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hashiriya1
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Re: Games Beaten 2015

by hashiriya1 Wed Apr 08, 2015 1:21 am

January - March games beaten:

Grand Theft Auto V - PS4
Lost in the Rain - PS3
Remember Me - PS3
Red Dead Redemption - PS3
Shin Bokenjima - PC Engine
Super Mario 3D World (100%) - Wii U
Obocchamakun - PC Engine

Not much here. I'm in the process of moving so all of my consoles have been packed away.
No console gaming for a month or so. :(
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MrPopo
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Re: Games Beaten 2015

by MrPopo Wed Apr 08, 2015 1:44 am

1. Painkiller - PC
2. Front Mission 4 - PS2
3. Wasteland 2 - PC
4. Arcanum - PC
5. X-COM Terror from the Deep - PC
6. Military Madness - TurboGrafx-16
7. Unreal - PC
8. Shadowrun - SNES
9. Warcraft III - PC
10. Dungeon Keeper - PC
11. Final Fantasy X-2 HD - PS3
12. Descent - PC
13. Quake Mission Pack 2 - Dissolution of Eternity - PC
14. Quake 2 Mission Pack 2 - Ground Zero - PC
15. Sokobond - PC
16. Hybrid Heaven - N64
17. Sonic the Hedgehog - Genesis
18. Castlevania - NES
19. Super Castlevania IV - SNES
20. Castlevania III - NES
21. Castlevania II - NES
22. Castlevania Rondo of Blood - Turbo CD
23. Heretic: Shadow of the Serpent Riders - PC
24. Fractal - PC

I'm not sure how this game originally ended up in my Steam account, but I gave it a bit of a try and found it to be a fun, interesting puzzler. The basics is that there is a board made up of hexes, and that you can push new hexes onto the playing field. When a cluster of seven hexes forms (six ringing around a center hex) then it forms a bloom, which causes it to push everything around it and disappear (and I think it generates some temporary hexes that disappear if they don't match with anything to form a second bloom). Blooms can overlap, and so that gives you your basic multiscoring and chaining. Hexes come in multiple colors so obviously you need to match colors to make a bloom. You can only push hexes onto the board by moving existing hexes; when you click it attempts to radiate in all six directions by pushing any adjacent hexes and then placing a hex for each one moved. There are two modes; the first is a "get a high enough score in a certain number of moves" arcade mode and the second is a pure puzzle mode where you're given an initial board, a limited number of moves, and an end condition. The puzzle mode also includes things like spaces on the board that will act as a conveyor of hexes and then there's one specific puzzle where there's a lightning tile that is completely unexplained that can cause a super chain reaction across a bunch of like tiles when a bloom happens.

The actual puzzles start off easy and fun and get more diabolical, but they take a real turn for the nasty at the top end. And it's not the good kind of nasty where you have a vague idea of what your end state really needs to be; a lot of times I stumbled upon the solution by pure luck. Additionally, one of the final puzzles is bugged and unbeatable. The devs are aware of this and supposedly had a fix on another branch but it seems they've abandoned the game.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 08, 2015 10:04 am

1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
Image
A century prior to the events of the original Castlevania, the player controls an ancestor of Simon Belmont, one Christopher Belmont, whom goes on an adventure to whip Dracula on the posterior because he was double dog dared to do it.

Yeah so Konami's first attempt at a Castlevania game on the Game Boy wasn't great. Actually it's flat out terrible. While the graphics are competent given the early release on the fledgling hardware, and the OST is fairly good, everything else suffers in this offering.

First off the overall speed of this game is molasses slow, apparently to offset the ghosting issue of the Game Boy screen. You constantly feel like you're trying to move in slow motion, a big problem when trying to fight enemies that move faster than you. The biggest issue is this game has some seriously sadistic platforming areas that would be more at home in a Mega Man game than Castlevania. This wouldn't be so bad except the overly confined jumping physics are trash combined with way too tight landing boxes for edges. Not to mention unfair copious enemy placement designed to knock you off a ledge if you manage to land on it at all. One can only assume the platforming difficulty was made extremely high purposefully to artificially extend the time it takes to finish this very short game. Bosses on the other hand are very easy to defeat, a good thing considering the timer constantly ticking down on each stage. You don't even get secondary weapons to throw. It's just your whip and grit here and a whole lot of spikes to land on.

Overall I wouldn't recommend this game to anyone, not even Castlevania fans. Its small positives are greatly outweighed by huge negatives. With not a single innovation brought to bear for its series either. This is one "adventure" you can feel safe missing out on.
Last edited by Exhuminator on Wed Apr 08, 2015 3:39 pm, edited 2 times in total.
PLAY KING'S FIELD.
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Luke
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Re: Games Beaten 2015

by Luke Wed Apr 08, 2015 10:14 am

Exhuminator wrote:29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)


Call me a sucker for punishment, as I adore this game. Love the music, love the difficulty, and still love the idea of Castlevania on a handheld.
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Sarge
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Re: Games Beaten 2015

by Sarge Wed Apr 08, 2015 10:17 am

I ran into someone that actually defends Castlevania: The Adventure to this day. And now Luke makes two! Anyway, the sequel is far better. Definitely play that if you haven't yet. And the remake on WiiWare. That was great, too.

In a fit of pure masochism and guilt after picking up Donkey Kong Country: Tropical Freeze, I picked back up and beat Donkey Kong Country Returns 3D. And I didn't sweat all the optional stuff quite so much, and it got better. I still think there's a fair bit of cheapness, and I hate the blowing mechanic because it's pretty easy to roll if you're not careful, but it has to be better overall than the Wii control scheme. It's just that the Wii version is so much prettier, and runs at a better framerate. At some point in the future, I'm going to investigate the Classic Controller patch.

I should also mention I was playing on original mode. I didn't want to wimp out. It's not the hardest thing I've played, but it's not anything resembling easy towards the end. And my primary gripe about the game, the sense of momentum and physics, is still in full effect here. I much preferred the snappier feel of the original DKC games. I have the same gripe about the NSMB series. Mario has too much momentum compared to my ideal. I'd prefer SMB3 physics, as I feel World is too twitchy.

Anyway, it's done. Yay! Moving on to something else. Who knows what that will be?
Hardcore Retro Gaming - Talk about games ten years old or older. Now with a modern gaming section!
“History isn't just the story of bad people doing bad things. It's quite as much a story of people trying to do good things. But somehow, something goes wrong.” -- C.S. Lewis
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 08, 2015 10:18 am

Luke wrote:Call me a sucker for punishment, as I adore this game.

Alright then, if you insist. You like to take big meaty punishment into your hungry mouth and suck on it until you've had your fill. You sucker for punishment you. :D
Luke wrote:still love the idea of Castlevania on a handheld.

I do too. Just the good ones though.
PLAY KING'S FIELD.
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Luke
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Re: Games Beaten 2015

by Luke Wed Apr 08, 2015 10:28 am

Exhuminator wrote:
Luke wrote:still love the idea of Castlevania on a handheld.

I do too. Just the good ones though.


It's far from great, but I'd say it is still good for when it was released.

Giant rolling eyeballs. Those were impressive.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 08, 2015 10:36 am

Luke wrote:Giant rolling eyeballs. Those were impressive.

Especially when you fail to jump over one by a single pixel and it knocks you backwards over a ledge to your doom. So next time you whip the eyeball and it explodes destroying the bridge you are standing on and you fall to your death for the 100th time. Oh chortle, oh joy.

Maybe I would have felt different playing this in 1989 though.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Apr 08, 2015 3:37 pm

1. Devil's Attorney (Android | 2012 | strategy) (7/10)
2. Resident Evil 5 (360 | 2009 | action adventure) (8/10)
3. Sonic & All-Stars Racing Transformed (360 | 2010 | kart racer) (8/10)
4. Dragon Quest VIII (PS2 | 2005 | JRPG) (9/10)
5. Gears of War (360 | 2006 | cover shooter) (6/10)
6. Uncharted: Golden Abyss (Vita | 2012 | action adventure) (7/10)
7. Orcs & Elves (DS | 2007 | dungeon crawler) (7/10)
8. From The Abyss (DS | 2008 | action-RPG) (5/10)
9. Army of Two (360 | 2008 | cover shooter) (7/10)
10. Psychic World (Master System | 1991 | platformer) (4/10)
11. Endless Ocean: Blue World (Wii | 2010 | adventure / simulation) (9/10)
12. Journey to Silius (NES | 1990 | platformer) (6/10)
13. Sword Master (NES | 1992 | platformer) (3/10)
14. Project: Snowblind (PC | 2005 | FPS) (7/10)
15. Yakyuuken Part II - Gal's Dungeon (Famicom | 1989 | maze / puzzle) (5/10)
16. Bishoujo Sexy Derby (Famicom | 1988 | horse racing) (2/10)
17. SiN Episodes: Emergence (PC | 2006 | FPS) (5/10)
18. Seirei Gari (AKA Ghost Hunter) (NES | 1989 | puzzle / adventure) (4/10)
19. The Guardian Legend (NES | 1989 | action-RPG / shmup) (9/10)
20. Prey (PC | 2006 | FPS) (7/10)
21. Ys IV: Mask of the Sun (SFC | 1993 | action-RPG) (4/10)
22. Star Wars Rogue Squadron II: Rogue Leader (GameCube | 2001 | combat flight sim) (3/10)
23. Ys V: Lost Kefin, Kingdom of Sand (SFC | 1995 | action-RPG) (7/10)
24. Bonk's Adventure (TurboGrafx-16 | 1990 | platformer) (6/10)
25. Lost Kingdoms (GameCube | 2002 | CCG-action-RPG) (8/10)
26. Bonk's Revenge (TurboGrafx-16 | 1991 | platformer) (6/10)
27. Blazing Lazers (TurboGrafx-16 | 1989 | shmup) (7/10)
28. Heatseeker (PS2 | 2007 | arcade flight combat) (7/10)
29. Castlevania: The Adventure (Game Boy | 1989 | platformer) (3/10)
30. Castlevania II: Belmont's Revenge (Game Boy | 1991 | platformer) (7/10)
Image
Castlevania II: Belmont's Revenge feels like an apology from Konami for how bad the first Game Boy Castlevania game was. Many of Castlevania: The Adventure's problems were fixed here.

For one thing this game actually moves at a reasonable pace, and controls are far less sluggish. The player does not lose their power-ups simply because they get hit. Platforming has been made not only more forgiving, but much more creative as well. Graphics have improved and look quite nice, while the OST is consistently above average. A small measure of innovation for the series was introduced with the player able to pick which levels to tackle in what order, reminiscent of Mega Man. Secondary weapons are available now (although only the axe and holy water). Unlike the first Game Boy game, Belmont's Revenge feels like it actually wants the player to have fun playing it. With unlimited continues most of this game is a breeze to get through as well.

However the last two bosses represent a massive difficulty spike. Dracula especially is ridiculously difficult to defeat thanks to his over powered screen filling attack. Taking him down requires a serious commitment to pattern memorization on behalf of the player. Because of this, one may find what was once a fun game actually becomes a bitter experience in the end. (The unlimited continues help here a lot.) Still all things considered, the majority of Belmont's Revenge is a pleasant challenge to endure. Especially in regards to the strong gothic atmosphere present here to explore. I recommend this Castlevania to fans of the series who just can't get enough of "killing" the same undead dude over and over.
PLAY KING'S FIELD.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Wed Apr 08, 2015 7:22 pm

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)
45. Mickey's Blast Into the Past (Pico)

Well this is certainly the worst Pico game I own (NOTE: I have two of them).

The time travel theme is intriguing but underutilized. Controls are awkward and some screens feature these bizarre artificial boundaries, as opposed to allowing unfettered stylus movement. Most of the minigames are dull. Several involve nothing but scribbling on a slate until an image is uncovered. Wow. Others are obtuse and confusing, like the Wright Brothers plane construction. At least I think it's a plane. It looks like two popsicle sticks with yarn attached. Lastly, the "d-pad" and action button go totally unused which is a bummer.

My daughter didn't even like this. She kept asking for the "cat game" instead.

Come on Pico. You can do better than this.
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