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Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 6:20 am
by alienjesus
First 50:
1. Star Fox 2 SNES
2. Sonic Advance 2 GBA
3. Captain Toad: Treasure Tracker Wii U
4. Advance Wars: Dark Conflict DS
5. Joy Mech Fight Famicom
6. Grandia PS1
7. Money Idol Exchanger Game Boy
8. The Battle of Olympus NES
9. Lost Kingdoms 2 GC
10. Fire Emblem Shadow Dragon DS
11. Code of Princess 3DS DL
12. Discworld Saturn
13. Kaeru no Tame ni Kane wa Naru [For the Frog the Bell Tolls] Game Boy
14. 3D Sonic the Hedgehog 3DS DL
15. 3D Streets of Rage 3DS DL
16. Pokémon Shuffle 3DS DL
17. 3D Altered Beast 3DS DL
18. 3D Super Hang-On 3DS DL
19. 3D Space Harrier 3DS DL
20. 3D Galaxy Force II 3DS DL
21. 3D Shinobi III: Return of the Ninja Master 3DS DL
22. Sonic 3 & Knuckles Mega Drive
23. Bayonetta Wii U
24. Fighting Vipers Saturn
25. Etrian Odyssey IV: Legends of the Titan 3DS
26. Super Castlevania IV SNES
27. Shovel Knight Wii U eShop
28. Discworld II: Missing, Presumed...!? PC
29. Super Puzzle Fighter II Turbo Saturn
30. Chameleon Twist N64
31. Live a Live SFC
32. Freshly-Picked Tingle's Rosy Rupeeland DS
33. Splatoon Wii U
34. Mega Man X Wii U VC
35. Game & Watch Gallery Advance GBA
36. Metroid: Zero Mission GBA
37. Saturn Bomberman Saturn
38. Touch My Katamari PSN
39. Banjo-Tooie N64
40. Transbot SMS
41. Talmit's Adventure Mega Drive
42. Alien 3 SMS
43. Shinobi 3DS VC
44. Metal Gear Solid 3: Snake Eater Vita
45. Super Street Fighter II X: Grand Master Challenge 3DO
46. The Curse of Monkey Island PC
47. Final Fantasy VIII PS1
48. Hyperdimension Neptunia Re;Birth1 PSN
49. The Land of Illusion starring Mickey Mouse Game Gear
50. The Legend of Illusion starring Mickey Mouse Game Gear

51. Deep Duck Trouble starring Donald Duck Game Gear
52. Hatsune Miku: Project Mirai DX 3DS*
53. Kirby and the Rainbow Paintbrush Wii U
54. Retro Game Challenge DS
55. Pop Island Paperfield DSiWare *NEW*
56. Stranded Kids GBC *NEW*
57. Bomberman 64 N64 *NEW*

Still working on my 1 game beat a weekend until Christmas attempt. I beat two portable titles in the first weekend of October, and an N64 game last weekend:

Pop Island Paperfield
Pop Island Paperfield is a DSiWare sequel to Pop Island, also on DSiWare. Both games are fun little capture the flag games with surfboarding penguins and lions with wheels. The objective of the game is to either capture as many neutral flags as possible in Playful mode, or to capture the enemies flag in Joyful mode.

Playful mode features flags scattered throughout the map for both teams to capture, and is actually simpler for it. CPU controlled characters tend to move in groups, so the most effective tactic in this mode is to generally go it alone and grab as many unguarded flags as possible as your teams duke it out. Joyful mode is classic capture the flag - steal it from the opponents base and get it to yours. This one is more focused, which means more chaos around the 2 team flags, especially on the hardest difficulty which pits a team of 16 against a team of 13.

The game uses 3D polygonal graphics which look simple but nice. It's pretty impressive for a DsiWare game considering their tiny memory limit. The sound is good quality too, and the game encourages you to use headphones as it's full stereo too. Probably due to the DsiWare memory limit, there aren't many songs though.

You can shoot firecrackers at enemies - these arc, so it takes a little time to master shooting them. Hitting an enemy sends them flying in a random direction and makes them drop any flags they were carrying. You can also find power-ups which let you do things like blast yourself across the stage or create a spinning shield that damages enemies. Character types include characters who can swim, fly and drive, so youll end up controlling differently depending which you choose. Driving characters crawl through water slowly, but can make use of roads on land to go extra fast. Swimming characters have to jump across land precariously but shoot away on water. Flying characters can cover both and are fairly fast over both, but move very slowly if holding a flag.

Each map has 2 teams of 3 different character types duke it out. There are 6 character types per team overall, for a total of 12, and there are 6 maps. These need to be unlocked by playing and earning points. Early unlocks are quick (100, 250, 400, 700) but the last few are quite spread apart at 7400 and 10000 points. In the first game, the two teams were all based on animals, but in different colour schemes. In this one, the 'colourful rainbows' team has been replaced with a team of generic army vehicles. It looks stupid and they have absolutely no character. I have no idea why they would do this, it's a real weak element of the game. It's also odd that they took the rainbow team out, as I feel they probably had more character than the other animal team, the Almost Blacks.

The game is only 200 points on the DS shop, which is nice and cheap, and it's a ton of fun, but it's slightly misleading - 6 of the 12 animals and 3 of the 6 stages are locked off if you don't also own the original Pop Island, which costs 500 points. The original has 12 characters and 8 maps.

I'd recommend just getting the original game. I like the maps a bit more, I like the characters a lot more and you get a full set of content for you money. If you really love the game, then this is basically a cheap expansion pack with new maps. Fun, but I don't really see the need for both now that I've played them.

Stranded Kids
This is going to be slightly shorter than most of my thoughts, mostly because I'm not done with this game yet, and there's probably a LOT more I have to uncover.

Stranded Kids, better known as Survival Kids in the US, is a survival game for Game Boy Colour by Konami.

The game takes place on a deserted island which your character, a 10 year old boy or girl, washes up on after the ship they're on sinks. You must make the most of the tools and plants available to you to survive on the island and maybe figure out how to get home too.

The game is very open ended, but a little too obscure sometimes. You can mix items together to create new ones, and a few essential tools are created this way. I'd recommend looking up one or two of these, as figuring them out through trial and error could take ages. One early essential is a tool that lets you light fires, which isn't obvious to make at all. Another one is a torch that requires you to use tree sap to create it, which I wouldn#t have thought of at all.

You must keep your character alive by making sure they're well rested, quenching their thrist and feeding them. Trying new foods to see their effects can be risky, but never deadly, so it doesn't punish experimentation too much. Learning some effects can be useful - spicy plants can preserve cooked meats for example.

The biggest issue I have with the game is the incredibly restrictive inventory system. You can only carry 8 items at a time, which includes all your food, tools and weapons. I'd normally have my hunting knife, torch, fire lighter, water bottle and a big stick to move rocks with me, which left me only 3 slots for food and new tools. It very much encourages you to take a couple of items and come back with the tools you need for new areas later. It's not a bad idea, but it's just TOO restrictive for me. Some items need you to blend 3 others to make, which is almost half your inventory space.

There are apparently 8 endings to Stranded Kids, and I've found 2. In one, I fixed a radio, and was rescued by helicopter. In another, I built a raft and went out to sea. Both of these can be done very early in the game. I've seen one or two hints that there is more to discover, and I've only seen half the island at this point, which is why I said I'm not done. I've got an ending sure, but to truly finish this one, I probably need to find all 8.

So that's what I'm gonna do!

Stranded Kids is pretty excellent, despite it's flaws. It's a unique and fun experience, and I like it a lot. It can be pretty hard to find - I was looking for a reasonably priced copy for years - and it's very short, but it's worth every moment so far!

Bomberman 64
Bomberman 64 is (I think) the first 3D entry in the Bomberman series. It mixes things up a fair bit from the classic formula - in some ways for good, and in some for bad.

It's clearly more focused on a single player experience than previous entries have been. Bomberman has a lot more options for moving and attacking than he has before, although he still can't jump. Bombs now explode in a more natural(ish), round explosion instead of in straight lines as before. This changes the game quite significantly, but is probably an attempt to adapt to a more open environment.

Bomberman can kick bombs at enemies without a powerup, and can also pick up bombs and throw them at enemies. He can inflate a bomb in his hands to make it explode in a bigger, more powerful explosion, or to squash enemies with it. If he falls on top of a bomb, he can use it to bounce over gaps, like a bridge.

Bomberman can still find power-ups, as usual, but most are frankly kinda useless. Extra bombs arent really necessary, and the firepower icons have a much less pronounced effect than before. However, a heart for an extra hit is helpful (Bomberman can only take one hit otherwise!), and the remote controlled bombs are practically essential (and available in every level). There's also a super power bomb icon which make his bombs even more powerful than an inflated bomb, and is essential to progress or find secrets on some stages.

Bomberman can tackle any of the first 4 worlds in any order, and each has 4 stages included. Stage 1 and 3 are action stages, and require bomberman to find the exit. Often this involves progressing through the level killing enemies whilst solving some relatively simple puzzles. It's fun enough. Stage 2 is a mini boss fight which plays a bit like the multiplayer mode, but with the enemy having different attacks to you. Stage 4 is a full boss fight which is normally pretty tough and interesting. Definitely the games strong point. After beating all 4 of the first worlds, Bomberman can take on the 5th and final (not really!) world.

Beating the game results in a slightly offputting bad ending. This is because there's actually a secret world and better ending available if you find 100 collectables hidden throughout the game, which I haven't done. It seems more like a long-term project to me, as they're pretty tough to find and get.

Bomberman 64 has a short (about 3-4 hours) but fun single player campaign, with lots of hidden secrets to find for replayability, but it's not perfect. It's solid and fun, but not exactly a true classic. Worth a look.

Now for the elephant in the room - Multiplayer mode. Multiplayer mode uses the same mechanics as the single player mode - open arenas, picking up, kicking and inflating bombs and the dreaded round explosions. Whilst it's still chaotic and fairly fun, it just can't live up to the classic bomberman experience. Whilst Multiplayer is here, this is frankly a single player Bomberman experience.

Bomberman 64 is a fun experience, but nothing mind-blowing. As a single player game, it's a satisfying entry in the series. As a multiplayer game, its fun, but probably one of the weaker entries (discounting Act Zero). If you find it cheap like I did (under £5) it's absolutely worth it, but I wouldnt go crazy for it. Worth a look.

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 9:51 am
by prfsnl_gmr
MrPopo wrote:Also, tons of blood in cinematics. I thought Nintendo was supposed to be censoring things?

Ninja Gaiden 2 is awesome, and the cinematics are great. If you like uncensored NES games, be sure to play Golgo 13 and NARC sometime...

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 12:08 pm
by Key-Glyph
01. Pokémon SoulSilver (DS)
02. Sushi Academy (DS)
03. Alcahest (SFC)
04. Comix Zone (GEN)
05. Lost Vikings (GEN)
06. Beautiful Katamari (360)
07. Toejam & Earl (GEN)*
08. Final Fantasy Legend III (GB)
09. Toejam & Earl [2-player] (GEN)*
10. Mass Effect 1 (360)*
11. Kirby 64: The Crystal Shards (N64)
12. Pokémon Diamond (DS)
13. Donkey Kong Country (SNES) -- Summer Games Challenge!
14. Earthworm Jim (GEN) -- Summer Games Challenge!
15. Phantasy Star III (GEN) -- Summer Games Challenge!
16. Super Mario Bros. (NES) -- Summer Games Challenge!
17. Metroid (NES) -- Summer Games Challenge!
18. Ranger X (GEN)
19. Paperboy (GEN)

20. Pokémon Y (3DS)
Ugh, my reviews are always way too long. I apologize:
I started this game about a year and a half ago when I was out sick for an entire week. All I did was lie on the couch, cough, drink tea, and play Pokémon Y. I think I slept sometimes. It's hard to remember specifics.

Although the distraction was greatly appreciated at the time, by the end of the week I had completely burnt myself out. I'd played through the main story and captured the legendary, and then I just... stopped. When I picked it up again earlier this month I only had to play for another hour or so to properly finish the game.

My feelings about Y all over the place and hard to articulate. I'd lost a lot of interest in playing current-day pokémon games after White, but a good friend convinced me to give this a try. I am glad I bought it, because I did have some fun. Being able to customize the appearance of your trainer is a huge perk (I don't know why the franchise waited this long to make it happen), the polygonal overworld visual style finally works for me here, and minigames like feeding my pokémon are kinda nice. It also felt good to stay updated on what the franchise is doing these days.

But the aspects that don't work for me personally are things that permeate the entire experience. The French setting just doesn't do it for me. I'm also so, so tired of the villain's motivation, which is a repeat we've seen in several of the games now.

The thing that might bother me most, though, is how this game absolutely falls over itself to try to have a super deep message, and how hugely it fails. The message here is about treating your pokémon with love and respect -- but the more realistic the games get, the harder it is reconcile a gameplay element that pits them against each other until someone lands a KO. Instead of tweaking something (e.g. instead of fainting, they could simply bow out and concede defeat) or confronting the problem (Black/White got so close to self-awareness but then copped out at the last minute), this game just doubles-down on the same old argument that no, battling really is all about trust and love. Really really.

This worked for me back in the days when the enemy sprites of wild pokémon didn't collapse with sad, pained expressions. Now I'm simply left feeling like the gameplay and the plot are fundamentally incompatible -- and yet the game is still trying to convince me otherwise with a constant barrage of "because I said so."

X/Y also tries to get you emotionally invested in the companionship of your four friends, who are all one-note personalities who constantly break immersion with bad dialog. All of these friends, even your rival, are super supportive and shower you with praise and team spirit at every opportunity. Even the random NPCs on the street defer to you immediately and keep saying you're probably the most special trainer who has ever trained. The fact that this is a constant drum beat, and the fact that I usually hadn't done anything that warranted that kind of attention, makes it seem insincere and forced.

I love pokémon games, and I love deep, emotional storytelling. The problem is that X/Y doesn't pull off the combination. The more it exaggerates the "trust and love" component, the more hollow it feels against the increased visual realism and the unchanged core gameplay.

Would I recommend this game? Yes. I think most people out there would love it. Will I ever play through it again? No. And believe me, coming from key-glyph, that means something.

* = replay

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 12:47 pm
by Luke
prfsnl_gmr wrote:Ninja Gaiden 2 is awesome, and the cinematics are great. If you like uncensored NES games, be sure to play Golgo 13 and NARC sometime...

Golgo 13 is kind of like the NES version of Killer 7. It's all over the place as far as gameplay, is quite erratic, and a good break from the norm. Even the box art is neat.

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 1:25 pm
by Stark
Key-Glyph wrote:20. Pokémon Y (3DS)
Ugh, my reviews are always way too long. I apologize.

tl;dr in this case is Too Long; Did Read :P

Don't worry about it, I read it! :)

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 1:40 pm
by prfsnl_gmr
Luke wrote:Golgo 13 is kind of like the NES version of Killer 7. It's all over the place as far as gameplay, is quite erratic, and a good break from the norm. Even the box art is neat.

Also, like Killer 7, it kind of sucks. :lol:

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 1:50 pm
by Luke
prfsnl_gmr wrote:Also, like Killer 7, it kind of sucks. :lol:

:lol: This is a point that should be well taken.

Re: Games Beaten 2015

Posted: Tue Oct 13, 2015 1:56 pm
by nullPointer
prfsnl_gmr wrote:
Luke wrote:Golgo 13 is kind of like the NES version of Killer 7. It's all over the place as far as gameplay, is quite erratic, and a good break from the norm. Even the box art is neat.

Also, like Killer 7, it kind of sucks. :lol:

Dat music though. It's fantastic. I really think Golgo 13 one of the hidden musical gems in the NES library. ... 716C0DEA91
Also ... it wins for best sideburns appearing in an NES title.

Re: Games Beaten 2015

Posted: Thu Oct 15, 2015 1:18 am
by Gamerforlife

This is now my favorite warriors/musou game

Re: Games Beaten 2015

Posted: Fri Oct 16, 2015 3:34 am
by MrPopo
First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC

When it came out I snagged Half Minute Hero on the PSP. It sounded like it had a fun premise and I wasn't disappointed. Rather than being an RPG the game is more of a puzzler that utilizes RPG conventions. You get 30 seconds to beat a level or the boss blows up the world with his magic spell. To aid the player you get super speed (to blow through encounters and move around) and the ability to rewind time for the cost of gold. The general flow is to grind monsters until you are strong enough to beat the boss (which the game is nice enough to explicitly tell you when it happens). However, there is a practical limit to how high you can get due to the ever increasing gold cost to turn back time. Additionally, the levels like to include a variety of obstacles between you and the boss, and that's where the puzzle aspect comes in. None of them are ever challenging, and it mostly comes down to time management and taking appropriate risks.

The original game included three other game modes to keep things fresh. One was a shmup, one was an RTS, and one was you needing to protect your charge. They all involved the 30 second gimmick, which makes them all pretty easy to pick up and play. The Second Coming instead ditches the extra modes in favor of having a deeper story. Now, the story is never earth shattering, but it does give more context as to why there's so many bosses and why you have to murder them all. The levels themselves I think also get a bit more interesting. That said, it really is a case of if you enjoyed the first you'll enjoy the sequel, and if you didn't you won't.