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Re: Games Beaten 2015

Posted: Thu May 28, 2015 11:03 pm
by Key-Glyph
MrPopo wrote:40. Marble Madness - NES
Wow, good for you! I fall into the "only lasts five minutes" camp. It's fortunate that I could listen to that first level's hypnotic tune all day long, because... I would probably wind up having to. :lol:

Did any of you fine folks ever have that wooden box that's essentially an analog version of Marble Madness? For what it's worth, I sucked at this, too.

Re: Games Beaten 2015

Posted: Thu May 28, 2015 11:22 pm
by noiseredux
Key-Glyph wrote:Did any of you fine folks ever have that wooden box that's essentially an analog version of Marble Madness? For what it's worth, I sucked at this, too.


my wife owns this actually, yeah.

Re: Games Beaten 2015

Posted: Thu May 28, 2015 11:30 pm
by Stark
@Key, I had that as a kid! I loved it. If I remember correctly it was called Labyrinth.

Re: Games Beaten 2015

Posted: Thu May 28, 2015 11:36 pm
by BoneSnapDeez
Stark wrote:@Key, I had that as a kid! I loved it. If I remember correctly it was called Labyrinth.


Yup! I had that as a kid as well. I was not very good.

Re: Games Beaten 2015

Posted: Fri May 29, 2015 1:49 am
by MrPopo
Key-Glyph wrote:
MrPopo wrote:40. Marble Madness - NES
Wow, good for you! I fall into the "only lasts five minutes" camp. It's fortunate that I could listen to that first level's hypnotic tune all day long, because... I would probably wind up having to. :lol:

Because of the time limits the game can only last so long.

55 seconds for Practice
65 seconds for Beginner
+35 Intermediate
+30 Aerial
+20 Silly (which has +24 bonus seconds if you kill everything)
+20 Ultimate

So assuming you spend the maximum amount of time in the game (cross Ultimate at the last second, don't lose seconds for hitting 99) then your playtime is at most 249 seconds (4 minutes and change), with an additional 10 seconds every time you get wanded, though I've only ever had that happen once in a run.

Re: Games Beaten 2015

Posted: Fri May 29, 2015 2:14 pm
by BogusMeatFactory
1. Jazzpunk (PC)
2. Grand Theft Auto: Vice City (PS2)
3. Grandia (PS1)
4. Hotline Miami (PC)
5. Luigi’s Mansion: Dark Moon (3DS)
6. Off-Peak (PC)
7. realMYST: Masterpiece Edition (PC)
8. Puzzle Quest: Challenge of the Warlords (DS)
9. Super Mario 3D Land (3DS)
10. Space Pirates (PC)
11. NiGHTS Into Dreams (PC)
12. Inherit the Earth (PC)
13. Saints Row IV (PC)
14. Grand Theft Auto V (PC)
15. The You Testament (PC)
16. Dark Forces (PC)

17. Ratchet & Clank (PS2)

Ratchet & Clank –
Having selected this title for the recent Summer Games Challenge, because of the popularity of the series and because of having never played any game in said series, I felt that it was about time to set myself straight and start playing it. For those that don’t know, Ratchet & Clank is a 3rd person platformer set in space where you play as both Ratchet, a space lion/tiger/meerkat looking thing and Clank, a cute as a button robot. You are tasked with finding the help of super space hero, Captain Qwark and put an end to an evil scheme by an even more evil space conglomerate to create a planet by dismantling and destroying other various planets in order to repopulate their species after a run in with excessive pollution. As you play, you gain gadgets and weapons that help you fight off baddies in your quest to save the universe. These weapons range from the mundane, like a rapid fire blaster, to the utterly absurd like a gun that turns enemies into chickens.

What I loved in this game was the art style and graphical cohesiveness the game presented. Released early in the life of the Playstation 2, the game had wonderfully colorful visuals that still hold up today. They do not feel dated or stunted in comparison to some of the more gritty looking games of that era. Characters animate with personality and move with a sense of style that seems almost unheard of today in modern gaming, which is startling to think about. We don’t get very many colorful, animated and lively games anymore and it was very refreshing.

As for the gameplay itself, I found the game to be quite entertaining, with a great progression of difficulty as you move through, introducing new enemies, challenges and gameplay mechanics in a natural way. There are a lot of different gameplay modes that appear in the game like flying spaceships as you shoot down enemy warships, playing as Clank solo, gathering robot drones to fight for you as you navigate obstacles, turning Clank into an enormous battle robot that crashes through the environment. All of these games come naturally and are a lot of fun to play and also give you some respite from the hectic chaos of vertigo-inducing platforming and frantic combat.

One game in particular is a menace though, the hoverboard races, dear god the hoverboard races. These hoverboard races stand out as a blemish in an otherwise delightful game. The controls are wonky, the AI is far too perfect and the game requires perfection in hitting every boost and taking every short cut caused eons of frustration for me. I would say that, outside of the final level/boss fight, the majority of my time was on those blasted hoverboard races.

The final level also proved to be quite a challenge for me. I hit a wall and I do not really blame the game for it. Being a first-time parent with a newborn leaves much of my gameplay time peppered in the late evening when she goes to sleep. I have about an hour or so of free time from midnight to 1 A.M. to play as I make sure she sleeps soundly before heading off to bed myself. At that point I am exhausted and my game skills are lacking and that final level requires some skill and use of all the weapons at your disposal to complete. So, with all the cards against me I hit a wall. Luckily, I got some time in the middle of the day, while well rested to finally tackle the end and completed it with ease and relief.

I cannot stress how much fun I had playing this game. The characters were full of life and had real story arcs to build relationships between Ratchet and Clank and when the credits finally rolled, you saw their friendship really bloom. It was a joy to play.

Re: Games Beaten 2015

Posted: Sat May 30, 2015 12:08 am
by Ack
1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)
16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)

18. Catacomb Armageddon (PC)(FPS)
19. Catacomb Apocalypse (PC)(FPS)
20. The Catacomb (PC)(Top-Down Shooter)
21. Catacomb 3-D (PC)(FPS)
22. EarthBound (SNES)(RPG)
23. Quake II: Ground Zero (PC)(FPS)
24. Quake II: The Reckoning (PC)(FPS)
25. Lionheart: Legacy of the Crusader (PC)(RPG)
26. The 7th Guest (PC)(Puzzle)
27. Ultima I: The First Age of Darkness (PC)(RPG)
28. Loom (PC)(Point and Click Adventure)
29. Castlevania: Dracula X (SNES)(Action Platformer)
30. System Shock 2 (PC)(Survival Horror FPS)

Once again I prove I'm the scariest son of a bitch in the room.

System Shock 2 is a gorgeous game. It's dark, it's eerie, it insults me while praising me and beckoning me forward. It had moments where I think it approaches the sublime and moments that made me hold up and cautiously analyze my next move in great detail. While there are elements I found a little clunky at times, nothing about the game drove me away in frustration. Instead, it sucked me in until I had lost track of time, only to find myself hours later knee deep in mutant corpses with a grin on my face.

Let's start at the beginning: I love FPS games, and I love horror games. I have a unique approach to them. I study them, analyze them, mentally rip them apart to see what makes them tick. If I meet an enemy, I don't run up to it or run away from it, I just sit and watch and see what it does. I listen to it, I stalk it, and when I feel the time is right, I kill it. And then I move on to the next. And the next. And the next. Learning, examining, memorizing, killing. This has been the way I have approached the genre since I first cut my teeth on Resident Evil 2. At one point in RE2, I could enter a room and then tell you both the types of enemies inside and their numbers, not from memorization but because I recognized the unique sounds everything made.

System Shock 2 continues this tradition. Every enemy made noise(and was kind enough to get louder the closer I approached, eventually giving a sense of position similar to echolocation), so even in the darkest corridors I knew what I was up against, and once I had fought a thing a few times, I knew it well enough to form tactics to fight it. I was cautious, though fast enough to try and avoid the surprisingly fast respawn rate. Over the course of the game, I only had one enemy respawn on top of me, and I had left his area and come back to grab something. And the game supported my method by letting me research enemies to give damage bonuses or learn valuable information about the kinds of weapons and ammunition most effective against them.

But the research aspect is only one piece of the content available in System Shock 2. For my run, I didn't use PSI, instead preferring to rely on my guns, my wits, and my technical proficiency. But if I wanted psychic powers, the option was there. So were a variety of weapon types that I never even touched, upgrade capabilities I hardly looked at, cameras and turrets I could hack, objects to feed into recyclers for more nanos, different OS upgrades to try out, a variety of materials to read and listen to...I was surprised at the amount of things I found and just how big the world was, even if I was confined to the limited expanse of a couple of starships. Even the character creation system is unique and inviting; I must pick a military branch and then choose the career I have experienced to obtain my starting stats. That's awesome!

I mentioned earlier that SS2 can be a bit clunky, and it can. Immediately upon booting up the game, I found I needed to modify my controls, some of which I never needed. I think I leaned around a corner once during my entire playthrough, and I walked...maybe twice? Going directly into the map brings up the inventory, but then closing the map left the inventory still open, and I could move to an extent with it open but still suffered a handicap...I would rather have not been able to move at all and been able to open certain menus without opening up my gearbox at the same time. Also, hitboxes get weird with some of the smaller enemies. Crouching helps, but against the monkeys and worms, I never really felt like I was entirely sure if I would hit the hitbox or not. I more just developed a feel for it over time.

So, just how scary is System Shock 2? Well...it's not. Or at least I never thought it was. It can be creepy and make you feel anxiety and dread, but I never felt actually scared. But I've played a lot of this genre, so I am heavily jaded. The days when a game really dug into my head and gave me nightmares is long past, and the few times I find games really scary nowadays, well, those games have really gone the extra mile and done something unique. Also despite being arachnophobic, I'm so used to squashing spiders in video games that they just don't seem that frightening in a virtual format anymore, and it's weird to think they ever might have.

But enough of that. Is System Shock 2 worth playing for FPS fans? Yes, absolutely. I loved it and had a blast playing it. It's an awesome game, and I highly recommend it to all of you who haven't tried it. If you like horror games or FPS games with heavy RPG elements, this is the game to check out. It has a great story expressed through email transmissions and audio logs. But is it better than Deus Ex? Yes, I think it is.

Re: Games Beaten 2015

Posted: Sat May 30, 2015 12:12 am
by MrPopo
Ack wrote:It has a great story expressed through email transmissions and audio logs. But is it better than Deus Ex? Yes, I think it is.

Bold words. I'm going to have to disagree on this point but it's certainly something that can be argued.

I'd recommend you pick up the original sometime if you haven't played it yet. I felt like the original was actually more engrossing than the second. There's a lot more discovery and making your way through the world in the first as compared to the second. Just make sure you mod in some mouselook, unless you really like Ultima Underworld controls.

Re: Games Beaten 2015

Posted: Sat May 30, 2015 7:43 am
by CFFJR
1.Alien Isolation - Xbox One
2.Super Mario Bros. 3 - NES *
3.Popful Mail - Sega CD
4.Final Fantasy - PSP
5.Super Mario 3D World - Wii U
6.Actraiser - Snes
7.Final Fantasy IV - PSP
8.Batman: Arkham Origins - Xbox 360
9.Contrast - Xbox 360
10.Deus Ex - PC
11.Ghouls 'N Ghosts - Genesis
12.Earthworm Jim - Genesis
13.Dragonball Xenoverse - Xbox One
14.Resident Evil Revelations 2 - Xbox One
15.Sally Acorn in Sonic the Hedgehog - Genesis *
16.Endless Ocean - Wii
17.Star Wars: Dark Forces - PC


Resident Evil Revelations 2

Shades of Code Veronica here, and I loved every minute of it.

As much as I liked the original Revelations, 2 is better. Tighter, better level design and gunplay, entertaining boss fights and a more interesting story.

I liked the partner system too, where your partner wasn't really part of the action so much as a support character. There are a few occasions where I'd take control of the partner character, set her to work on some task such as prying open a door, then switch back to the main character to fight off enemies while she worked.

They will also heal you when you go critical if you stock their inventory with healing items. Its handy.

I also enjoyed the two bonus episodes which offer some new takes on the gameplay, one being scouting and stealth based, and the other a survival take where failure brings a game over and you start the entire episode over. It isn't long in the first place, so that wouldn't be a great loss, but it feels fresh.

There were also quite a few bits of funny dialogue, some of which called back to RE1.

For instance, after a bit where Claire narrowly escapes from a trash compactor, Moira asks her if she's ok.

And Claire jokingly says "Yeah. I was almost a Claire sandwich".

Moira follows with "God damn it, does Barry tell everyone that story?"

At another point, Barry comes across a huge locked gate in a lumber yard. He uses a bundle of logs hooked up to a crane to blow the door open, after which he yells, "Yeah! Now who's the master of unlocking?". Its a completely inappropriate time to make a stupid joke like that and he's the only one around who would understand it, and it honestly made me bust out laughing.

And on that note, it feels damn good to play as Claire again. Hopefully she shows up in RE7, whenever that comes out.

I still want to play with the raid mode, which I only briefly toyed with, as well as running the game co-op.

I was pretty hyped for this game and it really worked for me. Always nice when that happens.


Sally Acorn in Sonic the Hedgehog

This is your standard X character in Sonic hacked rom, so you can just consider this beating Sonic 1. Its also a hack I've played before. The fan who made this did a nice job with the character sprites, and Sally has her own quirks that make her different enough from Sonic that its fun. She can only attack once in mid air, so she can't consistently bounce off of enemies the way Sonic does. It changes the momentum of the game and makes you a bit more cautious, which doesn't slow the game down as much as you might think.


Endless Ocean

Game E for the alphabet marathon. Endless Ocean is pretty chill and relaxing, and the key element in the game is diligently exploring. I ultimately left the guide missions and quite a few other things undone after getting a taste of them, so I only completed the story.

In the end I only uncovered about a third of the map, so there's a lot to do here if you're so inclined.


Star Wars: Dark Forces

I've been meaning to play this for a long time, and after Bogus beat it recently, I decided to have a go at it.

I put my challenge and marathon games on hold in favor of this, and damn it it was worth it!

I really had no complaints with the game (outside of the bloody turrets). The Fueling Station was a tedious level and probably the weakest of the bunch. That or Anoat City, the sewer, which was a neat idea but not much fun to play.

In general though, I loved the unique look and layouts of the levels, and the goals were just enough to make each mission feel special without being intrusive on the action.

I also liked that the lives system actually did have some meaning, since you couldn't save mid level.

I just wish the final boss had been more of a threat. He went down like a punk and it was disappointing.

Anyway, it was every bit the shooter of its era, the sort that I love, and I'm very glad I took the time to play it.

Also, Kyle Katarn is a freaking badass.


I want to say I'll get right back to the challenge and marathon games at this point, but the truth is reading Ack's exploits in System Shock 2 have made me want to experience that series.

As such, I've started up System Shock 1 (using System Shock Portable, check this out if you're interested in playing the game ) and I think I'm gonna work on that next.

Re: Games Beaten 2015

Posted: Sat May 30, 2015 9:19 am
by marurun
Ack wrote:So, just how scary is System Shock 2? Well...it's not. Or at least I never thought it was. It can be creepy and make you feel anxiety and dread, but I never felt actually scared. But I've played a lot of this genre, so I am heavily jaded. The days when a game really dug into my head and gave me nightmares is long past, and the few times I find games really scary nowadays, well, those games have really gone the extra mile and done something unique. Also despite being arachnophobic, I'm so used to squashing spiders in video games that they just don't seem that frightening in a virtual format anymore, and it's weird to think they ever might have.


Wow, you are jaded. The audio design is what really helped totally creep me out playing this game. I mean, on the one hand there was the resource starvation and the constant danger that came with zombie farming early on (because the wrench is a beast and that 1 shotgun shell is worth it). But on the other hand, protocol droids, distant monkey screeches, and the midwife... Guh *shiver*

I would love to go back through the game as a melee/psi build, but I'm not sure I have the balls. The game is tough, and part of it is how clunky it can be. But only part of it.