Anything that is gaming related that doesn't fit well anywhere else
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18972
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2015

by BoneSnapDeez Sun May 10, 2015 8:27 pm

Flake wrote:why does everyone bag on the K Rool fight?


People have a problem with that battle? I love it! And the music totally slays.
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10213
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2015

by prfsnl_gmr Sun May 10, 2015 11:14 pm

Sarge wrote:
REPO Man wrote:Steamworld Dig for 3DS. Got it on sale and it was a pretty great game (which I also own for PC), but...

WHY IS IT SO FUCKING SHORT?

It wasn't even worth the better part of five dollars I spent on it, much less the $10 it usually goes for.

How fast did you finish? I think it took me around five hours or so. I thought that was more than fair.


Seriously. It took me a little over seven hours to "complete" the game (i.e., mine every rock and obtain every upgrade). Moreover, the mines are randomly generated, and I am certain that I could try to obtain a better "rank" on a subsequent playthrough.

I thought that the game provided plenty of value...and I paid nearly $8 for it!
User avatar
CFFJR
Next-Gen
 
Posts: 4366
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Games Beaten 2015

by CFFJR Mon May 11, 2015 6:29 am

1.Alien Isolation - Xbox One
2.Super Mario Bros. 3 - NES
3.Popful Mail - Sega CD
4.Final Fantasy - PSP
5.Super Mario 3D World - Wii U
6.Actraiser - Snes
7.Final Fantasy IV - PSP
8.Batman: Arkham Origins - Xbox 360
9.Contrast - Xbox 360
10.Deus Ex - PC
11.Ghouls 'N Ghosts - Genesis
12.Earthworm Jim - Genesis
13.Dragonball Xenoverse - Xbox One

I wanted to love this game and I kinda didn't. Not that I disliked it really, but it left me feeling lukewarm.

I enjoyed the presentation and the story. The combat is fun, even if the best strategy to win kind of comes down to picking a simple combo, applying your stats accordingly, and spamming the hell out of it. Its pretty, if oddly shiny. I always love character creation and customization (yes, I like to play dress up with my dollies), and this fit the bill for that in spades.

But so many aspects of the game are just...tedious. The level grinding, the time sink of some of the side quests, and the random number generator that rules it all. It bothers me that, in attempting to Z-rank some of the side quests, you can complete all of the conditions to achieve some secret goal (for example, a character showing up to fight that wouldn't normally) and still not get it, as that too can be randomized. It also bothers me that over the course of the story, I was only able to complete master training with one character (75% with another). Not for lack of effort, it just took that freaking long.

I think the game would have been more fun if it were simplified, strictly a fighter without the "rpg" aspects. I say that as someone who loves rpgs.

There's a lot more content in this game that I could tackle. But I'm just not enthusiastic about doing it and I'm not sure I'll bother. I'll try to revisit it and see how I feel about it later. Maybe now that I've completed the story and I no longer have the need to drive through it, I can better experience the other stuff without feeling constrained by it.

Not a bad game, but also not what I thought it would be.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18972
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2015

by BoneSnapDeez Mon May 11, 2015 11:39 am

prfsnl_gmr wrote:
Sarge wrote:
REPO Man wrote:Steamworld Dig for 3DS. Got it on sale and it was a pretty great game (which I also own for PC), but...

WHY IS IT SO FUCKING SHORT?

It wasn't even worth the better part of five dollars I spent on it, much less the $10 it usually goes for.

How fast did you finish? I think it took me around five hours or so. I thought that was more than fair.


Seriously. It took me a little over seven hours to "complete" the game


Yeah I consider this a substantial amount of time. I could finish Ys twice in 7 hours.

CFFJR wrote:feeling lukewarm


Feeling the sweet warmth that emanates from Luke?
User avatar
Luke
Next-Gen
 
Posts: 21077
Joined: Wed Jun 10, 2009 9:39 am

Re: Games Beaten 2015

by Luke Mon May 11, 2015 11:59 am

BoneSnapDeez wrote:
CFFJR wrote:feeling lukewarm


Feeling the sweet warmth that emanates from Luke?


I've yet to set an actual temperature for lukewarm, but when I do I'm patenting it.

Recently beat Duck Tales 2 on the gameboy. It's an excellent game, but I still prefer it's predecessor.
User avatar
Stark
Next-Gen
 
Posts: 9578
Joined: Wed Jan 05, 2011 8:43 pm
Location: Low Overhead Marysville, WA

Re: Games Beaten 2015

by Stark Mon May 11, 2015 1:39 pm

prfsnl_gmr wrote:
Sarge wrote:
REPO Man wrote:Steamworld Dig for 3DS. Got it on sale and it was a pretty great game (which I also own for PC), but...

WHY IS IT SO FUCKING SHORT?

It wasn't even worth the better part of five dollars I spent on it, much less the $10 it usually goes for.

How fast did you finish? I think it took me around five hours or so. I thought that was more than fair.


Seriously. It took me a little over seven hours to "complete" the game (i.e., mine every rock and obtain every upgrade). Moreover, the mines are randomly generated, and I am certain that I could try to obtain a better "rank" on a subsequent playthrough.

I thought that the game provided plenty of value...and I paid nearly $8 for it!

Funny that more people than me felt the same after reading this. I played quite a bit of Steamworld and haven't finished it yet. Already felt like I got my money's worth!
Let strength be granted, so the world might be mended...so the world might be mended.
User avatar
BoneSnapDeez
Next-Gen
 
Posts: 18972
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Games Beaten 2015

by BoneSnapDeez Mon May 11, 2015 1:53 pm

First 50:
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)
46. Secret of Mana (SNES)
47. Psycho Soldier (PSP - SNK Arcade Classics 0)
48. Genshi-Tou 1930's (PSP - SNK Arcade Classics 0)
49. Datsugoku: Prisoners of War (PSP - SNK Arcade Classics 0)
50. SAR: Search and Rescue (PSP - SNK Arcade Classics 0)

51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)
56. Elevator Action II (PlayStation 2 - Taito Legends 2)
57. Altered Beast (Xbox 360 - Sonic's Ultimate Genesis Collection)
58. Congo Bongo (Xbox 360 - Sonic's Ultimate Genesis Collection)
59. International Soccer (Commodore 64)
60. Out of this World! / Helicopter Rescue! (Odyssey²)
61. Alien Invaders - Plus! (Odyssey²)
62. Ice Hockey (Atari 2600)
63. River Raid (Atari 2600)
64. Frankenstein's Monster (Atari 2600)
65. Ys II (Famicom)
66. Ys III: Wanderers from Ys (Turbo CD)
67. Gremlins (Atari 2600)
68. Frogs and Flies (Atari 2600)
69. Ice Climber (NES)

1985...

Ice Climber
Movin' into the 8-bit era! Ice Climber says 1984 on the title screen, but I believe this is simply the date it was developed and copyrighted. The Internet informs me that it was actually released in 1985, both in the US and Japan. It's one of those "black label" NES (not Famicom) launch titles. Just to be pedantic I made sure I played the (original) 5-screw version.

Ice Climber is unacceptable. On paper, this is a game I should eat up with a fork and spoon. It's a pre-Super Mario Bros. platformer with a whopping 32 distinct levels and vertical scrolling; essentially a more "modern" take on the Donkey Kong and Popeye formula. And, to be fair, there are aspects of the game I do enjoy. The graphics and music are nice and conceptually the game is sound. The goal here is to simply reach the top of each stage. Player 1 takes the role of Popo (haha) who is armed with a mallet. Pathways need to be carved into the ice above to advance. All the while, there's a race against the clock as yetis (seals in the Famicom original) will quickly fill in ice that's been removed. In an interesting strategic twist, it's sometimes beneficial to allow them to fill in the gaps you've passed as they remove the potential to fall back down to an earlier part of the stage (or to your doom). There's also a bear that will appear after an allotted amount of time has elapsed; he has the power to forcibly scroll the screen up which generally results in a loss of life. Finally there's the ever-respawning bird who won't hesitate to divebomb Popo at a moment's notice. It makes for some frantic and challenging gameplay.

And unfortunately the whole thing is spoiled by some absolutely mutilated sub-Atari controls. For starters, the game is slippery as hell. Yeah, I get it, this is Ice Climber not Gravel Climber. But they overdid things here. Poor Popo gets tossed all over the place. And the slipperiest surface is green - what is this, moss-encrusted ice? Hit detection with the mallet is odd too. Pummeling the yetis is no big deal but connecting with the bird is something of a crapshoot. There's no real animation given to the jump/attack so it's difficult to line up shots correctly. But this is all petty poop compared to the game's real issue: the jumping. The jumping controls are terrible. Popo can either jump straight up or in very stiff arcs to the left and right. Dealing with the platforms is a challenge as it's easy to either fall through or jump through the edges. See, the pixels at the edges of each platform seem to count as dead space, so when trying to jump onto one you must actually aim Popo so that his head travels through the first few pixels. Combine this with the slipperiness, enemy bombardments, and occasional moving cloud platforms and you're left with a mess of a game that's hard for all the wrong reasons.

The saving grace here is the game's extremely generous life and continue system. Upon the loss of a life Popo respawns right where he left off; the level does not start over. Additionally, upon Game Over you are transported back to the title screen where you'll see a level select option below the one and two player selections. You can begin anew at whatever level you left off at - similar to an old Namco arcade game - and additionally you can actually chose any level at any time. So yes, you can theoretically start at level 32 and have the whole thing "beaten" in two minutes. Not that there's any semblance of an ending, you're just shot back to level 1.

I can't really hate on this too much. It's old and quirky and kind of cool from a historical perspective, being a launch title and all. I guess some people liked the game, as it received many ports. Hey look, it's on the GBA and e-Reader. A little excessive, no? Recommended for NES super-fans only. For the rest of us, there are much better black label games, and hell, better platformers released previously on second gen systems.
User avatar
prfsnl_gmr
Next-Gen
 
Posts: 10213
Joined: Mon Jun 01, 2009 10:26 pm
Location: Charlotte, North Carolina

Re: Games Beaten 2015

by prfsnl_gmr Mon May 11, 2015 2:31 pm

BoneSnapDeez wrote:Ice Climber is unacceptable.


Yep.

Even as a child, I recognized that game was terrible.
User avatar
MrPopo
Moderator
 
Posts: 22608
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Games Beaten 2015

by MrPopo Mon May 11, 2015 2:44 pm

prfsnl_gmr wrote:
BoneSnapDeez wrote:Ice Climber is unacceptable.


Yep.

Even as a child, I recognized that game was terrible.

You think the jumping in Classicvanias is stiff.

Then you play Ice Climber.
Image
Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
alienjesus
Next-Gen
 
Posts: 8186
Joined: Tue Feb 24, 2009 7:10 pm
Location: London, UK.

Re: Games Beaten 2015

by alienjesus Mon May 11, 2015 2:49 pm

I replayed Ice Climber when I got it as a 3DS Ambassador title and actually found I quite enjoyed it. It's far from great, but it was fairly playable.

I think experiencing the game in 60Hz is what did it. You think the game feels stiff and unplayable now? Try it with an 18% speed reduction.
Image
Return to General Gaming

Who is online

Users browsing this forum: isiolia and 1 guest