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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Fri Apr 24, 2015 9:07 pm

First 50:
1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)
46. Secret of Mana (SNES)
47. Psycho Soldier (PSP - SNK Arcade Classics 0)
48. Genshi-Tou 1930's (PSP - SNK Arcade Classics 0)
49. Datsugoku: Prisoners of War (PSP - SNK Arcade Classics 0)
50. SAR: Search and Rescue (PSP - SNK Arcade Classics 0)

51. The Legend of Zelda: A Link to the Past (SNES)
52. Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle (Channel F)
53. Robot War / Torpedo Alley (Channel F)
54. Pinball Challenge (Channel F)
55. Elevator Action (Xbox - Taito Legends)

This is one of those classic Golden Age titles; the arcade version emulated on Xbox.

Here's the premise of Elevator Action. You're a spy trying to descend a 30 story building using elevators and escalators. Five secret documents, contained within red doors, must be picked up on the way to the bottom. In the meantime there are these old-timey gangster looking dudes popping out of blue doors trying to take you down with gunfire.

There are some weapons at your disposal, however. The spy has his own gun and can fire three bullets at a time. Bad guys can also be kicked at close range. Lastly, with good timing, a light fixture can be shot down to flatten a baddie. This happens to shut the lights off in the entire building, which is a cool effect.

The action is frantic and fast-paced. Enemy AI is quite sophisticated and they'll continually chase you through the building. Many times I found it strategic to run away for a bit before finding the best "spot" to open fire. Controls are a bit shaky. The spy can duck but doesn't pop up automatically when you take your finger off the down button. Instead up must be pressed. Some bullets must be jumped over as well, and the jumps are pretty stiff. Standard 1983 controls, basically.

Elevator Action loops endlessly with the door layout randomized each time. The enemy AI evolves throughout the game and things become absurdly difficult later on.

I've actually never played a sequel or port to this game, though I now look forward to doing so.

Thanks for the inspiration, noise and dish.
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Re: Games Beaten 2015

by noiseredux Fri Apr 24, 2015 9:10 pm

The bromance is real.
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dsheinem
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Re: Games Beaten 2015

by dsheinem Fri Apr 24, 2015 9:10 pm

f y'all
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marurun
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Re: Games Beaten 2015

by marurun Fri Apr 24, 2015 11:01 pm

BogusMeatFactory wrote:Ok Solstheim isn't too bad, but Tribunal is absolute garbage.


I liked Tribunal... Not as much as the main game, but it was very pretty.
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BogusMeatFactory
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Re: Games Beaten 2015

by BogusMeatFactory Fri Apr 24, 2015 11:20 pm

marurun wrote:
BogusMeatFactory wrote:Ok Solstheim isn't too bad, but Tribunal is absolute garbage.


I liked Tribunal... Not as much as the main game, but it was very pretty.


I played through the entirety of the Morrowind and Tribunal was a really really tough pill to swallow. The city itself was miniscule in size, with a very convoluted plot that may or may not include a whacky dwemer ghost that guided you through the giant, empty dwemer city underneath. I felt like everything in that expansion was sterile and lifeless and just didn't capture the imagination. I can't really blame them though as they were limited by the times. the only good that came of the expansion was the weapons and armor update.
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emwearz
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Re: Games Beaten 2015

by emwearz Fri Apr 24, 2015 11:29 pm

Games Beaten 2015

1. New Super Mario Bros. 2 - 3DS
2. Captain Toad: Treasure Tracker - Wii U
3. God of War - PS2
4. Gunman Clive - 3DS
5. Dead Space 3: Awakened (DLC) - PC
6. Apollo Justice: Ace Attorney - DS
7. Rogue Legacy - PS4
8. Spinmaster - Neo Geo (Via Neo Geo X)
9. The Walking Dead: Season Two - PC
10. Transistor - PS4
11. Shadow Warrior - PS4
12. Assassin's Creed Unity - PC
13. Dying Light - PC
14. Transformers: Rise of the Dark Spark - PS4
15. Far Cry 4 - PC
16. Valiant Hearts: The Great War - PS4
17. WarioWare, Inc.: Mega Microgames! - GBA
18. Kingdom Hearts 358/2 Days - DS

Total Games for 2015: 18

Far Cry 4
Honestly, it is pretty much Far Cry 3 with a different setting, a different setting that is nowhere near as engaging as FC3's, in both story, characters and locations. Other than that it is more of the same.

Valiant Hearts: The Great War
This was a really sweet game. It plays like a side scrolling adventure game, similar to something like Limbo, but with far more inventory based puzzles than physics. The story, which follows a family over the course of WW1 is fairly well told and with little history facts on each new stage, you learn something as well. I don't like giving numeric scores to games, but for what it was aiming for, it was 10/10. I also got all achievements in the game, not something I do often.

WarioWare, Inc.: Mega Microgames!
Very fun "micro game" compilation. You can see how much later games like NES Remix borrow from the WarioWare formula, hell one of the stages is all NES games. It generally only take one or two game overs to learn what you are meant to do on each stage, then you fly threw it. There are quite a few unlockables to keep you coming back, overall I really enjoyed it.

Kingdom Hearts 358/2 Days
It is amazing how they put the feel of the console into the game, which I have to say is massive, it took like 35+ hours to finish it. It is a nice side story, nothing overtly engaging, but the gameplay is classic Kingdom Hearts, really gets me back into the mood to try and finish the first which I have bailed out of a few times.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Sat Apr 25, 2015 2:14 pm

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC

What a massive disappointment compared to the original Doom games, the Quake games, and basically every other FPS out at the time. The game sits in this weird spot between survival horror and action FPS where you have to deal with low visibility and a ton of "surprise monster spawned up your butthole" and then just a lot of monsters, but your weapons aren't as good as a regular FPS. So the whole thing is a massive chore to slog through. And then it comes all the way to the end and the Cyberdemon final boss fight is insulting. The arena is set up so he'll never do damage to you if you have half a braincell and you just run laps, killing five enemies, then throw your superweapon at the Cyberdemon, repeat til you've hit him four times (and you can come in with the superweapon already charged).

God, I hope they don't fuck up Doom 4.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Ack
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Re: Games Beaten 2015

by Ack Sat Apr 25, 2015 3:32 pm

MrPopo wrote:God, I hope they don't fuck up Doom 4.


We all hope this.

I eventually need to go back and play through the BFG edition of Doom 3, but it is gonna be a while.
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Sarge
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Re: Games Beaten 2015

by Sarge Sat Apr 25, 2015 6:07 pm

A little early start on the Summer Games challenge. Finished up Donkey Kong Country 2.

It's an alright game. Really, it's got better physics than the reboots. But you can still see a ton of the Rare DNA, with some very Battletoads-esque sequences. The first game wasn't above this, either. It's also annoying that the game doesn't save your stock of lives or coins. Ugh. It also costs 2 coins in most instances to save.

Graphically, it's not a bad looking game, but everything seemed far busier than in the first game. There were many areas where I wasn't entirely sure if what I was looking at was solid ground or not, and I died simply because the background fooled me. Now, I'm playing through composite cables on a 32" Sony CRT (just too lazy to find my S-Video switcher right now), but the picture is still pretty clear. I think they just went overboard with the graphics. They're also very, very dark in most levels. Not much brightness at all.

Overall, I've got to say I prefer the original game. By a good amount, actually. I know everyone seems to think DKC2 is the better game, but it just didn't do it for me. Perfectly competent, even quite good, just not great.

But everyone else considers it a classic, so it counts.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Sat Apr 25, 2015 9:05 pm

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC
25. Kirby's Adventure - NES
26. Pillars of Eternity - PC
27. Bioshock 2: Minerva's Den - PC
28. Command & Conquer Generals: Zero Hour - PC
29. Robin Hood: Prince of Thieves - NES
30. Punch-Out!! - NES
31. Doom 3 - PC
32. The Even More Incredible Machine - PC

This is one of the first computer games I ever owned, though I originally owned it on my family's Macintosh LC II (feel that 4 MB of RAM with your 40 MB HDD). Of the three games we had on that Mac, Oregon Trail, TIM, and SimCity 2000, I think I liked this one the best. Oregon Trail I had beaten multiple times and I wasn't interested in trying to see if I could max my score or do a challenge run. SimCity 2000 is fun but too sandboxy; I wasn't of an age to be able to make a real attempt at beating any of the scenarios as I wasn't into diving into the mechanics. But TIM had real goals and was a nice brain teaser, with the freeform mode to satisfy that sandbox itch.

The Incredible Machine series is a series about building Rube Goldberg devices. Each puzzle starts off with a goal, some number of fixed pieces, and then a box of pieces you can place. What you can place is limited, so you need to use the tools that have been given to you to accomplish your goal. Sometimes this is fairly straightforward, but other times you need to get into some lateral thinking. In one of the last puzzles I did I needed to build a bridge using balloons that were lashed down (so they wouldn't float away) so the little man I needed to guide to the end could walk over them.

The Even More Incredible Machine is essentially an expanded version of the original The Incredible Machine. It has all the puzzles that the original had and a bunch more, so think of it like Ultimate Doom to Doom. The physics modeling is surprisingly extensive; the various balls have different bounce and weight properties and this varies based on the surface they're on, and the moving action of conveyer belts also works on the bottom, just in the reverse direction. This is useful for moving balloons around, but can also nudge flying objects. Another thing that the game models is gravity and air pressure. Gravity affects how fast things accelerate as they fall, and can be set on a scale between space and Saturn, with Earth in the middle. Setting it to space ends up causing some interesting effects; it doesn't go quite to zero, but it's near enough. Testing by having a ball and a balloon, the ball falls extremely slowly, but the balloon also rises extremely slowly (which makes sense when you think about it; without a strong gravitational force the displacement of the air by the balloon is not focused). Air pressure has a similar interesting effect. The scale there is space to water, with air in the middle. When you set pressure to water you'll see that most objects move slower, as the higher pressure increases the friction. But setting it to space means that balloons fall, as they are heavier than whatever they displace. I can't recall either of these sliders being used in puzzles; they show up on the screen so you can see if they were changed but if they were, only one or two puzzles did so. You have full access to them in free form mode and I know later games in the series make use of them.

The difficulty has a good ramp to it but it can be inconsistent at times. Some puzzles will have you really scratching your head until you reach that "a-ha!" moment. One thing that can trip you up is not every puzzle can be done iteratively; until you place a particular part in a particular spot things can seen counter production, but that new part you added alters a trajectory enough that things fall into place. Without realizing that part needs to be there you can be stuck trying to figure out why things aren't flowing the way they should.

Still, a very fun game, though it's more something you spend a few minutes here and there with, rather than shotgunning it all down. It has 160 puzzles (including the easy tutorial levels), which can keep you busy for a while. Later games increase the number of parts available, which can lead to some really interesting effects.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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