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noiseredux
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Re: Games Beaten 2015

by noiseredux Mon Feb 16, 2015 2:41 pm

1. Beavis And Butt-Head In Virtual Stupidity (PC)
2. Renegade Ops (PC)
3. Arena Of Octos (Apple II)
4. Beauty And The Beast (Intellivision)
5. Chivalry (Apple II)
6. Donald Duck's Playground (C64)

So I settled on DD's Playground for my 1984 title because I was surprised to learn it was made by Al Lowe. Also I had (and loved) a Commodore 64 growing up, so I always look for excuses to discover games previously unknown to me. This played out like a sort of adventure game for kids, but also incorporated some edutainment. Basically, you have shops on the left side of the street that will sell you stuff for your playground (slides, swings, etc). On the right side is jobs you can work at to get money to buy this stuff. You can work as many minutes as you want up to 8 at each job shift. So it's basically grinding. I ended up playing a couple hours (basically doing 8 min jobs in between doing other stuff, like shoveling). The job where you have to re-route a train is pretty fun. The one where you have to stock a toy store shelf made no sense to me. The other two were basically catch-stuff/throw-stuff/match-stuff games. They were alright. Anyway, there's no real end to the game, so I just called it beat after I filled up the playground on the hardest difficulty setting:

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It was ok, but I'd feel no need to play it again. That said, at least playing it caused me to find this hilarious comment on Youtube:

I remember this Game. Once with 8 hours working i saved a 100 dollars....and whats happend?
Goofy, Mickey and the third animal pushed up prices fucking very high..
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 16, 2015 3:14 pm

You guys who are combining the year and alphabet challenges... How the hell are you going to do Q, X, Z, etc...?

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)


Moar Taito beat 'em ups.

Arabian Magic was released two years after Growl. It lacks the insane plot and dialogue, but is a step up in the graphics and gameplay department.

You're in an Arabian-themed world on a quest to rescue a Sultan who has been transformed into a monkey (flashbacks to Super Mario Bros. 3). I chose to play as the female character (surprise surprise), who can shoot projectiles but has less HP than the other characters.

In addition to the typical attacking and jumping, your character can also use a special attack to summon a genie that attacks all enemies on screen. The interesting twist is that defeated bosses also become genies to be summoned in later levels. It doesn't seem as if the player can choose which one is summoned but they all do essentially the same thing (pwn bad guys).

The stages are pretty sweet. Once you make it through the expected desert locales there's a psychedelic world inside of a genie lamp, a magic carpet ride that concludes with a battle against a giant eagle, and even a street market where your characters are shrunk down to size and must battle amid baskets of fruit and fish.

With no arcade ports the only way to play this is on an actual arcade board, MAME, or Taito Legends 2. If you own TL2 (and you should) give it a whirl.

Aside from the fact that it also contains the word "Magic" and was developed by Taito, I don't believe that Dungeon Magic has any true relation to the previous game.

As a huge RPG fan, I typically love medieval beat 'em ups with light RPG elements. Capcom's two D&D games are among by favorite beat 'em ups of all time and I also adore newer console/handheld entries like Muramasa and Code of Princess.

Dungeon Magic is a mixed bag though. It's a game I wanted to love but ultimately only "liked."

Let's start with the good. The game is beautiful. The character animation is fluid and there's so much detail in the enemy sprites. The levels are jam-packed with things to gaze at and manipulate: chair and tables within taverns, statues, chests, pots, and so on. It's difficult to walk far without finding something to grab or toss or punch and it's fun to simply play around in the game's many areas. Dungeon Magic is not a linear game. Stages are broken into various room and many can be bypassed. However, the more you explore the more experience is netted thus making some rudimentary "grinding" possible.

One thing that sets Dungeon Magic apart is the isometric perspective, reminiscent of Data East's Wizard Fire. It's a refreshing perspective (literally) and moving around is not an issue because characters can still only face left or right.

The game world of Dungeon Master is almost too big. Many areas contain little of interest and aren't worth exploring. Some rooms contain switches that must be flipped correctly to continue. I got stuck in one particularly nasty area and had to look up the switch solution on GameFAQs! To be fair, there was an NPC in the room who likely provided the solution, but the game only allows one to speak with an NPC once before the dialogue disappears into the void. And since the "talk" button is the same as the action button its far to easy to trigger a one-off conversation while fighting through hordes of orcs and demons.

Controls are mostly serviceable. Once again I chose to play as the female character, who can use bows. A tap of the attack button is used for close-range attacks while a hold and release will shoot the bow. You are granted a set number of special attacks per life but, unlike Arabian Magic, there is no set button for these. Instead simultaneous presses of the attack and jump buttons are required, which caused me to use/waste special attacks by accident when I really wanted to just jump and then attack.

I'd say this is worth a single playthrough for the great scenery and swords and sorcery aesthetic, but don't expect anything on the same level of Shadow Over Mystara or even Wizard Fire.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Mon Feb 16, 2015 3:36 pm

These reviews are excellent. I truly enjoy reading about your experiences with the random games on the (totally awesome) Taito collections.

That said, I am going to dare you to beat Gladiator. You will find it on the original Taito Legends, and you can thank me later. :lol:
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 16, 2015 3:41 pm

prfsnl_gmr wrote:That said, I am going to dare you to beat Gladiator. You will find it on the original Taito Legends, and you can thank me later. :lol:


I find Great Swordsman and Gladiator to be only remotely playable. I am terrible at both.

Ever seen this game though? It looks amazing, but sadly lacks console ports.
http://www.hardcoregaming101.net/blandia/blandia.htm
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Mon Feb 16, 2015 3:46 pm

BoneSnapDeez wrote:I find Great Swordsman and Gladiator to be only remotely playable. I am terrible at both.


Same here. I think that they are easily the worst, most unplayable games in the Taito Legends compilations (which is really saying something). :lol:
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Ack
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Re: Games Beaten 2015

by Ack Mon Feb 16, 2015 4:11 pm

MrPopo wrote:Does the game include The Evil Midnight Bomber What Bombs At Midnight?


No. But the game does include the following:

Tick
Arthur
American Maid
Paul the Samurai
Die Fledermaus
Oedipus
Human Bullet
Captain Lemming
Sewer Urchin
Chairface Chippendale
Red Scare
Running Guy
Chainsaw Vigilante
The Forehead
The Deadly Nose
Eyebrows Mulligan
The Caped Wonder
Sagin
The District Manager
Ninjas
Idea Men
Clowns
Aliens
Thrakkorzog

BoneSnapDeez wrote:You guys who are combining the year and alphabet challenges... How the hell are you going to do Q, X, Z, etc...?


Based on my calculations, noise should reach Q in 1997, X in 2004, and Z in 2006. That means:

1997: Quake II
2004: Nothing starts with X in 2004 that I can find.
2006: There are 3 expansions for Zoo Tycoon 2 that were released in 2006.

So X is a problem...unless you count a game for the Xbox or Final Fantasy XI...which can't really be beaten in a conventional sense.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 16, 2015 4:27 pm

X-Men Legends. 8)

Also, you could go with a Xenosaga game. The Greatest Hits version of Xenosaga Episode I and Japanese version of Xenosaga Episode II were released in 2004.
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nullPointer
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Re: Games Beaten 2015

by nullPointer Mon Feb 16, 2015 4:29 pm

Ack wrote:Based on my calculations, noise should reach Q in 1997, X in 2004, and Z in 2006. That means:

1997: Quake II
2004: Nothing starts with X in 2004 that I can find.
2006: There are 3 expansions for Zoo Tycoon 2 that were released in 2006.
I believe X-Men Legends was released in 2004, which also happens to be a pretty great game in its own right. Is noise's list further restricted to only specific platforms?

Edit:
Ninja'd by Bone (naturally) :wink:
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Ack
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Re: Games Beaten 2015

by Ack Mon Feb 16, 2015 4:36 pm

Yeah, for some reason I thought that was released in 2005. One of the games based on Zatch Bell came out in 2006 too, as did a PAL-only PS2 port of ZooCube and an OneeChanbara game called Zombie Hunters 2 in Japan.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Feb 16, 2015 4:38 pm

Meanwhile I'm figuring out which 1976 game to play... :lol:
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