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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Jun 22, 2015 1:34 pm

The problem I had was that Metroid II's areas' tilesets don't employ enough distinct variation to make navigation as intuitive as it should be. This is coupled with the fact the graphics are black and white, so you don't have color to enhance the tileset differentiation either. The whole world just looks like its made of millions of small piled stones everywhere, and it gets confusing fast.

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I'm not saying this is a bad game. But you can damn sure tell its the one 2D Metroid that Yoshio Sakamoto did not direct when you play it.
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Mon Jun 22, 2015 1:38 pm

CHALLENGE ACCEPTED

:lol:

Seriously, though -- good to know what I'm getting into here.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Mon Jun 22, 2015 1:50 pm

Exhuminator wrote:
prfsnl_gmr wrote:If you are playing 16-bit JRPGs for their stories, you really need to read more books (or just watch more movies).

It seems you've missed out on some great 16-bit JRPGs.


Phantasy Star IV?

You let me know which ones you think I've missed, and I will let you know what I think of their stories. :lol:
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Jun 22, 2015 1:58 pm

prfsnl_gmr wrote:You let me know which ones you think I've missed, and I will let you know what I think of their stories. :lol:

On SNES? Howabout Dark Law: Meaning of Death, Energy Breaker, Dark Half, Shin Megami Tensei II, or Chaos Seed: Feng Shui Chronicles? All these have above average stories, definitely better than FF V by all means.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Jun 22, 2015 2:06 pm

You cheated! Those are all on Super Famicom!

Oh wait, so is FFV.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Mon Jun 22, 2015 2:16 pm

Exhuminator wrote:
prfsnl_gmr wrote:You let me know which ones you think I've missed, and I will let you know what I think of their stories. :lol:

On SNES? Howabout Dark Law: Meaning of Death, Energy Breaker, Dark Half, Shin Megami Tensei II, or Chaos Seed: Feng Shui Chronicles? All these have above average stories, definitely better than FF V by all means.


Who knows? They're all in Japanese!

The only 16-bit RPGs with stories I would consider "good" are Chrono Trigger and Final Fantasy VI. Even then, both of those games rely more on atmosphere and characterization than plot, and I don't think that the stories in either really rise much above pulp.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Mon Jun 22, 2015 2:18 pm

prfsnl_gmr wrote:Who knows? They're all in Japanese!

Do you even fan trans bro?
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Re: Games Beaten 2015

by prfsnl_gmr Mon Jun 22, 2015 2:25 pm

Exhuminator wrote:
prfsnl_gmr wrote:Who knows? They're all in Japanese!

Do you even fan trans bro?


I might now that I have a Retron 5!

EDIT:

Perhaps I should do a fan translation of Tecmo's Secret of the Stars where all of the text is replaced with William S. Burroughs' Naked Lunch. Would that make the game better or worse?
Last edited by prfsnl_gmr on Mon Jun 22, 2015 2:27 pm, edited 1 time in total.
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Ack
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Re: Games Beaten 2015

by Ack Mon Jun 22, 2015 2:25 pm

prfsnl_gmr wrote:Who knows? They're all in Japanese!

The only 16-bit RPGs with stories I would consider "good" are Chrono Trigger and Final Fantasy VI. Even then, both of those games rely more on atmosphere and characterization than plot, and I don't think that the stories in either really rise much above pulp.


Have you ever played Lufia or Lufia II?
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Mon Jun 22, 2015 2:27 pm

I love "the plot twist" in Lufia.
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