Anything that is gaming related that doesn't fit well anywhere else
User avatar
dsheinem
Next-Gen
 
Posts: 22999
Joined: Wed Dec 12, 2007 12:56 pm
Location: Northeast Pennsylvania

Re: Games Beaten 2015

by dsheinem Tue Jun 16, 2015 4:53 pm

Reach is the best Halo game.
User avatar
Exhuminator
Next-Gen
 
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Games Beaten 2015

by Exhuminator Wed Jun 17, 2015 11:10 am

1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
30. Castlevania II: Belmont's Revenge (Game Boy | 1991 | platformer) (7/10)
31. Castlevania Legends (Game Boy | 1998 | platformer) (5/10)
32. Wario Land: Super Mario Land 3 (Game Boy | 1994 | platformer) 7/10
33. Bonk's Adventure (Game Boy | 1992 | platformer) 7/10
34. Brandish: The Dark Revenant [Ares mode] (PSP | 2009 | dungeon crawler) 9/10
35. Castlevania Special: I'm Kid Dracula (Famicom | 1990 | platformer) 7/10
34. Brandish: The Dark Revenant [Dela mode] (PSP | 2009 | dungeon crawler) 8/10
35. Soul Calibur V (360 | 2012 | fighter) 7/10
36. No More Heroes (Wii | 2008 | action adventure) 7/10
37. Castlevania: Bloodlines (Genesis | 1994 | platformer) 7/10
38. Bionic Commando (360 | 2009 | action adventure) 8/10
39. Vanquish (PS3 | 2010 | cover shooter) 9/10[/b]
40. Uncharted: Drake's Fortune (PS3 | 2007 | action adventure cover shooter) 6/10
Image
In 2007 Sony needed a killer app and Naughty Dog did their best to deliver with Uncharted. It's basically Tomb Raider with a dude instead of a lady, with a lot more focus on gunplay and a lot less focus on puzzles. Really, this game is so utterly obsessed with third person shooting, it makes up a good 75% of the 9 hour experience. This would have been more enjoyable if the gunplay was actually exciting and had some special moves and fun weapons. That's not the case, this is the most barebones vanilla cover shooting you can imagine, and yes it gets very boring very fast.

Luckily the other 25% of the game where you are exploring beautiful vistas and dank caverns, is much more engaging. As for "puzzles", this game's puzzles are utterly simplistic and apparently made to challenge the mind of a three year old. What else do we have going on here? Really nice graphics, which are still nice in 2015 and must have been truly amazing to see in 2007. Other than that? A treasure hunting story that starts out enjoyable but falls apart at the end (including Nazis, a cursed mummy, and mutant monsters). Nathan as a protagonist is someone I find kind of boring, I'd much rather play as Sullivan to be honest.

The first Uncharted is not the best directed game I've ever seen, considering its budget some of the design decisions are baffling. Would it have been so hard to have the aiming reticule turn red when you have a clear shot on an enemy? Why can't you just pick up ammo automatically instead of having to push a button to do so? Why is a 9mm pistol more effective than an M4 carbine? Why can I shoot a shirtless guy three times in the chest with a shotgun and the guy just keeps on coming? Did I mention the enemies are complete bullet sponges?

To be totally honest, Uncharted was a big deal for its time because of its graphics. I doubt this gameplay was ever all that great, and it certainly isn't riveting now. However, the seeds of something possibly great were planted here. And if reviews are to be believed, the next game in this series gets everything right that this one got wrong. As for this game, if you're looking for a braindead summer fun action movie, Uncharted hits that note pretty closely. But if you're seeking that most elusive of all treasures; a well directed and truly fun AAA game, you'd best chart another island than this one.

Image
PLAY KING'S FIELD.
Snatch1414
Next-Gen
 
Posts: 1279
Joined: Mon Aug 31, 2009 8:33 pm

Re: Games Beaten 2015

by Snatch1414 Wed Jun 17, 2015 11:39 am

Exhuminator wrote:40. Uncharted: Drake's Fortune (PS3 | 2007 | action adventure cover shooter) 6/10


I've played all three up to the final big battle in 3, where it was a combination of me sucking and getting a little burned out on the series (I played them all in succession in a matter of weeks). I like not love them. They're very cinematic. You feel like you're playing through a movie and I like that here since I think it's done well.

As you said the gun combat is extremely vanilla and there are a LOT of sections in the series where it goes on about 3x longer than it should. Really puts a damper on everything. Also the regenerating health system doesn't really jive when you're a normal dude in a t-shirt instead of a space marine. The climbing bits look nicer than they feel if you're the one actually playing. The visuals make it seem like you're freeform climbing, though underneath the hood the game has a very specific path it wants you to take.

Overall I was please with these. Was new to the series so asked for the double pack and 3 as Christmas gifts. Ripped through them and enjoyed, though they could be a couple of notches better and really great.
Subscribe to the Snatch Gaming podcast on iTunes!
SnatchGaming.com
Twitter: @SnatchGames
User avatar
Exhuminator
Next-Gen
 
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am

Re: Games Beaten 2015

by Exhuminator Wed Jun 17, 2015 12:29 pm

Snatch1414 wrote:Also the regenerating health system doesn't really jive when you're a normal dude in a t-shirt instead of a space marine.

I forgot to mention how dumb that was... I mean, bullets whiz by and bounce of Nathan and he literally says "oww, ohh geez" like a gnat bit him. But I guess you could write that off as intentional comedy.

The thing about the damage system I thought was utterly retarded however, was the full screen graphical effect that occurs. As you are shot up, colors in the screen start to fade away, and the more damaged you are the closer to black and white the graphics become. On top of that, the screen becomes more and more blurry as you near death.

Here's the thing. That's bad game design. If your player is already having difficulty fighting in a battle, and the player is nearing death, shouldn't you help them to succeed? In Vanquish for example, everything slows down giving you a chance to make better tactical decisions in slow motion.

But in Uncharted, the graphics devolve in such a way that the battle you're already losing becomes even harder because of forced visual impairment. Making the graphics black and white makes enemies harder to see in the foliage, and blurring up the screen makes it more difficult to aim or find cover. In that sense style trumps gameplay only serving to aggravate the losing player rather than aid them. A good director would have not allowed this to be the case. I'm not surprised that Naughty Dog let Amy Hennig go after Bruce Straley proved he could do better with directing the series.
PLAY KING'S FIELD.
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18976
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2015

by BoneSnapDeez Wed Jun 17, 2015 1:18 pm

First 50:
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)
46. Secret of Mana (SNES)
47. Psycho Soldier (PSP - SNK Arcade Classics 0)
48. Genshi-Tou 1930's (PSP - SNK Arcade Classics 0)
49. Datsugoku: Prisoners of War (PSP - SNK Arcade Classics 0)
50. SAR: Search and Rescue (PSP - SNK Arcade Classics 0)

51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)
56. Elevator Action II (PlayStation 2 - Taito Legends 2)
57. Altered Beast (Xbox 360 - Sonic's Ultimate Genesis Collection)
58. Congo Bongo (Xbox 360 - Sonic's Ultimate Genesis Collection)
59. International Soccer (Commodore 64)
60. Out of this World! / Helicopter Rescue! (Odyssey²)
61. Alien Invaders - Plus! (Odyssey²)
62. Ice Hockey (Atari 2600)
63. River Raid (Atari 2600)
64. Frankenstein's Monster (Atari 2600)
65. Ys II (Famicom)
66. Ys III: Wanderers from Ys (Turbo CD)
67. Gremlins (Atari 2600)
68. Frogs and Flies (Atari 2600)
69. Ice Climber (NES)
70. Ys III: Wanderers from Ys (PlayStation 2)
71. Ghosts 'n Goblins (PSP - Capcom Classics Collection Reloaded)
72. Ikari Warriors (Atari 2600)
73. Donkey Kong Junior (Atari 2600)
74. Donkey Kong Junior (ColecoVision)
75. Ys: Memories of Celceta (Vita)
76. Guevara (PSP - SNK Arcade Classics 0)

Known as Guerrilla War in the US.

This is pretty crappy honestly. It's a top-down run 'n' gun that manages to be just as sloggy and brown as Ikari Warriors. The controls don't translate well to the PSP, and to make matters worse you can't see the final boss unless you go into the options menu and switch the view to "vertical mode." Oh, and this "vertical mode" doesn't present the game screen in a vertical orientation with black bars or artwork on the side (like this emulated version of Xevious here). No, instead the game continues to fill the PSP screen, so you're forced to rotate the system 90 degrees and play with your hands oriented above and below the screen. What a mess.
User avatar
noiseredux
Next-Gen
 
Posts: 37941
Joined: Fri Nov 14, 2008 1:09 pm

Re: Games Beaten 2015

by noiseredux Wed Jun 17, 2015 1:23 pm

BoneSnapDeez wrote:This is pretty crappy honestly. It's a top-down run 'n' gun that manages to be just as sloggy and brown as Ikari Warriors.


that's why I hate retro games. All they are is the same brown shooter over and over again.
Image
User avatar
Sarge
Next-Gen
 
Posts: 7215
Joined: Thu Mar 14, 2013 12:08 pm

Re: Games Beaten 2015

by Sarge Wed Jun 17, 2015 4:22 pm

I was wondering how the first Uncharted would hold up for you. Apparently not well! I still say the second game is the best, hopefully you'll enjoy that one more.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10222
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2015

by prfsnl_gmr Wed Jun 17, 2015 4:37 pm

Exhuminator wrote:But in Uncharted, the graphics devolve in such a way that the battle you're already losing becomes even harder because of forced visual impairment.


Call of Cthulhu: Dark Corners of the Earth and Kaboom! both do this too. (That is, the games get harder the worse you are doing at them.) Call of Cthulhu even does the whole fade-to-black-as-you-bleed-out thing. I thought the mechanic was fine in Uncharted, and it was straight-up awesome in Call of Cthulhu. Accordingly, I would not say that a game mechanic that makes a game harder as you do worse at it is necessarily a sign of bad design.

(I endorse all of your other criticisms of Uncharted, BTW.)
User avatar
Ack
Moderator
 
Posts: 20938
Joined: Tue Mar 18, 2008 4:26 pm
Location: Atlanta, GA

Re: Games Beaten 2015

by Ack Wed Jun 17, 2015 4:42 pm

prfsnl_gmr wrote:
Exhuminator wrote:But in Uncharted, the graphics devolve in such a way that the battle you're already losing becomes even harder because of forced visual impairment.


Call of Cthulhu: Dark Corners of the Earth and Kaboom! both do this too. (That is, the games get harder the worse you are doing at them.) Call of Cthulhu even does the whole fade-to-black-as-you-bleed-out thing. I thought the mechanic was fine in Uncharted, and it was straight-up awesome in Call of Cthulhu. Accordingly, I would not say that a game mechanic that makes a game harder as you do worse at it is necessarily a sign of bad design.

(I endorse all of your other criticisms of Uncharted, BTW.)


It also happens in a little known Japan-only survival horror game for the PS1 called The Note.

Not that this adds to the conversation, I'm just saying.
Image
Image
I have a movie review website now: https://moviereviewsbyamook.com/
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18976
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2015

by BoneSnapDeez Wed Jun 17, 2015 5:41 pm

noiseredux wrote:
BoneSnapDeez wrote:This is pretty crappy honestly. It's a top-down run 'n' gun that manages to be just as sloggy and brown as Ikari Warriors.


that's why I hate retro games. All they are is the same brown shooter over and over again.


I should just play Splatoon instead.
Return to General Gaming

Who is online

Users browsing this forum: alienjesus, Google [Bot] and 4 guests