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Sarge
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Re: Games Beaten 2015

by Sarge Tue May 05, 2015 12:37 pm

While the second game is the best, I still like the first a lot. I revisit both of them pretty often.
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Stark
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Re: Games Beaten 2015

by Stark Tue May 05, 2015 2:17 pm

prfsnl_gmr wrote:The Unfinished Swan is a beautiful, first-person puzzle/platformer with a charming story-book aesthetic ... and I highly recommend this game to anyone with a PS3.

Also out for PS4 and Vita! Great game, glad you enjoyed it.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Tue May 05, 2015 2:50 pm

1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
30. Castlevania II: Belmont's Revenge (Game Boy | 1991 | platformer) (7/10)
31. Castlevania Legends (Game Boy | 1998 | platformer) (5/10)
32. Wario Land: Super Mario Land 3 (Game Boy | 1994 | platformer) 7/10
33. Bonk's Adventure (Game Boy | 1992 | platformer) 7/10
34. Brandish: The Dark Revenant [Ares mode] (PSP | 2009 | dungeon crawler) 9/10
35. Castlevania Special: I'm Kid Dracula (Famicom | 1990 | platformer) 7/10
Image
What would happen if you mixed Castlevania with Mega Man? This game, apparently. With cute graphics and nice music, I'm Kid Dracula is certainly inviting. However it isn't long before one realizes the easy difficulty level leans towards a game definitely meant for kids. That aspect is further bolstered by the innocent childlike sense of humor constantly pressed forth. Conceptually it all feels rather haphazard to, with levels and enemies that often have no correlation to one another. Luckily there are interesting platforming elements to contend with (roller coasters, ferris wheels, space elevators). Extra life gaining mini-games punctuate the level transitions, aiding the player if the bosses take a bit too many lives. Kid Dracula also gains a new magic power for every level he clears, and these gained abilities are needed to maneuver through some of the levels themselves. Ultimately if you're looking for a light hearted and fairly charming platformer, "Castlevania Special: I'm Kid Dracula" will do you fine. But if you're a genre veteran hoping for a challenge, you'll find Kid Dracula is one vampire without much of a bite.

Also, I played this game in English via the fan translation:
http://www.romhacking.net/translations/169/
PLAY KING'S FIELD.
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Sarge
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Re: Games Beaten 2015

by Sarge Tue May 05, 2015 5:25 pm

The Famicom version of Kid Dracula can be pretty tough in a couple of places. Did you save state or legit run? I'm trying to remember, for some reason I think I did try to go legit. That being said, I think it was really easy to get extra lives in the minigame, so that mitigates a lot of the challenge.

Also, the Game Boy version is just different enough to make it worth playing. :)
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Re: Games Beaten 2015

by Exhuminator Tue May 05, 2015 9:06 pm

I took it down oldschool style. There were only two parts that gave me trouble. The moving subway part with all the Jason masked machete wielding guys in tandem with the mohawk throwing street punks. And the space elevator part was tricky too. But this was mitigated by the fact that it's super easy to rack up lives. I nabbed lots of extra lives from the skeleton stabbing minigame and the one where you have to guess the color of the panties of the can can dancers. I did lose twice to the quiz show statue of liberty also, because I didn't know how to buzz in and answer questions about Japanese satellites properly. I'm making the game sound way funner than it actually is here. :lol:
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Re: Games Beaten 2015

by CFFJR Wed May 06, 2015 6:46 am

1.Alien Isolation - Xbox One
2.Super Mario Bros. 3 - NES
3.Popful Mail - Sega CD
4.Final Fantasy - PSP
5.Super Mario 3D World - Wii U
6.Actraiser - Snes
7.Final Fantasy IV - PSP
8.Batman: Arkham Origins - Xbox 360
9.Contrast - Xbox 360
10.Deus Ex - PC
11.Ghouls 'N Ghosts - Genesis

First game down for Summer Game Challenge.

Talked about it a bit here
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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fastbilly1
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Re: Games Beaten 2015

by fastbilly1 Thu May 07, 2015 11:11 am

1. Spelunky
2. Race the Sun
3. Renegade Ops
4. Orcs Must Die 1
5. Gun Point
6. Rogue Shooter
7. Space Quest 1
8. Battle Arena Toshinden GB
9. Tail Gator
10. SSF2TR -GBA
11. Greed Corp
12. Broken Age

Broken Age Part 2 was not as good as Part 1, but it was very enjoyable. Alot of backtracking though, more than needed. My only complaint is that there were alot of puzzles you could not figure out without jumping between the kids and taking screenshots. That was a bit much.
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Re: Games Beaten 2015

by BoneSnapDeez Fri May 08, 2015 10:27 pm

First 50:
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)
46. Secret of Mana (SNES)
47. Psycho Soldier (PSP - SNK Arcade Classics 0)
48. Genshi-Tou 1930's (PSP - SNK Arcade Classics 0)
49. Datsugoku: Prisoners of War (PSP - SNK Arcade Classics 0)
50. SAR: Search and Rescue (PSP - SNK Arcade Classics 0)

51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)
56. Elevator Action II (PlayStation 2 - Taito Legends 2)
57. Altered Beast (Xbox 360 - Sonic's Ultimate Genesis Collection)
58. Congo Bongo (Xbox 360 - Sonic's Ultimate Genesis Collection)
59. International Soccer (Commodore 64)
60. Out of this World! / Helicopter Rescue! (Odyssey²)
61. Alien Invaders - Plus! (Odyssey²)
62. Ice Hockey (Atari 2600)
63. River Raid (Atari 2600)
64. Frankenstein's Monster (Atari 2600)
65. Ys II (Famicom)
66. Ys III: Wanderers from Ys (Turbo CD)


Decided to step out of my comfort zone and play a couple of Ys games.

Since I've already discussed these titles (briefly, from time to time) on the forums I'll just touch on what makes these ports unique.

Falcom wasn't directly involved with the Famicom Ys ports - instead development was farmed off to the Advance Communication Company. Not exactly a name that inspires confidence. Their version of the first Ys game is notoriously bad and borders on the unplayable. So how about Ys II? Well, it's a lot of fun actually! This time the game follows the source material closely. Controls are fluid, difficulty is well-balanced, and the renowned OST sounds great even in 8-bit. This is probably one of the strongest action-RPGs on the NES/Famicom, but it's still far from the best port of Ys II. That would be the one for the TurboGrafx CD (PC Engine CD).

Speaking of which... Turbo Ys III. This absolutely obliterates the Genesis and SNES ports. The hit detection is actually functional here and the soundtrack is awe-inspiring. I mean holy shit srsly. The entire game just flows better than its cartridge counterparts. It's less obtuse and grindy - and remember that insanely annoying final boss? That battle has been totally reworked and feels so much more balanced. Any Ys fan who wrote the game off due to the SNES/Gen versions needs to seek this out. The only negative aspect is the voice-acting. It's shockingly bad. And yeah, it's funny at first but gets old quickly as every damn character has something to say and they all sound like incompetent doofuses. The cutscenes are beautiful though. Dat late-80s pixelated anime.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Sat May 09, 2015 12:02 am

BoneSnapDeez wrote:66. Ys III: Wanderers from Ys (Turbo CD)The cutscenes are beautiful though. Dat late-80s pixelated anime.

I agree the final cutscene was amazing, this one had a great ending. I actually had more fun beating Ys III on TGCD than I did Oath in Felghana on PC. I think the original is better than the remake. But only the TGCD version. To have played this in 1989 would have been phenomenal, but it still holds up today.
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Sat May 09, 2015 1:23 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN)*
8. Final Fantasy Legend III (GB)
9. Toejam & Earl [2-player] (GEN)*
10. Mass Effect 1 (360)*
11. Kirby 64: The Crystal Shards (N64)
12. Pokémon Diamond (DS)

13. Donkey Kong Country (SNES) -- Summer Games Challenge!

Copypaste from the other thread:
Verdict on Donkey Kong: I enjoyed it, and can definitely see myself replaying it until I've mastered the individual levels.

This must have been the perfect game for kids back in the day. Back when we only got games through the kindness of paying adults on special occasions, here's a title that could keep a young'un entertained for months before they started dreaming about their next wishlist item. It's the kind of game that probably made parents feel proud about having bought. Everybody gets their mileage out of it, both financially and entertain...edly.

I admit I had a love-hate relationship with the difficulty. On the one hand, I liked that progression was hard-earned and that I wasn't exactly blowing through every level. The game's demand for skill in certain areas practically taunts you into becoming a wiz, too -- I felt compelled to utterly conquer some areas I'd barely escaped by the skin of my teeth the first time, just because. It's a challenge to inspire that sentiment in a game, I think.

On the other hand, throwing fifteen lives out the window on one stupid jump or because you can't switch Donkey to the front of your party to take out heavier enemies is really discouraging -- especially when the long stretches between star barrel continue markers require you to re-do a bunch of junk before you even get to practice your one problem area again.

My frustration would have been incredibly diminished if two things were changed: the save system and the lives issue. Getting stuck on one level is really stressful when you haven't gotten to Candy's latest Save Point, and I often delayed much-needed relaxation breaks because I felt I couldn't bear abandoning my progress. Couple this with the fact that lives don't save on the cart, and I sometimes pressured myself to continue when my enjoyment was being outweighed by my annoyance.

Also, why are there next to no covers of Candy's Love Theme out there? Madness!

All that said, the game generally threw in a visit to Cranky Kong right when I was about to lose my cool, which always made me laugh out loud. Something about Cranky bragging about how much harder games were in his day just after I'd gotten ticked enough to start torquing the controller never failed to reel me back in.

Now that I'm done and the pressure is off, I really look forward to going back and improving that end-game percentage... whatever it is. I'm still waiting for the manual to arrive, so there are a lot of things I'm probably still in the dark about!

New insights:
Well, it seems there are certain details about this game that I was missing, and which would make a big gameplay difference. For example, there were certain enemies I thought Diddy Kong couldn't take out at all because he was too light, which was incorrect. Apparently a cartwheel would have worked. I was also unaware of the extended jump mechanic, meaning that you can cartwheel or somersault off a ledge, then jump mid-flight as if you were standing on a platform. That explains a lot of banana placements I thought were just sadistic un-gettables.

This is why manuals are important. And why I'm extra aggravated that I'm still waiting for that eBayer to deliver me the manual I ordered weeks ago. (I'm pretty close to requesting a refund at this point.) Grah!

* = replay
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