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Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 1:24 pm
by Luke
Just noticed SirPoPo beat Marble Madness, something I didn't know you could do.

Marble Madness is a game I haven't played since I was under five feet but really enjoyed. Is there a boss? There can't be a boss; right?

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 1:25 pm
by MrPopo
There's no boss. The final stage is just balls hard with a requirement of high precision. Watch a run on youtube sometime and you'll see.

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 1:34 pm
by Snatch1414
Fire Emblem: Awakening. As I mentioned in the 3DS thread, don't start on Normal even if you're unfamiliar with the series. Somewhere just over the halfway point your characters are strong enough that it becomes a complete breeze, and less fun to an extent. Great game overall though.

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 3:05 pm
by BoneSnapDeez
First 50:
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)
46. Secret of Mana (SNES)
47. Psycho Soldier (PSP - SNK Arcade Classics 0)
48. Genshi-Tou 1930's (PSP - SNK Arcade Classics 0)
49. Datsugoku: Prisoners of War (PSP - SNK Arcade Classics 0)
50. SAR: Search and Rescue (PSP - SNK Arcade Classics 0)

51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)
56. Elevator Action II (PlayStation 2 - Taito Legends 2)
57. Altered Beast (Xbox 360 - Sonic's Ultimate Genesis Collection)
58. Congo Bongo (Xbox 360 - Sonic's Ultimate Genesis Collection)
59. International Soccer (Commodore 64)
60. Out of this World! / Helicopter Rescue! (Odyssey²)
61. Alien Invaders - Plus! (Odyssey²)
62. Ice Hockey (Atari 2600)
63. River Raid (Atari 2600)
64. Frankenstein's Monster (Atari 2600)
65. Ys II (Famicom)
66. Ys III: Wanderers from Ys (Turbo CD)
67. Gremlins (Atari 2600)
68. Frogs and Flies (Atari 2600)
69. Ice Climber (NES)
70. Ys III: Wanderers from Ys (PlayStation 2)
71. Ghosts 'n Goblins (PSP - Capcom Classics Collection Reloaded)
72. Ikari Warriors (Atari 2600)
73. Donkey Kong Junior (Atari 2600)
74. Donkey Kong Junior (ColecoVision)
75. Ys: Memories of Celceta (Vita)

Memories of Celceta is not merely some obscure Ys spin-off. It was created as the "true" canonical "Ys IV" and is thus "replacing" those other previously released Ys IVs in the Ys storyline. It's confusing - ask me about it if you're really curious.

Predictably, Celceta's lead protagonist is Adol the red-headed adventurer. He's accompanied this time by an ensemble cast including his giant beefy friend Duran (who feels like a bit of a Dogi stand-in), Karna the feisty knife-wielding forest-dwelling hottie, and several others. What's neat is that the main NPCs of the previous Ys IVs are now playable characters here, which really fleshes out the plot.

Gameplay is fundamentally similar to Ys Seven. You control one character at a time while two others are computer-controlled. The AI actions can be tweaked a bit but it's not nearly as deep as the "grid" system found in other action-RPGs like Secret of Mana. Instead there's merely a black-and-white choice of attack or evade, with the former being sufficient 95% of the time. Generally speaking, there's little reason to control anyone but Adol. He seems to move and attack the most fluidly, so I recommend switching characters only in very specific situations where it's required.

Combat is the core feature of any Ys game - any action-RPG really - and Celceta has it in spades. The great forest of Celceta is littered with foes of all stripes. Fighting enemies is a blast as Adol and co. have quite the moveset at their disposable. In addition to regular attacks there are assignable "skills" that can be activated by holding R and pressing one of the four action buttons. Using the d-pad or thumbstick to dodge is typically inefficient; thankfully you can also block with triangle and evade with X. Well-timed button presses will activate a "flash" move where the enemies become stunned for a few seconds. There's also an ever-powerful EXTRA skill that can be activated once a gauge is fully charged.

While overworld and dungeon combat remains fun and fresh throughout Celceta, the boss battles can get a bit dull. They're essentially HP tanks, and with the AI characters and nearly-unlimited amount of healing items available there's little strategy involved in taking them down. Just hack away and heal when necessary. Truthfully, the only boss I had any difficulty with was the first one - which I took on before I mastered the game's controls and mechanics.

Memories of Celceta began development as a PSP game, and it (apparently) still resembles one. Mainstream reviewers may have dished out the predictable "last-gen" insults regarding the visuals, but pay no mind to this. Celceta is a beautiful game. The forests that comprise the overworld are lush and vibrant, and almost appear to be growing in real time. The sun rises and sets so the world always looks a bit different, even should you traverse the same areas more than once. While wandering around, it's not uncommon to see an unexplored area off in the distant background, which is a brilliant bit of foreshadowing. Dungeons are also well-crafted and manage to exude a real sense of dampness, stinkiness, and claustrophobia.

Sound Team jdk did an excellent job with the soundtrack here, as always. I'm a bit embarrassed to say that I'm not entirely sure if these are remixed versions of old Ys IV songs or if they're totally new. Whatever the case this is "real music" with guitars and violins. It makes me long for the days of chiptunes and redbook audio a bit, but as far as modern game OSTs are concerned this one is hard to beat. If you can, try to nab the Silver Anniversary Edition of Celceta which contains a 3 CD set complete with tracks from this game as well as all the others (minus the non-Falcom Ys Strategy).

Now I've always respected Falcom for sticking to their guns, ignoring trends, and continuing to release "old-school" JRPGs. Take Ys Origin for example - the game was released during the height of the 6th generation when JRPGs were "supposed to" be "epic" quests featuring 60+ hours of gameplay, numerous cutscenes, and so on. Ys Origin features none of this: it's an amazing <10 hour romp that's almost entirely combat-focused.

Why bring this up? Well, as good as Memories of Celceta is there are some unfortunate instances of "modern game design" creeping in. The plot is entirely too bloated and the dialogue (though expertly translated by XSEED) seems neverending. I'm not much of a cutscene-skipper, though I found myself holding the fast-forward button more than once here. There's also a completely unnecessary "tutorial" opening section that teaches one how to use an item shop and the like. There's an "item-crafting" system that can admittedly be quite fun (I loved watching my weapons grow into obscenely powerful monster-slayers) but damn... there's "reinforcing", "refining", "crafting", "unleashing", and "synthesizing"! Not all services are available in every town, and sometimes you gotta refine before you reinforce. And so on. Then there are the "quests" - some are good, some are crap. Looking for lost chickens didn't thrill me much. In addition to the formal quests the game also features some "sub-quests" which don't net any rewards besides PlayStation Trophies. Oh, and there's a "map completion" subplot.

Technically most of the aforementioned stuff is optional, but at your own detriment. For instance, should you choose not to complete tedious quests in exchange for gold then you're left grinding for gold instead. While the game isn't nearly as "padded" as many other modern RPGs, it feels strange in an Ys title - as this series has typically been defined by fast-paced combat and a loose and vague mythology that slowly unfolds itself through gameplay rather than a massive sweeping storyline that is hammered at the player in text format.

All things considered, the positive aspects of the game greatly outweigh the negative. The flawless combat and controls rank Celceta very high among modern RPGs, and it's easily the best Vita game. However, it's not the best "Ys IV." The Dawn of Ys, on PC Engine CD, still ranks #1 in that department. I wholeheartedly recommend both games.

Oh, and for the love of all that is holy, if you have a Steam account download Ys Origin without delay.

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 6:32 pm
by Exhuminator
Great review Bone, sounds like if you ignore the bloat Celceta is a good time. I remember reading reviewers complaining about the blurriness of Celceta's graphics. And let's be honest here, it's because it was going to be a PSP game and they took what was there and upscaled it to the Vita's screen. Since the resolution was not 1:1 scaling, Falcom went with massive anti-aliasing hence the blurriness effect. I wish Falcom had simply included an option to disable the anti-aliasing, but I'm sure the game looks just fine once you get used to it. At any rate, I am sure Celceta kicks the crap out of the one Ys IV I have beat, the terrible terrible SFC one. :lol: For my next PSP game I plan to play the PSP Chronicles+ version of Ys II. But after that, I will check out Celceta. It's hard to go wrong with Ys, as long as Falcom was the developer at least.

Oh, and totally agree about Origin, it's an amazing experience. Anyone skipping that one is doing so at their loss.

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 7:06 pm
by Xeogred

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 7:08 pm
by BoneSnapDeez
The only graphical issues I noticed occurred when the camera was zoomed in really close to the characters. Some definite blurriness there. But this is optional, and not generally an effective vantage point anyway.

As for the padding in the game....... I probably have a lower tolerance than most, as I'm mainly a 2nd/3rd/4th gen guy. The "average gamer" today is probably used to that many cutscenes and whatnot.

Overall it's a lot like Ys Seven, but a tad worse. I can't quite articulate why at the moment, I just recall enjoying Ys Seven more.

The Super Famicom Ys IV and Ys V are my least favorite Ys games (and the Famicom version of part I, if you wanna throw a botched port into the mix). Book I & II on Turbo CD, IV on PC Engine CD, and Origin are the three standouts.

Anyhow, I think you'll enjoy this one. Oh, and I did get 100% map completion. :lol:

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 7:39 pm
by laurenhiya21
Nice review, Bone. I'll definitely be on the look out for the game when I get a Vita. Only problem is now I really want to play Origin (which I can't because my desktop is busted atm :l)

1/10: Superbrothers: Sword & Sorcery EP (Steam)
1/10: Rusty's Real Deal Baseball: Bat & Switch (3DS DL)
1/11: Time Fcuk (Steam)
1/11: Coil (Steam)
1/17: Portal 2 (Steam)
1/31: Tales of Xillia (PS3) (re-beat 3/31)
2/12: Tokyo Jungle (PSN)
2/22: LoZ: Four Swords Anniversary Edition (3DS DL)
4/25: Stanley Parable (Steam)
4/28: BattleBlock Theatre (Steam)
5/3: Fragile Dreams: Farewell Ruins of the Moon (Wii)
5/9: Excite Truck (Wii)
5/14: Elebits (Wii)
5/26: Trauma Center: Under the Knife 2 (DS)
6/9: Klonoa: Door to Phantomile (PSN)
6/11: Tappingo (3DS DL)

Total: 16 games

Tappingo is a little puzzle game where you reveal a picture by extending coloured blocks. The blocks keep extending until they hit something, and each block has a number telling you how long they need to be to finish the puzzle. The puzzles are pretty simple, since there isn't any penalty for choosing to extend blocks out of order and you can extend and contract the blocks as many times as you need. I still found it enjoyable though, since it kind of made me think of Picross in a way (which I really love), but I kind of wish there were more puzzles or some more challenging ones. I think there were 104 puzzles total, each taking around 5 minutes (whereas difficult Picross puzzles can take me 20+ minutes)... But it was only a few bucks so I guess that's really not too bad a deal. There's a sequel as well so I'll probably check it out sometime in the future.

Re: Games Beaten 2015

Posted: Sun Jun 14, 2015 11:38 pm
by ExedExes
Luke wrote:Just noticed SirPoPo beat Marble Madness, something I didn't know you could do.

Marble Madness is a game I haven't played since I was under five feet but really enjoyed. Is there a boss? There can't be a boss; right?

Right. 6 stages, last one has a lot of obstacles as well as a really interesting final screen, then score is figured out. If you "died" more than 20 times, they cap it at that, because you lose 1,000 points off your final score for each death.

Xeogred wrote:BoneSnapDYs

I approve of this name change. Make it so!

Re: Games Beaten 2015

Posted: Mon Jun 15, 2015 1:30 am
by Key-Glyph
Really delayed response to a previous conversation, but:

I love Ecco the Dolphin (obviously). It's one of the two most profound video game experiences I've had in my life. The other is Mass Effect. These two games have something in common.
Giant squid-like techno-aliens from deep space who harvest life every X centuries/millennia.
Not gonna lie, this blew my mind when I first realized it.