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MrPopo
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Re: Games Beaten 2015

by MrPopo Fri May 15, 2015 12:42 pm

I hope you mean whatever changes Brutal Doom has made the Plasma Rifle suck. If you think the base Plasma Rifle sucks then your opinion is invalid.
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Games Beaten: 2015 2016 2017 2018
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TSTR
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Re: Games Beaten 2015

by TSTR Fri May 15, 2015 12:44 pm

Ah yeah, to clarify. OG Plasma Rifle rocks. BD Plasma Rifle is garbage.

EDIT:

1. Gone Home (PC)
2. Mario Party 8 (Wii)
3. Street Fighter II: Special Champion Edition (Genesis)
4. River City Ransom (NES)
5. Persona 3 FES: The Answer (PS2)
6. Project X Zone (3DS)
7. Quake (PC)
8. Ultra Street Fighter IV (PC)
9. Doom II + Brutal Doom v19 (PC)
10. DLC Quest (PC)

Fun little satirical platformer skewering DLC and other unfavorable practices of modern gaming. Took out both the main game and the expansion "Live Freemium or Die." Clean pixel art style, happenin chiptunes, tight controls, and a sense of humor. Got some laughs out of me. Worth the short time it takes to playthrough.
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Re: Games Beaten 2015

by Czernobog Sat May 16, 2015 2:54 pm

Haven't had a ton of time this year but:

1. Magic School Lunar *NEW*

Video Review: https://www.youtube.com/watch?v=RWdRUuGNbuE

Short version: Liked overall, but frequent encounters annoying.

2. Postal 2 *NEW*

This game was offensive as hell as advertised, but I'm not sure that's the only draw to the game for people. I thought it would be really crappy both from it's notoriety and the way it looked, but wanted to try it out because of it's sort of cult status. I was surprised to find a game that was clunky, not funny, and with less mayhem than it's known for, was actually somewhat fun to play. You basically complete a small handful of tasks each day, which have you go to a different area of town, where something bad happens and you have to shoot/melee your way out. There's a good variety of weapons as well.

It's incredibly easy to get killed and every person in the game seems to be an expert marksman, so it isn't nearly as easy to just run around for a while going nuts like in GTA. It has the feel of a that PS1/N64 era of 3D games, and the extra two days you can play through have some neat nods to survival horror, but I will never play it again. Then again, if you find putting a gun up a cat's rectum funny in any way shape or form (I didn't), then your in luck, because that's the only type of humor in the game. For instance, urinating on yourself is the best way to save yourself if you catch on fire. Can't recommend this one as the only humor is just the game trying to be offensive, which I guess I wouldn't mind as much if the actual game wasn't so clunky.
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Re: Games Beaten 2015

by Exhuminator Sat May 16, 2015 3:01 pm

Czernobog wrote:where something bad happens and you have to shoot/melee your way out

The funny thing is, Running With Scissors made sure you could actually beat the game without ever resorting to violence, it's just wayyy harder not to. That was the true joke of Postal 2, the game tries to make you go postal. But you don't have to. I enjoyed the game myself years ago, it was one of the best sandbox games I've ever played.
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Re: Games Beaten 2015

by BoneSnapDeez Sat May 16, 2015 3:03 pm

Yay Magical School Lunar!

Do you have that little set of cards that came with the game? I have yet to open those.
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Re: Games Beaten 2015

by Czernobog Sat May 16, 2015 3:22 pm

Exhuminator wrote:
Czernobog wrote:where something bad happens and you have to shoot/melee your way out

The funny thing is, Running With Scissors made sure you could actually beat the game without ever resorting to violence, it's just wayyy harder not to. That was the true joke of Postal 2, the game tries to make you go postal. But you don't have to. I enjoyed the game myself years ago, it was one of the best sandbox games I've ever played.


^I didn't realize that, but I suppose you could just run from everything during the first five days. Sure isn't set up to feel that way though when you have to storm a compound full of people shooting. Also, the last two days, iirc I had to kill cows/elephants as part of the tasks.
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Czernobog
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Re: Games Beaten 2015

by Czernobog Sat May 16, 2015 3:25 pm

BoneSnapDeez wrote:Yay Magical School Lunar!

Do you have that little set of cards that came with the game? I have yet to open those.


Unfortunately not, did get a copy with the spine card though. It's a shame there doesn't seem to be a fan translation for the Saturn version as of yet. The humor/charm really made the game for me.
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Re: Games Beaten 2015

by Fragems Sat May 16, 2015 3:29 pm

1. Injustice Gods Among Us Ultimate Edition(PS4)
2. Infamous First Light(PS4)
3. Drakengard 3(PS3) *Endings 1-4. Ending 5 I watched online due to BS boss.
4. Infamous Second Son(PS4)
5. Thomas Was Alone(PS4)
6. Uncharted Drake's Fortune(PS3) *
7. Uncharted 2 Among Thieves(PS3) *
8. Uncharted 3 Drake's Deception(PS3) *
9. Deadpool(PS3)
10. Red Dead Redemption(360)
11. Red Dead Redemption Undead Nightmare(360)
12. The Walking Dead Survival Instinct(360)
13. Fuse(360)
14. The Bureau Xcom Declassified(360)
15. Asura's Wrath(360)
16. Beneath a Steel Sky(PC)
17. Soul Gambler(PC)
19. Harvester(PC)
20. Coma: Mortuary(PC)
21. Tesla Effect: A Tex Murphy Adventure(PC)
22. Freedom Planet(PC)
23. Tropico 3 Steam Special Edition(PC)
24. Far Cry 4(PS3)
25. Shellshock 2 Blood Trails(360)
26. Grand Theft Auto V(PC)

Probably one of the best sandbox games of last gen maybe even this gen as well :lol: . Have beat it on 3 different consoles so far and it's been a solid experience everytime. As for the improvements given to the updated version I didn't really use them much. The video editor seems like a nice addition and works very well if your into that, and the first person mode is pretty sweet although it makes things a lot more difficult when actually going on missions.
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BogusMeatFactory
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Re: Games Beaten 2015

by BogusMeatFactory Sat May 16, 2015 4:03 pm

Fragems wrote:
Probably one of the best sandbox games of last gen maybe even this gen as well :lol: . Have beat it on 3 different consoles so far and it's been a solid experience everytime. As for the improvements given to the updated version I didn't really use them much. The video editor seems like a nice addition and works very well if your into that, and the first person mode is pretty sweet although it makes things a lot more difficult when actually going on missions.


I have to still finish up my write-up of my experience in GTA V, but I had a very different experience with First Person Mode. I used it exclusively through the entirety of the game, minus 2 vehicles, because of poor vision.
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Ack
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Re: Games Beaten 2015

by Ack Sat May 16, 2015 4:04 pm

1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)
16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)

18. Catacomb Armageddon (PC)(FPS)
19. Catacomb Apocalypse (PC)(FPS)
20. The Catacomb (PC)(Top-Down Shooter)
21. Catacomb 3-D (PC)(FPS)
22. EarthBound (SNES)(RPG)
23. Quake II: Ground Zero (PC)(FPS)
24. Quake II: The Reckoning (PC)(FPS)
25. Lionheart: Legacy of the Crusader (PC)(RPG)
26. The 7th Guest (PC)(Puzzle)
27. Ultima I: The First Age of Darkness (PC)(RPG)
28. Loom (PC)(Point and Click Adventure)

I have wanted to play Loom for years, ever since I encountered that pirate advertising the game in The Secret of Monkey Island. I acquired a demo when I was about 10 years old but never managed to get my eager little hands onto a real copy until GOG worked out a deal with Disney to start selling LucasArts games. What started as an interest over 20 years ago is finally fulfilled, and the experience was short but sweet and has left me both satisfied but with a strange sense of longing for the sequels that never were.

But let's back up to discuss Loom proper first. It is a SCUMM engine point and click, but Loom stands out as the most unusual of the bunch because it does not adhere to the traditional verb-object interface that other SCUMM engine games utilized. It has humorous elements but isn't funny in the way other SCUMM games were, it was far more fantasy influenced with a backbone borne from Greek mythology and classical music, and it used special features to build a world that goes far beyond the small snippet contained in Loom, though even in the game you can grasp hints of things which have yet to pass. It is short, very linear, and is impossible to lose, though the player could potentially get stuck on certain puzzles. It is also best played with a notepad to write down the various drafts you have to know.

The drafts are the real departure from more traditional SCUMM fare. Instead of using things like "Push - Wall" or some such logic, our hero Bobbin Threadbare must cast drafts with his distaff. The drafts are performed with four-note combinations on a musical scale, though originally Bobbin's selection of possible notes is quite small. Certain drafts can also be reversed by playing them backwards; for example, the combination of notes ECED will open things, while DECE will close them. Puzzles are solved mainly by figuring out what drafts to cast on what objects in what order. And there are a lot of them, 16 of which you discover(10 of which are reversible, making 26 in all). The pack-in materials from the original game also hinted at more that were supposedly going to appear in later sequels, including one witnessed in a scrying sphere but which never actually occurs in the game.

Yes, there were supposed to be two later sequels, Forge and The Flock. Loom is sort of the LucasArts bastard child due to its differences from other games, but it has sold reasonably well over time. Unfortunately the developers on the game ended up being pulled onto other projects, and the two sequels were never made. As a result, Loom ends with a non-ending, where the hero completes his task but in the process basically abandons the world to its fate at the hands of a pissed off ghostly personification of Chaos and her roving legions of the living dead.

After sitting and thinking about it, I can honestly say I loved playing through Loom. It's not worldbreaking, and there is a bittersweet quality to my experience after having waited so long. But after waiting so long, I had a blast with the short time I spent with it, and now another of those long gaming journeys that I started decades ago in my youth has drawn to a close. I'm saddened to see it go, but happy at the time I spent, like visiting an old friend for an afternoon and then parting ways again, leaving me to reminisce about good times long since past.
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