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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Feb 23, 2015 2:17 pm

Erik_Twice wrote:I would love to play X or GX but I can't play those while commuting so :lol:

If you're emulating those on the go, then check out the SNES sequel and three GBA entries too. All are worth playing for sure.

My favorite racing series. 8)
PLAY KING'S FIELD.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 23, 2015 2:21 pm

Ack wrote:No worries. I actually haven't gotten to try Advance, 7, XX, or 1st Mission. I've played through 1, 2, X, 3, 4, 5, 6, and 2nd Mission. The Mission games are very different but totally worth checking out if you get the chance.


Yeah I have a NGPC so I should check the Missions out eventually.

You know XX is like a revamped version of 7, right? Much like X was a revamped version of 2.

I don't remember all the changes, but XX allows for arcade style credit-feeding. 7 is harder to complete as it has a more traditional console-style continue system that sends you back to checkpoints. Same with Advance. I've actually made it all the way to the final boss of Advance but have never beaten it, which is somewhat infuriating.

Sounds like neither one of us has played this.....
http://www.gamefaqs.com/ps2/924503-metal-slug-2006
Or are we just pretending that it doesn't exist?
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Ack
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Re: Games Beaten 2015

by Ack Mon Feb 23, 2015 2:25 pm

BoneSnapDeez wrote:Sounds like neither one of us has played this.....
http://www.gamefaqs.com/ps2/924503-metal-slug-2006
Or are we just pretending that it doesn't exist?


that's not real nobody says it's real you can't prove a thing la la la
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Sarge
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Re: Games Beaten 2015

by Sarge Mon Feb 23, 2015 2:42 pm

Hrm. No idea what to say on that version of Metal Slug that I never knew existed. Wait, what am I saying, of course it doesn't exist!

Anyway, productive weekend as far as finishing games goes.

January:

1) Rollergames
2) Bayou Billy
3) Whomp 'Em
4) Love+ (repeat, B-)
5) Love+ (repeat, B)
6) Zen: Intergalactic Ninja
7) Battletoads & Double Dragon
8 ) Battletoads (repeat, first time with Game Genie, this time using save states, nowhere near legit win... but it was "beaten")
9) Battletoads (repeat, legit, no Game Genie, no continues, no save states!)
10) Rockin' Kats
11) The Little Mermaid
12) Tiny Toons Adventures
13) Tiny Toons Adventures 2
14) Code Name: Viper
15) Bayou Billy (completely legit!)
16) King of Dragons (on Capcom Classics Collection Reloaded)
17) Ninja Gaiden III: The Ancient Ship of Doom
18) Ninja Gaiden II: The Dark Sword of Chaos
19) Ninja Ryuukenden III
20) Treasure of the Rudras
21) TMNT: Tournament Fighters (SNES) (repeat)
21) Ninja Gaiden III (SNES)
22) Ninja Gaiden (SNES)
23) Wrath of the Black Manta
24) TMNT (NES) (save states)
25) TMNT (NES) (legit)
26) Mighty Morphin Power Rangers (SNES)

February:

27) Robin Hood: Prince of Thieves (repeat)
28) The Krion Conquest
29) Jackie Chan's Action Kung-Fu
30) Yume Penguin Monogatari
31) Street Fighter 2010 (save states / rewind)
32) Street Fighter 2010 (repeat, legit run)
33) Conquest of the Crystal Palace
34) Aladdin
35) Trojan (save states)
36) Trojan (legit run)
37) The Last Remnant
38) Remember Me
39) Bloodrayne Betrayal

Will update with a bit more verbiage shortly.

EDIT: Promised verbiage!

So, first, The Last Remnant. As I described before, it's basically a secret SaGa game. Even though the wiki entry doesn't list him in the producer spot, Akitoshi Kawazu was the executive producer. Imagine that. :)

The game definitely gets battles right. Even though each "union" isn't much more, in effect, a normal RPG party member, mixing and matching individuals to put into that union makes things interesting. It's a bit like customizing your party member, with party members. Sort of. At any rate, it allows the game to keep battles a little simpler than the usual SRPG fare while giving a good deal of customization. You don't get perfect control over the union, just generalized commands based on battle context, so part of the challenge is figuring out which AI-style command to employ based on the situation.

Leveling is pretty gradual, you earn stats as you go. Probably don't want to grind for Battle Rank, at least not in the 360 version. You want as many battles between that going up as you can get so random stat gains kick in. Think of BR as a sort of level, and where you are on your BR relative to what you kill determines how much you get from that encounter. You don't actually see it, but I've been led to believe that it's not entirely random, but that invisible experience meters govern this. I can believe it, because I had a few restarts that saw the same sequence of stat gains pop up.

The game gets other parts wrong. The world reminds me a bit of Final Fantasy XII, but not necessarily in a good way. It feels MMO-ish, and not as interesting as it could be. Of course, a reason why it feels that way is that some of the quests, materials, monster quest, and other stuff also feels like an MMO. And of course, the biggie, it's very grindy, like a lot of MMOs. If you don't take the time to do sidequests, you're generally going to get pounded.

Speaking of getting pounded, I somehow managed to take the last boss down on the first go. And it was tough. One of the hardest fights I've ever done in an RPG. I wasn't overleveled, and wasn't using the Battle Crown formation (doh!), and literally came within a few lucky dodges of getting a game over right off. Somehow managed to get my folks back into fighting shape, only to get pounded with hit-alls again. But I finally got a rhythm going, with two unions engaging, and the other two doing a revive-being revived deal with Pagus' Kiss of Life, which brings a union back at full health.

Long story short, I'm ecstatic to have taken this one down. It's been in the backlog for years, and I kept hitting brick wall bosses. Not this time, doggone it!

Secondly, Remember Me. Kind of a futuristic hacker version of Prince of Persia, or more akin to Enslaved. A lot of it reminded me of that game, actually. Same flaws, too. The controls weren't as spot-on as I'd like, and the combat just doesn't flow very smoothly, not like the Batman games. Of course, some of that is probably intentional, but it does feel like you need to be far too precise with your inputs. But it definitely opens up more as the game goes on, and what appears to be a system devoid of depth eventually becomes decent, if not amazing.

Throw in a very well-realized character in Nilin, and a story that is pretty fun to partake of, even if they took the obvious route in the end (I thought maybe the story was heading a different way, and I thought it would have been far more poignant if it had), and the morality (or lack thereof) of removing people's bad memories (among other things) was never in doubt. I think it got very mixed reviews and sold very poorly, but it was easily worth the $2 I spent on it. ;)

Lastly, Bloodrayne Betrayal. I never really paid attention to the Bloodrayne games, and never saw the movie. I own the second game on GOG, but played it for only like three minutes. The reason I was interested in this one was WayForward's involvement. It looked a lot like a 2D Devil May Cry. And while it wasn't that good, what is there is quite solid.

One primary annoyance, though, is that the platforming can get pretty rough at the end. There are a couple of spots where I died constantly. It should also be noted that I almost never managed to exceed the ranking of "F - Worm Chow" after each level. I consider myself pretty good, but they're clearly expecting very good runs through stages, killing enemy groups very efficiently to get time bonuses. I suspect those are in place for subsequent speed runs for those that really dig that sort of thing. I think I'll just move on.

I'd be remiss, though, if I didn't point out the absolutely fantastic soundtrack by Jake Kaufman. Seriously, go give it a listen, and while you're at it, listen to the stellar NES-style remixes of the tunes. A code unlocks it in the game, and Kaufman is using Famitracker for legit NES + VRC6 sound.

http://virt.bandcamp.com/album/bloodray ... soundtrack
Last edited by Sarge on Mon Feb 23, 2015 8:02 pm, edited 2 times in total.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 23, 2015 3:34 pm

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)


I love Darius.

For the unacquainted, Darius is Taito's flagship shmup series which originated in the 1980s in the arcades.

The unique thing about these games is your main antagonists are giant robotic sea creatures: fish, seahorses, crabs, and other assorted marine life. In outer space.

Darius Gaiden and G Darius were originally released in 1994 and 1997, respectively. They received 5th gen console ports and the arcade originals are emulated on Taito Legends 2 (which I'm almost finished with, I swear) - though G Darius is only available on the PS2 version.

In Darius Gaiden the player's spaceship is equipped with horizontal-facing bullets, vertical bombs, and a force field - all of which can be upgraded by collecting orbs that appear after defeating enemies. The special attack is a black hole, which sucks in both enemies and their bullets (resulting in a very cool animation) before exploding.

Another staple of this game (and the series in general) is the branching pathways. This adds tons of replay value, as well as offering several different final boss battles. I typically just choose the top path because I'm lazy and uncreative.

One new feature introduced in Gaiden is the ability to capture minibosses. Each one has a small ball hovering nearby, which can be damaged and then collected. This will grant you ability to fight along something like a android lionfish, at least until your lives run out.

Darius Gaiden looks quite pleasant. There are a variety of stage backdrops such a deep space, inside spaceships, and underwater (for the fish I guess). Many boss battles take place on these trippy swirling backgrounds, like something out of EarthBound. The accompanying music is quite esoteric too, mellowed out techno with unintelligible female vocals.

G Darius was released three years later and features some slightly awkward/pixelated 3D polygonal graphics (though the gameplay itself is in 2D as always).

The "capture" feature has been greatly expanded. Your ship can capture virtually every normal enemy, as well as minibosses (though it seems like a miniboss needs to sustain some substantial damage first). This is done by firing out capture orbs, of which a limited supply are available. Most captured enemies are of great help during the levels, though some are completely useless against bosses as they only shoot up and down while the bosses generally cling to the extreme left or right of the screen. Thankfully captured enemies can be detonated as bombs if their usefulness runs out.

The bosses in G Darius are pretty extreme. They each fill about half the screen and come equipped with a beautiful sorta-English name ("Tripod Sardine" is the best). The 3D graphics are showcased well here. For example, there's one colossal red fish who continually twists and turns around the screen, with his spines and face being his weak points. If you've managed to hold onto a captured enemy you can engage in a fun button-mashing laser duel with the bosses. Unfortunately if you die and lose your buddy and power-ups during a boss fight things get pretty rough, as the bosses take about a million hits from the pea-shooter to take down.

I'm not sure which of these games I enjoy more. I prefer the art style and aesthetics of Gaiden, but find the gameplay and capture system to be superior in the big G. I say play both!
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Re: Games Beaten 2015

by Stark Mon Feb 23, 2015 6:14 pm

Games Beaten in 2012 = 32
Games Beaten in 2013 = 34
Games Beaten in 2014 = 30

1/31 Infamous: First Light (PS4)

Games Beaten = 2

2/23 Sepulchre (PC)
http://owlcave.net/sepulchre-game/

Free, point and click adventure game. Has 90's-era graphics reminicent of the Lucas Arts days. Won't take you long to complete and has great atmosphere and music. The voice acting is a bit awful, but doesn't detract too much. I loved the building sense of dread throughout, although it didn't pay off for much. Still I think this is worth an hour of your time and apparently they'll be making a prequel and a sequel soon.

Pics: viewtopic.php?p=960615#p960615
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nullPointer
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Re: Games Beaten 2015

by nullPointer Tue Feb 24, 2015 1:21 pm

The list so far ...
6. Assassin's Creed: Brotherhood (PC/Steam)

Assassin's Creed: Brotherhood
Assassin's Creed: Brotherhood is the second chapter in the ongoing saga of the inimitable assassin Ezio Auditore.  In many ways this game dials in the scope of the story of Ezio while continuing to refine and expand upon gameplay elements present in the Assassin’s Creed series.
 
The story in Brotherhood picks up immediately where Assassins Creed 2 (henceforth referred to as AC2) left off.  I'll avoid spoilers, but if you complete AC2, and are wondering what happens next, it's worthwhile to immediately play at least the first chapter of Brotherhood while the events of AC2 are still fresh in your mind.  As I mentioned, the story in Brotherhood dials back the grandeur and epic nature of the story in AC2.  Whereas the story in AC2 takes place over the course of a 10 year timespan occurring all over Italy, Brotherhoods plays out over a comparably meagre 4 years and only in the location of Rome.  As a result Brotherhood loses some of that epic sense of scale we saw in the second game.  Assassins's Creed 2 introduced us to Ezio in a tale of loss, struggle, and ultimately redemption within a general narrative framework that (more or less) follows the traditional structure of the Heroes Journey.  For better or worse the narrative structure in Brotherhood is more or less flat; the Ezio we see at the beginning to the game is still the same old Ezio we see when the credits roll.  Admittedly it would have been a tall order for Brotherhood to raise the stakes for Ezio relative to the events in AC2.  Unfortunately this leaves the events that transpire in Brotherhood feeling a bit like an epilogue to the 'main story' occurring in AC2. 
 
In Brotherhood we once again find ourselves fighting the Borgias although these particular members of the family seemingly pop up from nowhere.  From a historical perspective it makes sense that these Borgias would have been a threat to the fictional world of Ezio, but in terms of gameplay it would have been nice to at least have some reference to these folks in AC2, so as to maintain series continuity (granted I do understand this sort of series planning doesn't often happen that far in advance).  The main Borgia from AC2 does makes an appearance in Brotherhood as well, but it’s only slightly more than a couple of cameos.  After all the time spent in AC2 tracking this man down, Ezio actually has very little to do with how that thread resolves itself.  So that’s a bit disappointing.  As it is the newly introduced Borgias wind up feeling like the "bad guys du jour".  The motivation for fighting them is provided clearly enough; it's just the enemies themselves seem to be randomly inserted into the mythos (unless you were already acquainted with the history of the Borgias in which case, yes I suppose this decision makes total sense.)
 
So let's talk about gameplay, because for the most part it is absolutely brilliant in Brotherhood.  Once again we are treated to the delightfully smooth responsiveness we saw in AC2, and maybe it's just me, but I feel like general mechanics and responsiveness have been even further improved upon here.  I didn't have nearly as many moments in which I felt Ezio jumped in completely unexpected directions.  Wall jumps are smoother and easier to execute reliably.  Not only that but the new gameplay elements introduced in Brotherhood, make the game all that much more enjoyable.  Horseback combat is the best that it’s ever been in the series, and horseback assassinations feel extremely satisfying.  The introduction of kill streaks makes standard combat even more dynamic and interesting.  The crossbow is a fantastic addition for stealth kills at a distance. And then of course there is the titular Brotherhood itself.  The 'game within the game' of building and managing a stable of Assassin's under your command is enjoyable and well executed.  Once you have a few talented assassins at your beck and call, it simultaneously introduces some game breaking elements and counterintuitively an undeniable feeling of exhilaration that comes with having a badass ninja posse at your disposal. You'd rather not deal with the gate guards in your way?  Just whistle for your homeboys to jump in with blades flashing and smoke bombs flying.  Don't feel like slugging it out with charging cavalry?  Call in an arrow storm.  The brotherhood introduces a really fun mechanic to play around with, which actually does help to further the narrative of Ezio transitioning from rank and file soldier to master assassin within the order.
 
So while there is an overwhelming amount of good involved in terms of gameplay, there's also a dash of the questionable.  This is the first game in the series to introduce the concept of 'memory synchronization'.  Essentially this means that you have to play missions in a certain way, or meet certain objectives during the mission, to reach full synchronization (read: full completion percentage).  Sometimes the full synchronization criterion makes sense.  "Kill only the main target" or "Kill your target with the hidden blade" for example.  Sure, that all sounds reasonably assassin-ish, and I can buy in to that.  But sometimes the goals feel tacked on and arbitrary at best ("Kill at least three enemy types with their own weapon ", " Kick your target"), and at worst they introduce an artificial sense of difficulty that would not exist otherwise ("Do not take damage while in the tank. " … a tank which happens to be an unresponsive heap of fetid frustration.  That's right Leonardo, if you're reading this; your tank is more worthless than a bag of farts at the bank).  While the Order of Assassin's preaches that, "Nothing is True, Everything is Permitted, the game itself tells you in no uncertain terms that, "No in fact you're only permitted to accomplish this objective in one specific prescribed way".  It's not that memory synchronization is game breaking or anything, but it does take some getting used to (or potentially a lot of getting used to if you’re going for 100% completion).
 
Lastly be aware that there is a lot to do in this game.  This can be good or bad depending on how you feel about "artificially extending the experience".  So you've finished the story?  I don’t think so partner, go help Leonardo with this whole War Machine thing.  You're done with that?  Better figure out what the Cult of Romulus is up to!  Romulus is in remission?  Better go help some courtesans now!  Whoa, don't forget about those regression memories with Maria!  Have you completed any guild challenges?  Well get on it!  Don't forget to explore modern day Monteriggioni!  No wait, where are you going?!  You need to find and solve the Mystery of the Glyphs!  And on and on … Personally I don't mind this sort of thing.  AC: Brotherhood is a fun world, and it's fun to just goof around while completing some missions at the same time.  On the other hand, if you feel like the description above sounds like a grinding slog tacked on purely for the purpose of lengthening the game, well you might have a bad time in Brotherhood (unless you opt to ignore side missions completely which is also perfectly valid)
 
Overall Assassin's Creed: Brotherhood effectively expands and builds upon the Assassin's Creed universe with some really great gameplay choices.  While the story lacks some of the overarching grandeur we saw in AC2, it is still a nice expansion upon the story of Ezio and his exploits in Rome.
Last edited by nullPointer on Wed Apr 22, 2015 12:56 pm, edited 4 times in total.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Tue Feb 24, 2015 9:57 pm

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)

Well I wrote a nice lil "review" of this one until RacketBoy eated it and gave me the DNS message.

Abridged version:

Giana Sisters DS is something of a spiritual successor to the original German-developed computer game The Great Giana Sisters. Sisters was a quality game, though was most (in)famous for being something of a Mario rip-off both in terms of graphical style and gameplay.

Giana Sisters DS mostly feels like a lengthy and "modern" variation of Super Mario Bros. 1. It's pure 2D platforming fun with only a couple of tiny flaws (mainly some tricky jumps and occasional shoehorned touch-screen controls).

The North American version is becoming quite rare so if the game interests you at all snag it now (PAL copies still seem to be plentiful though).

I recommend this to all Mario and 2D platforming enthusiasts, anyone named Giana, Germans, and Flake.
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Sarge
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Re: Games Beaten 2015

by Sarge Tue Feb 24, 2015 11:39 pm

Beat Rex Rocket.

Man, I was expecting something pretty decent that I might enjoy, but it's a front-runner for best indie game I've played this year. Well, it might be the only indie game I've played this year... so, uh, let's just say it was great. Took me around 6-7 hours to take down, just the right length without bogging down.

I should note that they've made a change to the checkpointing. It used to be that it would throw you to the beginning of an area if you lost all your lives, but now, it keeps your last checkpoint, regardless. It's a small yet huge change, making something that can get very, very difficult into something that most NES action-gaming folks will be able to clear with enough determination.

Anyway, if you can stomach tough-as-nails platformers with a Metroid-ish bent, I highly recommend this one. Definitely in the 8.0-9.0 range for me.
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Re: Games Beaten 2015

by ExedExes Wed Feb 25, 2015 12:33 am

Exhuminator wrote:
Erik_Twice wrote:I would love to play X or GX but I can't play those while commuting so :lol:

If you're emulating those on the go, then check out the SNES sequel and three GBA entries too. All are worth playing for sure.

My favorite racing series. 8)

Yeah, this. Maximum Velocity had a bit of a learning curve but was very rewarding once I figured it out, and GP Legend is real easy to get into and has a cool Story mode.

Playing through the series last September was probably one of my most favorite Together Retro months.
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