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Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 3:21 am
by Cronozilla
Quarter 1 2015
    • Assassin's Creed III - PC
        I actually wanted to play this since it came out. Of course I've heard for years how spectacularly bad it is. While I don't agree with the reasons most people don't like this game, I found plenty of my own to hold against it. The largest issue I faced was just bugs. There's too many glitches to count. Glitches that fundamentally change the way you can play an AC game. The design choices on top of that just make it an ultimately frustrating experience. Though, I did think the plot wasn't too bad.
    • Saint's Row: The Third *100%* - PC
        Up to 100% in-game. Don't have all the achievements, though. (Technically it's impossible to get them all since you can't upload a character anymore, which is highly annoying.)
    • Batman: Arkham Origins - PC
        It filled the Batman gap. But it is plagued with glitches. Interestingly enough, only the mechanics that didn't exist in Arkham City glitched, but they glitched consistently.
    • Assassin's Creed IV: Black Flag - PC
        I seriously expected more from this game. It basically just isn't broken like 3, that is it's claim to fame. The game feels ultimately shallow and I've just about hit my fatigue point with this series.
    • Ace Attorney Phoenix Wright: Trials and Tribulations - DS
        This was the same as Ace Attorney always is: fantastic. I usually have trouble summing my feelings on these games up, just because I play them over such a long stretch of time.
    • Kirby: Triple Deluxe - 3DS
        This felt like a return to form in a way. I enjoyed it much more than Return to Dream Land
    • Kirby: Squeak Squad - DS
        This wasn't bad, but it's easily the worst Kirby game I've played. It felt very by the numbers.
    • Kirby: Mass Attack - DS
        This was tons of fun. Something new and interesting for Kirby, I don't think I would have enjoyed this as much if I hadn't played Triple Deluxe before it, though. Kirby seems to have been over utilized as a "prototyping" franchise lately.
    • Middle-earth: Shadow of Mordor - PC
        The game itself was really good. There's issues here and there, but nothing majorly detrimental. The nemesis system did absolutely nothing for me, maybe it's because it's too simplistic and obvious in how it works. I was not a fan of how the game just spawns captains, in droves, in your vicinity. It quickly breaks any sort of sense that there's some targets out there in a vast land, they're always next to the other captain. Because a fortress needs five captains standing in adjacent rooms, right?
    • L.A. Noire - PC
        I came away very surprised by this game. It does a lot of really different things that I found interesting. While the maps used to store the facial animations are pretty blurry (obviously console focused), the behavior is still unmatched. I would love to see a not ran-into-the-ground developer utilize it with modern techniques. I even liked the story it was telling. The time period was a lot of fun to inhabit.
    • Mafia II - PC
        I wouldn't call this a stinker ... but I wouldn't call it good either. This game is taking itself way too seriously for the idiotic story it's telling.
    • Sleeping Dogs: Definitive Edition - PC
        This is the second time I've played through Sleeping Dogs. Sadly the game doesn't feel as poignant the second time through. It's still a great game, and the enhancements in this, unlike some other "Definitive" editions are extreme improvements. I think the lighting is still up to taste, though. Between the original PC release and this one, the lighting is just drastically different. The only change I sort of recoiled at is the vendors in the nightmarket have wares that are completely different and updated to the time ... even though the game still takes place in like 2011. On top of that, the dialog from vendors is the same as the original game. So it's just odd that in 2011 some Chinese guy was telling people to come to his booth for DVDs and CDs, only to have tablets and laptops sitting there for sale.
    • Gone Home - PC
        I think it can be debatable on whether this is a "game" or not. I would classify it as such since it's still interactive entertainment. The game's ability to tell a story is entirely reliant on the player's thoroughness of exploring the world. It's not the story I expected and at first I was a little annoyed that the developers used a bait and switch on me, but in retrospect, it's actually a very engaging story and an interesting view of a family. When I found certain things out, it was almost like the game was designed to give the experience of growing up without it explicitly telling you in any way.

        As a side note, I really liked that it was set in my state, and in a town that's only a couple miles from my house, no less. To top it off, I have a parent that works in the Oregon Forestry Department. So that was just kinda fun for me.

That's it for now. I guess I'll update again sometime in July or something.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 8:12 am
by BoneSnapDeez

Nice job finishing Kirby 64. I did find the camera to be troublesome during certain bosses, especially the "spike" one you mentioned. I also wasn't crazy about the shard collectathon, so I simply ignored it. This means I didn't achieve the true ending but life will go on. Other than that it's a brilliant game.

Did you get to see all the copy abilities? Swiss Army Kirby was my favorite.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 8:46 am
1. Gone Home (PC)
2. Mario Party 8 (Wii)

3. Street Fighter II: Special Champion Edition (Genesis)
4. River City Ransom (NES)
5. Persona 3 FES: The Answer (PS2)
6. Project X Zone (3DS)
7. Quake (PC)

8. Ultra Street Fighter IV (PC)

Noticed my arcade stick was a little dusty, so hopped back onto Ultra for an Arcade Mode run on hardest with Sakura. Needed that Legendary Schoolgirl title on PC too, I reckon.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 9:31 am
by BogusMeatFactory
dogman91 wrote:Super Mario 64.

Extremely satisfying. Super mixed feelings about it. I love how original it was for the time; you can tell Miyamoto and the team put their heart and soul into the game. The music from Koji Kondo is atmospheric, Mario-esque, and catchy without being childish/annoying like the more recent New Super Mario Bros. games. Top-notch, classic stuff.

Here's where I'll complain about the game:
I dislike how you get booted out of the level for every star you get and can't continue where you left off like in Banjo-Kazooie. The MOST annoying times however were when I got knocked off the screen from getting hit from something coming up out of nowhere or from misjudging a jump because of the camera. Really infuriating.

The worst offenders are the Tiny-Huge Island and Shifting Sands courses which have tons of slippery slopes that enemies can knock you into to slide to your death. Having no control input from the controller to save myself and watching Mario go through a chain of events of getting thrown about all over the place is painful to watch. The thing is I feel like I could have avoided those deaths (though not all) if the camera allowed to better judge where I was going and what was coming from off-screen.

There are levels where this is to a minimum (like the more open-ended "contained" levels) and I found those to be great. Oddly enough, though, I thought the last two courses of the game (the clock level and the rainbow level) to be really fun even though they're like big, narrow obstacle courses with endless pit deaths all around. Maybe my complaint only applies to levels with slippery surfaces(?)

Some parts are just bullshit, like having to catch the wind to get to a platform where you have to be in this invisible 'magic spot' in the air to do so with no indicator (in Tiny-Huge Island)... and even if you're there if the game doesn't feel like it you fall to your death anyway. Never mind all the coins you just collected and enemies you killed thus far...

I had fun with Super Mario 64 though 80% of the time and thought the experience overall was fantastic (even if might not seem like it above, lol). Lots of charm and personality with super fluid control and fun, varied challenges throughout. Aged very well, minus the camera. I guess I'm not too good at complimenting a game more than nit-picking at it, because I really did think it was great.

I totally understand the feeling about being nit-picking on a game that you actually enjoyed. Bad aspects of a game stand out far more prevalent than good aspects and it takes a lot of time to think about what works versus what doesn't.

I absolutely agree about the slippery slope issues. A lot of times you can't judge what will make Mario slide and if he slides on his stomach, controller him is almost impossible.

As for the camera, for the time, was the closest game to get it right. It still is aged and I feel like the camera issues even now still troublesome for modern games. At the time, though, it probably had the best camera out of any 3D game. Now though? .... yeah.

The only thing I kind of disagree with you on is the, "Spitting you out at the end of each star," complaint. I know why they did it and I find it to be novel, different and fun. The worlds themselves warp and change based on the star and give you reasons to explore the same areas more and more. I always enjoyed seeing how things changed as I progressed.

With dying though and being spit out...yeah, they could have just put you back at the beginning of the level to speed things up a bit.

I myself am working on a perfect run of Mario 64 and am almost there with the clock and rainbow levels left to do. I have every star up to that point. So close!

Love the write up man, keep it up!

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 9:44 am
by Key-Glyph
BoneSnapDeez wrote:I did find the camera to be troublesome during certain bosses, especially the "spike" one you mentioned. I also wasn't crazy about the shard collectathon, so I simply ignored it.
Yeah, I thought afterwards that I should have added the disclaimer "If you just play the game to beat it, it's super fun." It's only the backtracking for shards and the frustrating requirements thereof that detract from the experience.

You could easily peruse the two extra cutscenes on YouTube, if you haven't already. I think I watched the last one something like ten times in a row. It just hit all the right notes.

Apparently I missed only one ability -- Ice Skating! But my favorites to use were the Explosive Ninja Stars (I thought it was quite the touch that they fly invisibly, only appearing after they've embedded in something) and the Double-Bladed Laser Sword (Kirby's mad staff skills looked so awesome). My favorite one in general, however, was the Curling Stone. I laughed so hard at that.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 2:28 pm
by Sarge
MrPopo wrote:Dream version; I picked up my cart back in college and the Dream version was the one the local retro store had. Considering all the mechanics and the fight itself are all the same I don't see the need to spend money on the Tyson version. And yeah, it was my first time beating it. The real hump I had to get over was stopping myself from anticipating, rather than reacting, due to the RNG on when he throws his punches.

Yeah. That's hard to do, because he busts out the uppercuts so fast that it baits you into anticipating versus reacting. I'm glad I've beaten it now, because who knows how long my reaction time will hold out? I know that I'm not nearly as good at the game as some people, and it's a badge of honor to beat the game.

You're right, the mechanics of the fight are the same, although I still see some people swear up and down that Mr. Dream is easier. I've fought both, and they're the same, from what I can tell.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 2:45 pm
by prfsnl_gmr
Sarge wrote:You're right, the mechanics of the fight are the same, although I still see some people swear up and down that Mr. Dream is easier. I've fought both, and they're the same, from what I can tell.

I've fought both (but I've only beaten Mike Tyson). They're exactly the same. Those people are crazy.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 2:46 pm
by MrPopo
The only thing I could see is maybe if you feel like the wink is easier to see on one vs. the other.

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 2:50 pm
by prfsnl_gmr
I actually think that Super Punch Out!! is harder than Mike Tyson's Punch Out!! I also think that the "title defense" mode in Punch Out!! (Wii) is harder than either of them...Am I crazy?

Re: Games Beaten 2015

Posted: Wed Apr 22, 2015 2:55 pm
by MrPopo
Well, as a piece of anecdotal evidence, when I played Punch-Out!! on the NES a couple nights ago after I beat Bald Bull 2 (first time I'd ever done so) I defeated Flamenco on the first attempt, Sandman on the second, and Macho Man on the first attempt. Most of the attacks on the NES can be dodged, and then you can easily counter, so the game ends up being more about your reflexes. When you write down what Mike Tyson does the only move he has that you really need to be aware of to handle is the straight jabs he does at the start of the second round and a few times in the third round, as they have no wind-up. If you know they're coming you can dodge/block.

The other Punch-Out games seem to require more knowledge of the right way to avoid attacks and counter attack, whereas the NES you can just dodge almost everything and then counter to the face.