Page 157 of 324

Re: Games Beaten 2015

Posted: Sat May 02, 2015 5:39 pm
by dogman91
^ Usual fare for anime-type things AFAIK.

Re: Games Beaten 2015

Posted: Sat May 02, 2015 5:48 pm
by Key-Glyph
BoneSnapDeez wrote:Even better than the ending is the Game Over screen - it's amazing. Seriously, just watch this. Scary stuff! And I'm seriously impressed by the size of that sprite.
No joke, that is the kind of thing that would have terrified me as a child.

What an interesting game! Good for you, mastering those nonadjustable jumps.

Re: Games Beaten 2015

Posted: Sat May 02, 2015 6:32 pm
by ExedExes
Yeah, Frankenstein's Monster has a very realistic game over screen.

For more fun, go check out the end screen for Gangster Alley/Task Force, also on the 2600.

Re: Games Beaten 2015

Posted: Sat May 02, 2015 6:54 pm
by Gamerforlife

This game is everything I hate about stealth games magnified by a factor of ten. It's literally the opposite of EVERYTHING that makes Mark of the Ninja such a great game. That game was pushing the genre forward. AC Chronicles is everything it's running away from.

Chronicles gives you ZERO freedom. Stealth sections are meant to be played EXACTLY THE FUCKING WAY THE DESIGNERS WANT YOU TO. So expect plenty of trial and error. Even once you figure out what to do you'll still fail repeatedly. Why? Because windows of opportunity are minuscule in this game. You have .5 seconds to sneak past that guard before he turns around and spots you. Patrol patterns and enemy placement are designed to almost guarantee you'll get spotted. Enemy vision cones are REALLY...FUCKING...BIG. On top of that, collectibles are often placed in obnoxious places that can get you spotted. AND, the game's fucking stupid scoring system PENALIZES you for killing people in a game about FUCKING ASSASSINS!!!!!


So naturally, that makes the game exponentially harder

Oh...and then there's the god awful checkpoint save system. Once a checkpoint is activated, it can't be reactivated. This means if you just realized you have to back track for an optional objective or collectible before moving on to the next section, you better hope that next section doesn't kill you. Not only will you have to do it over again, you'll also have to do all the backtracking all over again.

And should you try to replay a stage for collectibles, you have to play through the entire level again. If you reach a checkpoint and exit out of the game, when you return, the game will "forget" whatever collectibles you got and they WON'T show up in the level again for you to re-acquire them.

Everything about AC Chronicles is designed to frustrate. If you want a "hardcore" stealth game then here it is. I know there's a weird sort of gamer who loves masochistic games like have a blast with it. I'm moving on to games that are FUN and don't raise my blood pressure.

Re: Games Beaten 2015

Posted: Sat May 02, 2015 7:08 pm
by BoneSnapDeez
I enjoy your posts, Gamerforlife, but your distaste for modern-day AAA games makes me wonder why you don't just play more retro stuff...

Re: Games Beaten 2015

Posted: Sat May 02, 2015 9:11 pm
by Gamerforlife
BoneSnapDeez wrote:I enjoy your posts, Gamerforlife, but your distaste for modern-day AAA games makes me wonder why you don't just play more retro stuff...

Well, the game is 2D. Does that count :lol:

Actually, I'm moving to a new place soon where I can hopefully set up a CRT television and bust out some old consoles

I'm playing Broken Age: The Complete Adventure too, which is old school point and click. No complaints with that game so far as it's pretty much what I expected.

Re: Games Beaten 2015

Posted: Sat May 02, 2015 9:25 pm
by Key-Glyph
BoneSnapDeez wrote:Well I'm now up to my birth year. And, coincidentally, today happens to be my birthday. :lol: So Frankenstein's Monster is 32, just like me.
Happy Birthday! I knew I was forgetting something in my previous post!

Re: Games Beaten 2015

Posted: Sat May 02, 2015 9:41 pm
by BoneSnapDeez
Thanks. 8) 8)

Re: Games Beaten 2015

Posted: Sun May 03, 2015 1:45 am
by Exhuminator
1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
30. Castlevania II: Belmont's Revenge (Game Boy | 1991 | platformer) (7/10)
31. Castlevania Legends (Game Boy | 1998 | platformer) (5/10)
32. Wario Land: Super Mario Land 3 (Game Boy | 1994 | platformer) 7/10
33. Bonk's Adventure (Game Boy | 1992 | platformer) 7/10
34. Brandish: The Dark Revenant [Ares mode] (PSP | 2009 | dungeon crawler) 9/10
In 1995 Falcom released a SNES game entitled "Brandish". Brandish at its core concept was an excellent idea. In Brandish instead of the player rotating to traverse dungeons, the dungeon itself rotates around the player. Unfortunately crippling graphical decisions rendered its implementation completely disorienting. Had Falcom utilized Mode 7 to rotate the game's world around the player smoothly, instead of snapping it in 45 degree increments, Brandish would have been much more popular. Well 14 years later, Falcom decided to remake Brandish for the PSP. This time calling the game "Brandish: The Dark Revenant" (henceforth: B:TDR).
This remake recreates the original game in polygons, making rotating the world around the player a smooth affair, thus no more disorientation. Not only that, but an onscreen mini-map is always present. With these two simple but vital changes Brandish is finally able to shine as the brilliant idea it always was. B:TDR's primary gameplay is what I call "Ares mode". This is the original SNES game recreated on PSP. Every dungeon, enemy, boss, etc. is present in Ares mode from the original game. After you complete "Ares mode", "Dela mode" unlocks. I have not started Dela mode yet. But I intend to soon. I should note here, Dela mode is exclusive to the PSP version with its own new dungeons. It doesn't exist in the SNES original. In 2014, XSEED localized B:TDR, and it is now available on the PSN store. That means you can play it on PSP, Vita, or PSTV.
So one day Ares the warrior and Dela the sorceress were fighting. Dela was furious because Ares had killed her master, he did so for a bounty on her master's head. Dela cast a huge fireball at Ares, but missed him. It destroyed the ground beneath their feet and they both fell into a huge abyss below. They landed in a mysterious place, which turned out to be the remains of a long sunken kingdom that still remained cursed. Due to being separated, they put their fighting aside. It became more vital for both Ares and Dela to escape this deep dark cavern of despair, one floor at a time. As they crawled individually out of the ruins, they both had their own adventures and misfortunes, but sometimes crossed paths temporarily. Slowly the history of their new environment and its cursed kingdom began to become known to them. But I won't spoil anything here!
What do you do in B:TDR? You crawl dungeons son. And I mean you are going to be crawling dungeons like you've never crawled dungeons. That is what you do in B:TDR, and that is all you do. And this game is not easy. Not even remotely easy. B:TDR requires the player to pay full attention at all times as to what they are doing, or this game will kill the player without so much as blinking. Oh yes, you will die in B:TDR, you will die a lot. But every time you do, you'll likely bounce right back into the action, eager to clear just one more floor. What are you doing while you clear these floors? Fighting monsters, finding treasure, seeking keys, solving puzzles, drawing maps, falling in pits galore, setting off deadly traps, casting magic... yes, all that down home dungeon cookin' like Grammy use to make. Except you will die. A lot. Oh sure B:TDR doesn't start off too hard, but once you reach the Dark Zone, that is when the real game begins. And that's about 10 hours of crawling just to make it that far. Luckily you will find shop keepers to sell you upgraded equipment and items, and the occasional sidequest too. Did I mention your swords break? That there's invisible doors? That no matter how many levels you gain, spike traps and pit traps always take the same percentage of life away? Also, BOSSES. This game has bosses and they don't mess around.
So why approach such madness? It's true, B:TDR is not for the average gamer. It's not even for the average RPG lover. This is a hardcore dungeon crawler for crazy people. But if you are crazy like me, you will love B:TDR. You will love the feeling of victory you get every time you clear a floor with your map 100% complete. You will relish figuring out the infamous tile puzzle in Tower 9F, all by yourself. This game is seriously fun for the far and few between gamers who are up to the challenge. Do I have any complaints? Let's see... I love the gameplay, controls are perfect, atmosphere is top notch, graphics are great, story is good, difficulty is excellent, and the music is amazing. Ah! The music. While the music is amazing, there aren't enough tracks to go around. You will hear the same music track for each area of the game, and that means you will hear it looping for hours on end sometimes. So yeah, there we go, my one complaint with B:TDR is that I wish there were three times as many music tracks.
Anyway. If you enjoy tough dungeon crawlers and games that refuse to hold your hand, give Brandish: The Dark Revenant a try for PSP. The game even gives you a review sheet of your performance after you beat it, going so far as to give the player a custom completion title (mine was "calculating savant"). Ares mode took me 17 hours and 45 minutes to beat. Now I'm off to see why Dela was always so cranky.

Warning; lots of pics in spoiler. Man I loved this game. Possibly GOTY for me right here.


Re: Games Beaten 2015

Posted: Sun May 03, 2015 1:52 am
by MrPopo
1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC
32. The Even More Incredible Machine - PC
33. Contra - NES
34. Dark Forces - PC

As I mentioned before, I've had this for a while, made it to mission 8 then lost my save and had to restart. The first time I played through I got stuck on mission 6. When I restarted I got stuck on mission 6. Then this morning I decided to take a break from getting my ass kicked in X-Wing and switch to getting my ass kicked by mission 6. But once that was down the rest of the game was a breeze by comparison. I had to restart a couple of the levels because I pissed away too much health early on, but each time it took only one restart.

On the one hand, it's a Star Wars FPS and it's really fun. On the other hand explosives utterly suck to use. They have way too much range and damage on them; the minimum throw on the thermal detonators will hit you with the blast radius unless you backpedal away, and the concussion rifle is pretty much unusable as an everyday weapon because the radius is huge and it strips 30 shields even on the edge of that. By comparison in Doom you can run around with the rocket launcher a lot and not worry about killing yourself.