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Re: Games Beaten 2015

by Exhuminator Mon Jun 08, 2015 10:23 am

dust_hound wrote:Even stuff like Disaster: Day of Crisis which was reviewed mostly as middling gave me an interesting experience which i hadn't had from any other game.

Indeed, in my experience the Wii is chock full of games like that.

As for Disaster: Day of Crisis, I enjoyed it, definitely an underrated Wii game. It was like playing a crazy summer blockbuster movie. Also hamburgers the size of your head and grizzly bear chases.
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Re: Games Beaten 2015

by BoneSnapDeez Mon Jun 08, 2015 12:01 pm

Key, I cannot tell you how glad I am that you enjoyed PSIII. I don't like such a loner anymore. I think you'd dig PSIV as well, but prepare yourself for a game that's nothing like its predecessor.
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Re: Games Beaten 2015

by marurun Mon Jun 08, 2015 3:16 pm

Key-Glyph wrote:I will definitely be playing Phantasy Star IV in the future.

Phantasy Star IV is very different from previous installments in some ways. Story-wise it is a more traditional RPG and hearkens back more to PS II. That said, the music is great, the gameplay is great, and I'm sure you'll enjoy it.
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Re: Games Beaten 2015

by Blu Mon Jun 08, 2015 3:54 pm

1. Super Smash Brothers - N64 (January 3)
2. Shovel Knight - Wii U (January 6)
3. NES Remix - Wii U (January 14)
4. NES Remix 2 - Wii U (January 14)
5. Streets of Rage - Genesis (January 16)
6. F-Zero - SNES (January 21)
7. Super Mario 3D World - Wii U (January 28)
8. Hyrule Warriors - Wii U (February 5)
9. Legend of Zelda: Majora's Mask 3D - 3DS (February 23)
10. Double Dragon Neon - PC (March 1)
11. Mario Kart 8 - Wii U (March 3)
12. Hotline Miami - PS3 (March 14)
13. Pokemon White - Nintendo DS (March 17)
14. Pokemon Soul Silver - Nintendo DS (April 2)
15. Pokemon White 2 - Nintendo DS (April 14)
16. Pokemon X - Nintendo 3DS (April 30)
17. Call of Duty: Advanced Warfare - Xbox One (May 3)
18. Pokemon Shuffle - Nintendo 3DS (May 12)
19. Hearthstone: Blackrock Mountain - PC / iPhone (May 17)
20. Splatoon - Wii U (June 7)

This is an endearing little shooter. It's one of the most unique titles I've played in a while. In some ways, it felt some Super Mario Galaxy / Super Mario Sunshine vibes from it, but still very different. I turned off the motion controls, I didn't care for them all that much. I have been playing Online for an hour here and there, but I went through the single player campaign and most of the Amiibo challenges. This is one that I hope keeps with the content updates, and I'll be enjoying it for some time to come.
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Re: Games Beaten 2015

by MrPopo Mon Jun 08, 2015 4:27 pm

marurun wrote:
Key-Glyph wrote:I will definitely be playing Phantasy Star IV in the future.

Phantasy Star IV is very different from previous installments in some ways. Story-wise it is a more traditional RPG and hearkens back more to PS II. That said, the music is great, the gameplay is great, and I'm sure you'll enjoy it.

Yeah, PS1, 2, 4 make up a trilogy from a story perspective, as each one leads pretty well to the next. PS3 is kind of off in its own little world (for story reasons).
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2015

by alienjesus Mon Jun 08, 2015 6:09 pm

1. Star Fox 2 SNES
2. Sonic Advance 2 GBA
3. Captain Toad: Treasure Tracker Wii U
4. Advance Wars: Dark Conflict DS
5. Joy Mech Fight Famicom
6. Grandia PS1
7. Money Idol Exchanger Game Boy
8. The Battle of Olympus NES
9. Lost Kingdoms 2 GC
10. Fire Emblem Shadow Dragon DS
11. Code of Princess 3DS DL
12. Discworld Saturn
13. Kaeru no Tame ni Kane wa Naru [For the Frog the Bell Tolls] Game Boy
14. 3D Sonic the Hedgehog 3DS DL
15. 3D Streets of Rage 3DS DL
16. Pokémon Shuffle 3DS DL
17. 3D Altered Beast 3DS DL
18. 3D Super Hang-On 3DS DL
19. 3D Space Harrier 3DS DL
20. 3D Galaxy Force II 3DS DL
21. 3D Shinobi III: Return of the Ninja Master 3DS DL
22. Sonic 3 & Knuckles Mega Drive
23. Bayonetta Wii U
24. Fighting Vipers Saturn
25. Etrian Odyssey IV: Legends of the Titan 3DS
26. Super Castlevania IV SNES
27. Shovel Knight Wii U eShop
28. Discworld II: Missing, Presumed...!? PC
29. Super Puzzle Fighter II Turbo Saturn
30. Chameleon Twist N64
31. Live a Live SFC
32. Freshly-Picked Tingle's Rosy Rupeeland DS *NEW*
33. Splatoon Wii U *NEW*
34. Mega Man X Wii U VC *NEW*

Been putting off updating for ages. Time I got up to date!

Freshly-Picked Tingle's Rosy Rupeeland
This was game F of my alphabet marathon, and is the first of several games starring everyones least favourite Zelda character, Tingle. This is the only one of the Tingle games to make it out of Japan thanks to it's PAL release - Tingle's Balloon Fight, a Club Nintendo exclusive Balloon Fight remake and Colour Changing Tingle's Balloon Trip of Love, the even more weirdly named sequel to Rosy Rupeeland both didn't make it out of Japan.

The plot of the game has your character being called to a magical rupee pond, where a rupee faced guy pops up to tell you how you can go to Rupeeland by gathering rupees and throwing them into the rupee pond to build a giant tower, powered by rupees. He then turns you into a Tingle - also THE Tingle and sets you on your mission. If you haven't guessed, rupees are a big deal in this game. It's also interesting that Tingle isn't just Tingle, but rather one of a group of Tingle's that exists.

As I mentioned, rupees drive EVERYTHING in this game. And I mean EVERYTHING. You can earn rupees by making maps (classic Tingle!), defeating bosses, helping people with issues, selling items you find, brewing potions and selling them and lots more, but you'll need to make sure you milk all these sources for all they're worth, because you have to spend a LOT of rupees to progress too. Rupees and needed to buy ingredients, buy maps to fill in, open new areas, build bridges, hire bodyguards (because although Tingle can fight, he's pretty bad at it) and even talk to people. In fact, you need to spend rupees to talk to people to convince them to let you in their shop in order for you to then spend more rupees buying stuff from them. All of this is compounded by a haggling system - some rewards you're offered you can choose how much you want. Too little and you make progress hard on yourself. Too much, and greedy Tingle gets nothing at all. Same goes for some purchases. You can make offers, but if it's too low, not only will they not accept, they'll still take all the rupees you offered them too, the money-grubbing gits. You thought Tingle was a crook in Wind Waker? Wait til you see the cast of this game!
And to top it all off, rupees are also your health for the game. Tingle loses rupees in battle - Hit 0, and it's game over.

The main gameplay involves exploring the world and dungeons in order to earn money to progress. There's a lot more puzzle solving in dungeons than battles due to Tingle's mediocre combat abilities.

Battles are done in a method that kind of reminds me of For The Frog The Bell Tolls. Touch an enemy and battle initiates in a big smoke cloud. You can move to drag more enemies into battle - you'll lose more rupees, but get more rewards for winning. You can also tap the smoke cloud on the touch screen to help Tingle out a bit, but it only makes a small difference. Bodyguards are crucial in later areas, where Tingle will struggle to fight anything. Bosses are totally different to regular battles, and generally have unique mechanics for each one - launching tingle from trampolines, dropping bombs from balloons - it's all fun and actually sometimes really challenging. The final boss fight is a totally bizarre shooter, and one of the weirdest things you'll ever see in a Nintendo game.

The game's music is pretty lacking and most areas have ambient sound only, but the graphics are charming and detailed and the games writing is funny on occassion, although I wish they would have pushed it more.

The game has one massive flaw in my opinion though, and it is on of the main mechanics of the game. The barter system is broken beyond belief - it's too punishing to lose all your rupees if you underbid, as often areas only just provide enough rupees to progress, and if you screw this up, you can expect to spend HOURS tediously grinding potions to earn money back. Losing 98000 rupees because you underbid when 99000 rupees would have worked is unbearable, and I recommend you skip the nonsense and use a guide for this instead. There's no way to get a grasp on the game's economy to judge it, as in world 1, 200 rupees is a massive reward, but by world 11, anything less than 20000 is a joke. If they had punished you less severely - say by taking 10% of the money you offered - it'd feel fair and still discourage too much trial and error. As it is, it's a tedious blind guessing game.

Tingle is an interesting game, and it's certainly worth giving a go. It definitely won't be for everyone, it's weird, it can be repetitive and tedious, and it can actually be a bit mean-spirited when no-one will even talk to you without you paying them first. But it's quirky and unique, and you'll never play anything like it. Also, it heavily implies Tingle gets a blowjob or something, so there's that:

So everyone's spoken about this game, and you probably know the deal, so I'll keep it short.

Splatoon is a pretty great online multiplayer shooter with a solid but short story campaign that plays kinda like Mario Galaxy with guns.The design of the world, stages and characters is utterly charming, and the bright colours make the game world feel a ton of fun. Story mode is short and sweet, but offers up new mechanics on a consistent basis, has a charming story that is inoffensive and doesn't intrude on the gameplay and some fun bosses. There are also some secret items that provide some silly backstory to the world of Splatoon that are fun to collect as a bonus, and if you have the Amiibo for the game, you can replay some of the story levels under different conditions, such as with a roller or charger weapon, or on a time or ink limit.

The multiplayer is where the game focuses and where it shines. It's fast, fun and frenetic, and its easy enough to grasp for new players to have an impact, whilst requiring enough skill for pros to not be outshone. The turf war inking mechanic is a clever way to get people involved, as it offers an avenue for players who aren't as comfortable with shooters to contribute, whilst letting the maps still be small enough and the gameplay fast enough that they can learn over time as they do encounter people.

The 5 starting stages in the game are all very well designed and a ton of fun to play, with Blackbelly Skatepark being my personal favourite, and the promise of more content constantly being added is nice. I won't lie though - the starting map pack felt a little lacking. I also wish the Map rotation feature would either go away or happen more quickly, as 4 hours is WAY too long to be playing the same two maps over and over.

Splatoon is a wonderfully fun game, and is one of very few games that has convinced me to play online (along with Kid Icarus Uprising on 3DS which is actually reasonablly similar), As long as they keep content coming, I'm looking forward to keeping this game in my Wii U for some time to come.

Mega Man X
Mega Man X was played for Together Retro, and I posted most of my thoughts there. But here's a summary.

Mega Man X controls wonderfully, I love the wall jump and the dash (which really should have just been there from the start) and some,but not all, of the levels are well designed and fun to play.

The music is pretty good, but not as catchy as classic Mega Man tunes, and I've already unfortunately forgotten most of it. Visually it's a nice looking game, with some interesting stage themes and nice enemy designs, although I wish they wouldn't recycle enemies as often as they do - they needed more variety.

I had a lot of fun on the maverick stages for the most part, with one or two exceptions (Launch Octopus for example), but I didn't have fun in Sigma's castle at all. The first stage seemed terribly designed, the second was forgettable, the third was just a boss rush and the battle with Sigma was pretty simple and a bit boring to be honest.

The story was way too 90s for my tastes. Blah blah blah doom and gloom, brooding, despair, blah.

I liked Mega Man X, but I didn't love Mega Man X. It's a well designed game for sure, and I can see why some love it. But there were just too many moments where I realised I wasn't actually having fun playing it, and that is a rarity amongst Mega Man games for me. I'll probably play the sequels some day, but I'm in no rush for now.

Next up: I'm working through stuff for marathons:
Alphabet marathon - Game G: Game & Watch Gallery 4
Summer challenge - Final Fantasy VIII
Last edited by alienjesus on Tue Jun 09, 2015 6:36 am, edited 1 time in total.
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Re: Games Beaten 2015

by MrPopo Mon Jun 08, 2015 6:13 pm

I love the wall jump and the dash (which really should have just been there from the start)

That's fixed with all the sequels.

The music is pretty good, but not as catchy as classic Mega Man tunes, and I've already unfortunately forgotten most of it.

What?! Clearly it's time to invest in a hearing aid because the music is awesome and catchy, so you clearly weren't hearing any of it.

Awesome cover of most of the music in the game and it doesn't sound very different from the source, since the game is very guitar based.
Games Beaten: 2015 2016 2017 2018 2019
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Re: Games Beaten 2015

by Gamerforlife Tue Jun 09, 2015 3:44 am

The MM X series has so many great tracks that are good cover material.

Awesome cover of Zero's theme from MM X 3
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Re: Games Beaten 2015

by CFFJR Tue Jun 09, 2015 5:18 am

1.Alien Isolation - Xbox One
2.Super Mario Bros. 3 - NES *
3.Popful Mail - Sega CD
4.Final Fantasy - PSP
5.Super Mario 3D World - Wii U
6.Actraiser - Snes
7.Final Fantasy IV - PSP
8.Batman: Arkham Origins - Xbox 360
9.Contrast - Xbox 360
10.Deus Ex - PC
11.Ghouls 'N Ghosts - Genesis
12.Earthworm Jim - Genesis
13.Dragonball Xenoverse - Xbox One
14.Resident Evil Revelations 2 - Xbox One
15.Sally Acorn in Sonic the Hedgehog - Genesis *
16.Endless Ocean - Wii
17.Star Wars: Dark Forces - PC
18.System Shock - PC

System Shock is outstanding.

I wish I were better at actually discussing or reviewing games. As it stands, I'm also a bit overwhelmed by the need to gush about this wonderful game, and it means that putting together the coherent endorsement System Shock so richly deserves will be difficult.

To start, I think my favorite thing about the game is just how vast and complex it is. Each level of the space station is a massive, logical maze, and it just drags you in with the burning need to explore. Your diligence in doing so is greatly rewarded with helpful items and ammo and interesting tidbits. Audio logs are expertly used in delivering the story, providing hints about where to go to accomplish your objectives, or simply pointing out the existence of some hidden stash left behind by a dead station inhabitant. One log you find details a tech dealing with a malfunction that caused the station to fire upon a shuttle. A few floors later, long after that log has slipped your mind, you find another log and from it you realize that it was no malfunction. Its not critical information for you in either case, but it is one more fun detail in a game brimming with such things. Finding this stuff just plain feels great, and its awesome to learn how events tie together.

It says a lot about the strength of the game's design to have such a huge environment to explore, yet it never once holds your hand. At best, you're given a goal to strive for, and are then left to your own devices to figure out how to complete it. All of the information and tools you need are out there in the station. You need only go and find it.
The result is accomplishing everything they intended, but feeling like you planned it all out yourself. Its rich and addicting, and at no point does it ever become slow or tiresome. I'm amazed at how cohesive it all is.

Each of the levels has a unique design and layout that makes wandering through them a joy. Level 5 is the massive flight deck that gives you your first taste of the scale of the station. Level 6 is the executive floor, complete with carpeting, marble, and chandeliers. Level 8 is the entirely vertical security section, a slow climb to the top around an awe inspiring tower. They are all accompanied by some incredible and fitting music. The exception being level three, which is dark, dingy, infested with invisible mutants, and features only ambient sound to increase the oppressive feeling it evokes so well.

And Shodan! She's brilliant, funny, evil to the core. Luring you into fiendish traps and ambushes, delivering petty, sarcastic insults, cutting off your communications, spouting off a grandiose speech or two... and through it all you feel like a champ every time you survive one of her schemes and take another step towards stopping her. And she hates you! She hates you so much you can feel it like she's breathing down your neck. She's a supervillain that has earned the title, and you will find that you love to hate her.

I've only just barely scratched the surface here. There is so much more, but it needs to be experienced first hand. I suck at this and I have not done it justice here.

Do you like shooters? You should play System Shock.
Do you like puzzles and adventure games? You should play System Shock.
Do you like open worlds and freedom of choice? You should play System Shock.
Do you have a freaking heartbeat? You should play System Shock!

I feel like I've just walked away from one of the best gaming experiences I've ever had. The folks at Looking Glass Studios were brilliant.
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Re: Games Beaten 2015

by Erik_Twice Tue Jun 09, 2015 8:03 am

I....I think I just got a one credit clear of Magical Drop II :shock:

I didn't expect it at all, I haven't touched the game in months and couldn't beat it when I played everyday. I played slow, which must have kept rank low, got lucky against Strenght and cleared the screen very fast against Empress. Black Pierrot isn't as hard as either and I simply beat him by raking some combos before he had a chance to react.

I think this is my first "real" 1CC, every other game I've beaten in one credit (Batsugun Special Ver, OutRun) were too short to count. Though I think I've beaten OutRun 2 SP's full course which would count, but yeah, this is a new height for me :lol:

I don't really remember what games I've beaten this year, I just remember a couple:

1) Fire Emblem: Genealogy of the Holy War (SNES, 1996)
2) Fire Emblem: Blazing Sword (GBA, 2003)
3) F-Zero (SNES, 1990)
4) Magical Drop II (Arcade, 1996)

Not too impressive, but I'm proud of actually beating games! :lol:

CFFJR wrote:System Shock is outstanding.

That was a great write-up CFFJR! I actually wanted to try out the game after I heard HG101's podcast on it and now I want to try it out even more. Shame it would be so difficult for me to play it on the go...
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