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alienjesus
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Re: Games Beaten 2015

by alienjesus Mon Sep 14, 2015 11:13 am

1. Star Fox 2 SNES
2. Sonic Advance 2 GBA
3. Captain Toad: Treasure Tracker Wii U
4. Advance Wars: Dark Conflict DS
5. Joy Mech Fight Famicom
6. Grandia PS1
7. Money Idol Exchanger Game Boy
8. The Battle of Olympus NES
9. Lost Kingdoms 2 GC
10. Fire Emblem Shadow Dragon DS
11. Code of Princess 3DS DL
12. Discworld Saturn
13. Kaeru no Tame ni Kane wa Naru [For the Frog the Bell Tolls] Game Boy
14. 3D Sonic the Hedgehog 3DS DL
15. 3D Streets of Rage 3DS DL
16. Pokémon Shuffle 3DS DL
17. 3D Altered Beast 3DS DL
18. 3D Super Hang-On 3DS DL
19. 3D Space Harrier 3DS DL
20. 3D Galaxy Force II 3DS DL
21. 3D Shinobi III: Return of the Ninja Master 3DS DL
22. Sonic 3 & Knuckles Mega Drive
23. Bayonetta Wii U
24. Fighting Vipers Saturn
25. Etrian Odyssey IV: Legends of the Titan 3DS
26. Super Castlevania IV SNES
27. Shovel Knight Wii U eShop
28. Discworld II: Missing, Presumed...!? PC
29. Super Puzzle Fighter II Turbo Saturn
30. Chameleon Twist N64
31. Live a Live SFC
32. Freshly-Picked Tingle's Rosy Rupeeland DS
33. Splatoon Wii U
34. Mega Man X Wii U VC
35. Game & Watch Gallery Advance GBA
36. Metroid: Zero Mission GBA
37. Saturn Bomberman Saturn
38. Touch My Katamari PSN
39. Banjo-Tooie N64
40. Transbot SMS
41. Talmit's Adventure Mega Drive
42. Alien 3 SMS
43. Shinobi 3DS VC
44. Metal Gear Solid 3: Snake Eater Vita
45. Super Street Fighter II X: Grand Master Challenge 3DO
46. The Curse of Monkey Island PC *NEW*
47. Final Fantasy VIII PS1 *NEW*
48. Hyperdimension Neptunia Re;Birth1 PSN NEW*
49. The Land of Illusion starring Mickey Mouse Game Gear *NEW*
50. The Legend of Illusion starring Mickey Mouse Game Gear *NEW*
51. Deep Duck Trouble starring Donald Duck Game Gear *NEW*

...A big update again today. This could take a little while to write up....

The Curse of Monkey Island

This was one of my summer games challenge games.

I'm a fan of point and click adventure games, especially those made by LucasArts. Day of the Tentacle is probably my favourite, and Grim Fandango is up there too. The Monkey Island games, whilst good, have never been amongst my favourites - the first two felt a little underdeveloped to me, and some of the puzzles just felt too obtuse.

The Curse of Monkey Island on the other hand, I loved. The new animation style fits the games tone nicely, and I liked that there was a difficulty option if you want to tone the puzzles down (I chose to play on the 'hard' difficulty though, so I didn't miss out on any puzzles. Whilst the lower difficulty doesn't change things too much it does streamline some of the puzzles nicely - on the occassions I had to look up hints, it was normally for Mega Monkey (hard mode) exclusive puzzles. Even then, I feel like this game is far less obtuse that the earlier games, and I was able to work through most of the game with less help than usual.

The story revolves around you trying to curse your fiance from a curse that has turned her to gold, whilst trying to avoid the Dread Pirate Zombie Pirate Demon Pirate LeChuck as he tries to steal Elaine away. It brings back many fan favourite characters like Stan the Used Coffin Salesman and the Voodoo Lady, whilst introducing some fun new ones, especially Murray the fearsome talking skull, who is hilarious. The whole game is very funny overall, and at about 6 -8 hours, it feels like it has a reasonable amount of content without overstaying it's welcome.

It's not perfect - a lot of areas are quite open meaning you can end up wandering back and forth a lot, and the walking speed of the game is really slow which can get annoying. The game splits up into chapters which can streamline this a bit, but it can still be time consuming. There's also a LOT of dialogue options here - if you want to hear everything, you'll be talking a lot. Mostly it's optional, but sometimes you need to choose the right one (or all of them) to progress. A common issue that caused me to spend a lot of time wandering around was items that are small or hard to notice - Often I'd know the solution to a puzzle, only I couldnt find what I needed, just for it to be right under my nose the whole time (damn you bar stool cushion and coffin nails!).

Overall though, it's easily the best in the series I've played thus far. It plays smoothly, the puzzles arent too cumbersome and the visuals and music are very nice (and feel like a higher budget version of Discworld II, I'm sure one of the games probably took inspiration from the other). Definitely worth picking up, although it helps to be familiar with the first two games


Final Fantasy VIII

This was also one of my summer games challenge games.

Final Fantasy VIII was a game that took my a long time to finish - both in terms of hours played (I hit about 65) and real time (It took me over 3 months from starting to finishing the game). Despite the length of time I took though, I actually enjoyed this one quite a lot.

Final Fantasy VIII has a lot of vocal detractors on the internet. Some people think the combination of the magic junctioning system and the level balancing enemies makes the game too easy. They're right. Some people think that the game is too easy to break using the card mod and item modding skills. They're right too. Some people think that the magic drawing system is a tedious pain in the ass. They're also right. And some people think that the 'love story' the game is trying to tell is honestly not very well done and kinda silly. Yeah, they're right too.

But the thing is, that despite all it's flaws, I had fun with the game. The characters aren't especially well developed sure, but they're much more developed than other FF games before this one, and they're all generally pretty likeable overall. Even Squall, emo as he is. The world of the story is a little complicated with all it's evil sorceresses and time travel and mind control and blah-de-blah but the story still kept me invested. The ending sequence with all the time compression and decompressio was genuinely kinda cool, and the set pieces felt more significant than they did in VII. In VII, you go to space and it's like 'Woo, we're in space now for some reason'. In 8, it actually feels like it belongs in the game world.

The junction system in VIII is interesting. I liked the idea of adjusting your stats at will with magic, and I also liked the ability to gain new abilities with GFs. But they were perhaps too good - I broke the game over my knee early on by getting 300 demi spells from the diablos card and 300 curaga spells from tents, giving me ludicrous HP - around 3000 when enemies did 50 damage a hit - and attack - enough to one hit kill most regular enemies. They probably should have made your base stats higher and lessened the significance of magic junctions - even at a third of the effect they currently have they would be game breaking.

VIII is a Final Fantasy game that tries to mix things up in its story scope, mechanics, characters and gameplay and it misses just about all of them really. It's a bit of a messy game, but it's a fun messy game, and that's good enough for me. I actually ended up really enjoying it, and it's probably in my top 5 of the series. Now that it's done, there are no more PS1 era FF games to play, which makes me sad, but I still have games in the series to catch up on - II, VI, XII and XIII to go!


Hyperdimension Neptunia Re;Birth1
It physically upsets me every time I have to write out this games title. Hyperdimension Neptunia isn't so bad, but every letter of Re;Birth1 is like a punch straight in the grammar. Hyperdimension Neptunia Spelling;is;for;Losers1 was game H on my alphabet marathon (remember that? XD)

I was apprehensive going into HyperD NepBirth1. I'd heard mixed things about the series, and I know some people on this forum love it and others can't stand it. I also knew that it was apparently kinda fanservicey (in more than one sense of the word) and a bit unrefined.

But you know what, I had a ton of fun with the game. It's a fun little RPG with a stupid nonsense plot with silly characters that is relatively short and focused and has a fun if basic battle system which I rather enjoyed.

Lets get the elephant in the roomout of the way first - fan service, The game is based on the video game console war - which is silly but fun. It references games and enemies and characters and stuff every so often. But it was much less often than I thought it would be. If anything, it was a little underutilised in my eyes. It could have used a few more of these jokey references, as it sometimes felt like it took it's world a tiny bit too seriously. Not a lot mind, it was still goofy and 4th wall breaking constantly.

As for the other type of fanservice, I thought the worst when 15 minutes in your character is bandaged up whilst wearing basically nothing else in a full screen animated image. But rather than setting the tone for the rest of the game, this seemed to be literally the ONLY time a scene like this occurred. Frankly, I've seen more fanservice in the likes of Street Fighter, and I think this game might get an unnecessarily bad rap in that respect. I've heard the sequels play it up more though.

The battle system is a fun system where you can choose moves to chain together into combos. Moves are split between rush moves, which fill an exe gauge faster, break moves, which lower enemies defence meters faster, and power moves, which do the most damage. When an enemies defence meter is empty, attacks do a lot more damage, so often break moves are your best option to start. Having your exe meter full gives you finishers for your combos which can add more damage, and you can spend your exe guage on super powerful super moves. Because of this, making good use of all 3 attack types is encouraged and recommend. It works really nicely, and whilst it's kinda basic in practice it helps keep you involved, and learning new combo attacks is always fun. In addition to combo attacks and exe moves, there are also your standard abilities which require you to spend magic for big attacks or buffs. These are weaker than exe skills overall though, so by the end of the game you wont use them much.

Charcters in the game are fun, and I liked nods to the developes in their character design - the busty Senran Kagura style ninja for MarvelousAQL, and the female version of Adol from Ys for Falcom. The CPUs who represent the game consoles (Wii, PS3, Xbox 360 and Sega Neptune) are all nicely realised and have good design features too, although I think their characters were inspired more by anime tropes than by any of the consoles characteristics.

Overall, I had fun with Hyper-Birth1. It's simple, silly fun and it was a good mindless game to play when I wasn't in the mood for something deeper. I'll probably play the Vita sequels eventually. Not as bad as people say, that's for sure.


Land of Illusion starring Mickey Mouse
I'm not a huge fan of the Sega Game Gear. I got my first one at a boot fair in about 2008, but as you might expect the capacitors had gone, no sound, poor screen, the works. I picke dup another in 2012 that was just as bad. Earlier this year though, I finall got the capacitors replaced and got to experience the Game Gear in all it's glory.

It's blurry-screened, battery guzzling, paperweighting glory.

I tried to play The G.G. Shinobi on the Game Gear for my summer challenge earlier this year and decided agains it, instead picking the game up for VC instead. This weekend, I gave the Game Gear a second shot though and played through a bunch of new games on it. And you know what, I don't regret it, because they were great.

The Land of Illusion is a sequel to the Master System/Game Gear game Castle of Illusion, which is different to the Mega Drive game. It allows you to move and throw blocks around to attack and create platforms, instead of just jumping on enemies (you can still do that though) and has different levels to the original version. Land of Illusion follows the same base mechanics, but builds a new game around them which innovates in fun ways.

The story goes that Mickey wakes up in a mystical land and must save the citizens by working through levesl to defeat the evil phantom which has cursed the place. The interesting thing about these levels is that some of them reward you with new abilities, which can be used to find new paths in old levels - sometimes for rewards, and sometimes because it is essential to proceed. Such items include a rope to climb up walls and a potion to shrink down so you can bounce on enemies without killing them and pass through small passageways.

The level design is solid and the game feels just right at 12 stages long - a little over an hour of gameplay. Difficulty wise it's fairly easy, but it'll be more difficult early on due to the health system. Mickey starts with 2 hits before he dies, but this can be increased up to 5 by finding stars hidden in levels - one extra health per star. Although there is a star in each level, many require items from later levels to find them. Once you have full health, the game becomes notably easier.

Land of Illusion is perhaps a little slow paced, but that's a perfect fit for the GG screen. It's zoomed out enough so you can see stuff coming, without making everything look tiny. The music is solid, if not entirely memorable. Overall it's a great fit for the console. That said, I think if you can do so, it's still a better option to play this on the Master System.

And there remains the flaw with Game Gear - most of the best games are available elsewhere, on the master system or the 3DS or on a Sonic collection, so there's no point putting up with the consoles flaws when you can have a better experience elsewhere. That said, Land of Illusion is great no matter tha platform, and being on Master System didn't stop me playing the next two games on Game Gear either...


Legend of Illusion starring Mickey Mouse

Legend of Illusion is the sequel to Land of Illusion, and this time it mixes things up a little. The story involves the laundryboy Mickey being made honorary King by Pete so that he can send Mickey on a dangerous quest to restore the Kingdom in his place. Although you can still pick up and throw blocks around, you now attack mainly by throwing bars of soap at people. This means attack is easy than it has been before, but I do miss bouncing on enemies to get to higher ground. The soap arcs down when thrown, so it's not really long range and is often better thrown when jumping.

In addition to your new attack method, Mickey feels sprightlier in general. He moves faster and jumps faster and can even cling on ropes overhead to swing across gaps. He can also pick up blocks in mid jump now, which is crucial to the final boss. His wall climbing from Land of Illusion didn't make it back though.

Legend of Illusion is a smaller game than Land or Castle. The levels are shorter, and there are only 10 of them one of which is just a boss. On the otherhand, it feels like a very ambitious and creative 8 bit game. There are levels where the entire stage changes colour over time (with sweet as fuck parallax scrolling too - seriously, we're talking Shinobi III shit on a 90s handheld, it's stunning). There are levels where you fly on a dragonfly and levels where you make platforms appear by reflecting beams of light. There's even a small bit in one level where mickey falls through a portal on the floor and out of one on the ceiling - Mickey thought with Portals 12 years before Valve made it cool. For a game running on the Game Gear, it truly is stunning, easily one of the most technically impressive games on the system. It blows my mind that I can play an 8 bit game from 1995 and still go 'wow' out loud at the technical aspects of the game, but this game made me do just that.

And worthy of note is that this IS a Game Gear game. Yes, you can get it on Master System too, but only in Brazil, and it's a port of this version, reduced aspect ratio and all. It's still debatedly a nicer way to play it due to the GG screen, but it's not as clean cut as most.

Legend of Illusion is a fun, well designed, visually and technically impressive game, and one of the best games on Game Gear in my opinion. The music is perhaps a little unremarkable, and it's very short and easy, but it is an absolute blast to play through, and everyone should own it.


Deep Duck Trouble starring Donald Duck
This was the last of the Game Gear games I played through on my mini marathon of it this weekend, and it's perhaps the best argument for the Master System over the Game Gear. We'll get to that later though.

Deep Duck Trouble is a sort-of follow up to The Lucky Dime Caper on Master System and Game Gear and Quackshot for Mega Drive. It draws aspects from both, though much much more from the former. The story goes that Uncle Scrooge found an amulet on a treasure hunt, but it was cursed and caused him to inflate like a balloon (like Lanky Kong, but less optional). Donald must retrace his steps and return the amulet to remove the curse.

The game is a standard platformer for the most part - Donald attacks bu jumping on enemies, although he can also kick rocks to use as weapons and platforms. It's touches like this that lend to the games character though - Mickey opens chests the classic way, but Donald gives them an impatient boot. Donald gets pissed off if you wait around too long, and rages when he gets hit too. It has a lot of character, Even better are the ways Donald shivers when he stands still for too long on the icy stage and sweats on the volcano stage - it shows a lot of attention to detail.

The game plays well, and the levels are fun enough, although one or two are quite frustrating (the ice cavern is especially infuriating). The game is short, with 10 stages and a final boss, and the levels are kinda predictable - lava world, water world, ice world...

One unique innovation the game has are it's bosses, which all play out as a chase scene. Donald runs for his life as he's chased through a jungle by a gorilla, or down a cliff by boulders, or out of a gorge by a shark. Get away and they'll run into a tree or something and give you the treasure you need. The only traditional boss fight is against the final boss, which feels like a bit of an anticlimax - the game probably should've had another chase sequence after you beat the boss. The chase sequences are a nice change of pace for the game, but they highlight the flaws of the Game Gear a lot. The blurry screen looks blurrier than ever due to the fast scrolling graphics, and the zoomed in aspect ratio gives you only a small window to react to upcoming hazards - both of which wouldn't be an issue on the Master System hardware (although admittedly the scrolling might not be as smooth).

One other technical issue this game suffers from is regular and constant slowdown. It happens right from the start of the game, and whilst it'd not game breaking, it does cause button presses to sometimes go unregistered during the most extreme stuttering. I don't know which is stronger out of the SMS and GG, so I don't know if this is endemic to both versions, but it is a bit annoying.

Deep Duck Trouble is a good game, and I happily recommend it to people. For my money though, it pales in comparison to the Mickey Mouse games for the system, which just feel a bit more ambitious, a bit more polished and a bit more creative. Give them all a go though.

Just, you know, probably on the Master System instead.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Sep 14, 2015 12:14 pm

I think you'll enjoy FFVI quite a bit. It's like IV but way more developed and interesting. It's also like FFVII but without the bloat, terrible graphics, and cringe-worthy characters and plot. I find it the best in the series by a landslide - I even enjoy it more than any of the Ys games.
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alienjesus
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Re: Games Beaten 2015

by alienjesus Mon Sep 14, 2015 12:16 pm

BoneSnapDeez wrote:I think you'll enjoy FFVI quite a bit. It's like IV but way more developed and interesting. It's also like FFVII but without the bloat, terrible graphics, and cringe-worthy characters and plot. I find it the best in the series by a landslide - I even enjoy it more than any of the Ys games.


So... it's like my 2 least favourite games in the series?

Not selling it to me here dude...
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Sep 14, 2015 12:28 pm

:lol:

Similarities in the mechanics and battle systems but a vastly super experience, let's say. Did you like Chrono Trigger? FFVI feels closer to that than any other FF game.

And damn this thread is reminding me that I haven't beaten any games lately. I seem to have a dry spell every year.
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Fragems
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Re: Games Beaten 2015

by Fragems Mon Sep 14, 2015 1:35 pm

1. Injustice Gods Among Us Ultimate Edition(PS4)(Good)
2. Infamous First Light(PS4)(Good)
3. Drakengard 3(PS3) *Endings 1-4. Ending 5 I watched online due to BS boss.(Good except for the boss of the final alternate branch ending who can go burn in a firey hell :lol: )
4. Infamous Second Son(PS4)(Good)
5. Thomas Was Alone(PS4)(Great)
6. Uncharted Drake's Fortune(PS3) *(Good)
7. Uncharted 2 Among Thieves(PS3) *(Great)
8. Uncharted 3 Drake's Deception(PS3) **(Good)
9. Deadpool(PS3)(Great)
10. Red Dead Redemption(360)(Good)
11. Red Dead Redemption Undead Nightmare(360)(Okay)
12. The Walking Dead Survival Instinct(360)(Shit)
13. Fuse(360)(Okay)
14. The Bureau Xcom Declassified(360)(Okay)
15. Asura's Wrath(360)(Great)
16. Beneath a Steel Sky(PC)(Good)
17. Soul Gambler(PC)(Okay)
19. Harvester(PC)(Good, but disturbing)
20. Coma: Mortuary(PC)(Shit)
21. Tesla Effect: A Tex Murphy Adventure(PC)(Good)
22. Freedom Planet(PC)(Great)
23. Tropico 3 Steam Special Edition(PC)(Great)
24. Far Cry 4(PS3)(Okay kinda meh)
25. Shellshock 2 Blood Trails(360)(Shit)
26. Grand Theft Auto V(PC)(Great)
27. Shadow of Mordor(PS4)(Great)
28. Call of Duty Advanced Warfare(PS4)(Okay)
29. Fallout 3(PC)- Great
30. Fallout 3: Operation Anchorage(DLC)(PC)- Crap
31. Fallout 3: Broken Steel(DLC)(PC)- Okay
32. Fallout 3: Mothership Zeta(DLC)(PC)- Buggy Crap
33. Fallout 3: Point Lookout(DLC)(PC)- Great
34. Dying Light(Xbox One)- Great
35. Sunset Overdrive(Xbox One)- Great
36. Murdered Soul Suspect(Xbox One)- Okay
37. Ryse Son of Rome(Xbox One)- Great
38. Halo Anniversary Edition(Xbox One Master Chief Collection)- Good
39. Halo 2 Anniversary(Xbox One Master Chief Collection)- Okay
40. Halo 3(Xbox One Master Chief Collection)- Great
41. Halo 4(Xbox One Master Chief Collection)- Great


Halo 4

I don't really care much for 343, but they did okay. Story line is interesting even though there are some huge plot holes, and they kind of forced CoD style QTEs in at the start and end randomly :lol: . While some enemy classes disappeared the new Prometheions are interesting and bring a nice variety of weapons to the table. I especially like the light rifle since it is so abundant and accurate. Thankfully the game runs smooth as well with no memorable glitches or slow down occurring during the game. Only thing I couldn't stand about the game is the QTEs they feel so out of place and they are only used twice once in an elevator sequence at the beginning and again for the final segment. The final QTE is also really poorly done with only two really meaningless prompts one of which I believe is purposely wrong since it declares you should "Pull RT to Fire Machine Gun" when you are using grenades and it fails unless you hit LT think this was on the 360 version as well which is why I think it's on purpose.

Overall it's worth playing and while I don't agree with everything 343 did with the franchise at least they did an okay job and it stray to far from the formula.


Halo Master Chief Collection

I highly recommend the Master Chief Collection if you are Halo fan. It's a great compilation of the previous games and will probably have the only physical release of Halo 2 Anniversary. It's an amazing bargain at the price as well if you want to go back through the campaigns in single player or co-op. However the MP is god awful in my opinion the matchmaking is hit or miss when it comes to balance and setup time. Once again there are no dedicated servers and sadly you get booted to the mp root menu after each game forcing you to search for a new game after each round which is horrible. This game had so much going for it in the MP department with the official maps from every numbered entry in the series, but it feels like they purposely crippled it to ensure people moved onto Halo 5 once it releases.

Finally one last thing that ticks me off a little. At first I didn't notice it but Halo 3 ODST is in the menu and has achievements in the Master Chief Collection. First time I noticed it I was kind of surprised I was like holy cow I thought there were only four games on disc and with this the only game not included from the series is Reach and the spin offs(Wars, Spartan Ops, etc.). Then I clicked on it and got bumped into the Xbox Live store and hit up for $5. Seriously while $5 isn't much it's obvious that this could have been included in the collection from the get go with minimal effort. Kind of annoying that they tied it into the achievements and some of the unlocks as well since really it isn't a part of the "Master Chief Collection" since it doesn't feature Master Chief which is the reason I thought ODST and Reach were not featured in the first place.
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Re: Games Beaten 2015

by Markies Mon Sep 14, 2015 9:57 pm

I beat Star Wars: Shadows of the Empire on the Nintendo 64 this evening!

This is one of those games that I have had since childhood. Or, well, teenage years when I first got my Nintendo 64. Everybody had this game and I was one of them. And I remember everybody enjoying the first level and then being disappointed by the rest of it. I've played this game for decades and I would always stop at certain points. First it was the train level, then the sewer level and then the Palace Level. Finally, I persevered enough and beat the damn thing.

This is one of those childhood games that I can't really decide if it is good or bad. Overall, I think it is pretty bad. The 3rd person tank controls are awful. The fogging is really noticeable. The shooting is unresponsive and the game is just frustrating to play. The best part of the game is the music and the first level. Besides that, it all goes down hill and becomes another annoying Star Wars game.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Mon Sep 14, 2015 10:00 pm

1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
4. Jewel Link Chronicles: Mountains of Madness (NDS)
5. Super Mario 3D World (WIIU)
6. Mario Kart 7 (3DS)
7. Kirby Triple Deluxe (3DS)
8. Gunman Clive (3DS)
9. Child of Light (WIIU)
10. Gunman Clive 2 (3DS)
11. Mighty Switch Force! Hyper Drive Edition (WIIU)
12. Shifting World (3DS)
13. VVVVVV (3DS)
14. Mega Man 9 (PS3)
15. Mighty Switch Force 2 (WIIU)
16. Castle of Illusion Starring Mickey Mouse (PS3)
17. Castle Crashers (PS3)
18. Pushmo (3DS)
19. Steamworld Dig (3DS)
20. The Unfinished Swan (PS3)
21. Blaster Master (NES)
22. Samurai Shodown II (NEOGEO/PS2)
23. E.T.: The Extra-Terrestrial (2600)
24. Brothers: A Tale of Two Sons (PS3)
25. Shining Force II (GEN)
26. Rayman Legends (WIIU)
27. Gorf (ARCADE)
28. Fairune (3DS)
29. Mighty Gunvolt (3DS)
30. Ikachan (3DS)
31. Block Boy! (3DS)
32. Legend of the Dark Witch (3DS)
33. R-Type Delta (PS1)
34. Half-Life (PS2)
35. Soul of Darkness (3DS)
36. Cubit the Hardcore Platforming Robot (3DS)
37. Alien on the Run (3DS)
38. Bit.Trip Presents...Runner 2: Future Legend of Rhythm Alien (WIIU)
39. Hazumi (3DS)
40. Aaru's Awakening (PS3)

Aaru's Awakening is a beautiful game, with an art style reminiscent of old Rankin-Bass films:

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It is spoiled, however, by incredibly frustrating gameplay. That is, the game utilizes an interesting platform mechanic: Aaru, the main character can throw a ball with one button and teleport to its location with another. You aim the ball with the right stick, you move Aaru with the left, you throw the ball with R1, you teleport with R2, and you jump with L1. The controls are effective, but they are not always intuitive. Nonetheless, the game (which should have been focused on puzzles), amounts to a gauntlet of incredibly difficult platforming challenges. Worse, Aaru is incredibly fragile - pretty much everything kills him instantly - and these challenges are not always difficult for the right reasons (i.e., things off screen will kill you a lot). Thankfully, the game features generous checkpoints, but even with those, the last few levels result in a war of attrition between the game and the player.

The boss fights are cool, however:

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And, the game is (thankfully) quite short. Nonetheless, and unless you are curious about the art direction or just love frustration, I cannot recommend it.
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Re: Games Beaten 2015

by BoneSnapDeez Mon Sep 14, 2015 10:49 pm

Looks neat. I noticed that it's on Steam, may pick up that version.
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noiseredux
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Re: Games Beaten 2015

by noiseredux Mon Sep 14, 2015 11:14 pm

Didnt realize it was on Steam now. Nice.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Tue Sep 15, 2015 8:58 am

BoneSnapDeez wrote:Looks neat. I noticed that it's on Steam, may pick up that version.


I really can't recommend it. Despite its short length, it really does end up being a slog. It might've better with a mouse, however. (It was originally designed for the PC. )

Regardless, I wouldn't spend much on it, and I would read Gamespot's review before buying it.
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