.

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 8:05 pm
by dsheinem
MrPopo wrote:12. Descent - PC

I played Descent back when it came out and played through the first game - or perhaps whatver set of levels wsa included in the shareware version? I don't think I've ever played Descent 2, but if you want to wait until Quake month is over I'll play along with you and compare notes. I oddly don't remember the first Descent being ball-bustingly hard except for perhaps the final level...

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 8:10 pm
by MrPopo
If you only played the shareware levels then it wouldn't seem too hard, aside from the last level with the boss who fires Smart Missiles that can one-shot you. But once you get past there the game likes to ramp up the number of Vulcan drillers (especially around corners) and Super Hulks.

Re: Games Beaten 2015

Posted: Sun Mar 01, 2015 9:58 pm
by RyaNtheSlayA
Half Life 2: Episode 2 PC
Metal Gear Rising: Revengance PC

Rogue Legacy Vita

My wrists and hands!

A picture is worth a thousand words


Re: Games Beaten 2015

Posted: Wed Mar 04, 2015 10:05 am
by Flake
1/3: Super Mario Bros 2: Lost Levels (Luigi Run) (3DS VC/NES)
1/4: Super Mario Bros. (Wii / All-Stars)
1/15: Super Mario Galaxy 2 (Wii)
1/20: Super Mario Kart 8 (WiiU)
1/28: Super Mario 3D World (WiiU)
2/15: Luigi's Mansion 2: Dark Moon (3DS)
2/15: Super Mario Land (3DS VC/GB)
2/16: Super Mario Land 2: 6 Golden Coins (3DS VC/GB)
3/3: Super Mario Land 3: Wario Land (3DS VC/GB)

My race through the Mushroom Kingdom continues unabated with a true classic. Here's the thing: I love playing as Wario. Wario Land takes the classic Mario formula and turns it upside down and I think almost all the differences between the franchises can be summed up in one sentence: "Wario is a bully". In Mario, you constantly have to manage your progress with your degree of vulnerability. Wario pushes enemies around, picks them up and throws them, and generally robs everyone around him blind.

It is more than just a theme. It fundamentally informs both gameplay and game design. It also makes the moments when you get hurt come fewer and farther between but they are also much more stressful. You get used to being Bull or Dragon Wario and when you suddenly get shrunken down, you find yourself weaker than even Mario is when he is small since you do not have Mario's speed or jumping skills to rely on.

It's a great game and definitely ended the Mario Land trilogy with a bang.