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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Wed Apr 01, 2015 6:08 pm

The RS3 translation is seriously like 98% done. You will be fine.

From ROMhacking.net:
Go with this patch, of course, since it’s mostly finished. While the script could admittedly use some work, and there’s some odd-looking spacing problems (due to the fact that every single tile is two 8×16 characters smooshed onto one 16×16 tile), really, does it matter ithat/i much? No it does not. The translation’s not entirely complete though, and I doubt the little problems that keep it from 100% will ever be fixed up. But like I said, they’re just small details. You’ll live.

And it's a damn fine game.
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dsheinem
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Re: Games Beaten 2015

by dsheinem Wed Apr 01, 2015 6:14 pm

My god, no updates in two weeks! Been mostly playing FF Type-0, hope to have that finished soon...

Games Beaten 2015

Theatrhythm Final Fantasy: Curtain Call - 3DS
A Bird Story - PC
Quake - PC
Call of Duty: Advanced Warfare - PS4
Quake: Scourge of Armagon - PC
Quake: Dissolution of Eternity - PC
Mario vs. Donkey Kong 2: March of the Minis - NDS
Painkiller - PC
Gungrave: Overdose - PS2
Adventure -Atari 2600 (PS2)
Auto Racing - Intellivision (PS2) [1979]
Boxing - Atari 2600 (PS2) [1980]
The Count - TI99/4A (emulated) [1981]
Dragonstomper - Atari 2600/Starpath Supercharger (emulated) [1982]
Enduro - Atari 2600 (PS2) [1983]
Diablo III - PS4
Front Line - Atari 2600 (emulated) [1984]
Gertie Goose - The Lost Eggs - C64 (emulated) [1985]
Ocean Commander - Wii
Mortal Kombat: Deadly Alliance - PS2
Diablo III: Reaper of Souls - PS4
Mortal Kombat: Deception - PS2
The Order: 1886 - PS4
The Uncle Who Works for Nintendo - PC
Grab Them By The Eyes - PC
Growl - PS2/Arcade
Hydlide - NES [1986]
Ikari Warriors - NES [1987]
Jonah Barrington's Squash - C64 (emulated) [1988]
Steel Diver - 3DS
Super Mario 3D World - - Wii U
Quake II - PC
Hotline Miami 2: Wrong Number - PS4
Kung Fu Louie vs. The Martial Art Posse - PC [1989]
Loom - PC [1990]
Metroid II: Return of Samus - GB [1991]
Ninja Commando - - Arcade (MAME) [1992] *new*
Tennis in the Face - Vita *new*


Total: 38


Previously: 2014 | The First 400 Games

Both of these are pretty straightforward and you'd be able to figure out much of what you need to know about each of them in less than a minute of game play. Both of them were fun and are potentially worth your time...
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MrPopo
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Re: Games Beaten 2015

by MrPopo Wed Apr 01, 2015 7:12 pm

BoneSnapDeez wrote:The RS3 translation is seriously like 98% done. You will be fine.

From ROMhacking.net:
Go with this patch, of course, since it’s mostly finished. While the script could admittedly use some work, and there’s some odd-looking spacing problems (due to the fact that every single tile is two 8×16 characters smooshed onto one 16×16 tile), really, does it matter ithat/i much? No it does not. The translation’s not entirely complete though, and I doubt the little problems that keep it from 100% will ever be fixed up. But like I said, they’re just small details. You’ll live.

And it's a damn fine game.

I would say the biggest thing is the patch needs an editing pass. I never noticed any Japanese that was still left in, or things of that nature. In terms of how it stacks up against the other games of the era, the overall game story is weak because it is a nonlinear adventure. You travel the world and uncover bits and pieces of the overall story as you do the available dungeons and quests. More events unlock the further you get in the game, where that is defined generally in terms of your HP range. The game doesn't have traditional leveling; instead like FF2 and most of the other SaGa games your stats go up as you exercise them, though it appears that they've figured out the algorithms enough that it didn't seem like you could really abuse them. The most interesting thing it does is that you can have up to six people in the party but you only can have five in battle at one time. If you decide to have the character you pick at the start to be the one to sit out then you get a special battle mode where you can either pick a general tactic or give explicit orders. Based on your formation and skills your party members have learned they can also do special attacks, a few of which are pretty amazing. The game also has a large cast who tend to specialize at different things (magic, particular weapons), so you can morph your party over time as you see fit. It also has some AMAZING music.
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Games Beaten: 2015 2016 2017 2018
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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dsheinem
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Re: Games Beaten 2015

by dsheinem Thu Apr 02, 2015 7:09 am

If I lock my carts together and play "Sonic 3 and Knuckles" is there anything that would be excised from either game? Could I reasonably count it as two games (S3 and S&K) in my list?
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Thu Apr 02, 2015 10:59 am

dsheinem wrote:If I lock my carts together and play "Sonic 3 and Knuckles" is there anything that would be excised from either game? Could I reasonably count it as two games (S3 and S&K) in my list?
I know the games were originally developed to be one title and all, and it's true that I've played them less as stand-alones than in combination, but I do consider them separate titles. I think of the combined play as more of a "mode" for enjoying both games than a completely unique experience.

That said, the final boss from Sonic 3 is dropped when it's connected to Sonic & Knuckles, which might make you feel as though you haven't truly "beaten" the game. A few of the tunes from Sonic & Knuckles override the ones in Sonic 3 as well (Knuckles' theme, and I believe the miniboss theme), but that's just a detail.

You do lose content by not taking advantage of the Lock-On Technology™©®, though, since Knuckles isn't a playable character in S3 unless the game is connected with S&K, Tails isn't playable in S&K without S3 attached (I think), S&K doesn't have a save feature on its own, and there's also some chaos emerald stuff that might get changed up if the two games aren't linked. The ending you get is dependent on the number of emeralds you've collected, so it's an important factor.

If you're really concerned, you could beat S3 solo, then connect it to S&K and start playing them together from there. S&K will recognize the save files in S3 and let you continue on from where you left off.

Looks like this Sonic Wiki has a decent list of the changes if you scroll down a bit.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Thu Apr 02, 2015 11:02 am

dsheinem wrote:If I lock my carts together and play "Sonic 3 and Knuckles" is there anything that would be excised from either game? Could I reasonably count it as two games (S3 and S&K) in my list?

Only if you let noise consider Elevator Action beat.
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Games Beaten: 2015 2016 2017 2018
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Sarge
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Re: Games Beaten 2015

by Sarge Thu Apr 02, 2015 11:56 am

Finished Link's Awakening last night by staying up far later than I should have. Still a masterful game, but the item swapping really started to wear on me, especially on the 3DS where the Start button is further down the console. Let me map it to the X button! Please! I mean, you've already got Select on the Y button!

Anyway, if you haven't played this particular Zelda, you're missing out. It's a deft mix of both A Link to the Past and the original game's structure, and is far better than one should have ever expected from such an underpowered device. I still think it's probably the best 2D Zelda game, although it's so close to LttP that I don't quibble with those that put that game first.

I should also mention that I ripped through the final dungeons far quicker than I expected, and I also went through the Color Dungeon, which is actually kinda short. The reward for that is Red or Blue Clothes, which increase attack or defense, just like the Piece of Power or Guardian Acorns. It's probably game-breaking, but whatevs. I'm also frustrated that I died a singular time early on, because my save file will forever be blighted by that '001'. I'm not losing sleep over it, though, I went through the game many times in the past without dying, and would even try to no-hit run the final boss.
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Sarge
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Re: Games Beaten 2015

by Sarge Thu Apr 02, 2015 12:21 pm

Updating my list of beaten games, starting to get out of hand...

January:
1) Rollergames
2) Bayou Billy
3) Whomp 'Em
4) Love+ (repeat, B-)
5) Love+ (repeat, B)
6) Zen: Intergalactic Ninja
7) Battletoads & Double Dragon
8 ) Battletoads (repeat, first time with Game Genie, this time using save states, nowhere near legit win... but it was "beaten")
9) Battletoads (repeat, legit, no Game Genie, no continues, no save states!)
10) Rockin' Kats
11) The Little Mermaid
12) Tiny Toons Adventures
13) Tiny Toons Adventures 2
14) Code Name: Viper
15) Bayou Billy (completely legit!)
16) King of Dragons (on Capcom Classics Collection Reloaded)
17) Ninja Gaiden III: The Ancient Ship of Doom
18) Ninja Gaiden II: The Dark Sword of Chaos
19) Ninja Ryuukenden III
20) Treasure of the Rudras
21) TMNT: Tournament Fighters (SNES) (repeat)
21) Ninja Gaiden III (SNES)
22) Ninja Gaiden (SNES)
23) Wrath of the Black Manta
24) TMNT (NES) (save states)
25) TMNT (NES) (legit)
26) Mighty Morphin Power Rangers (SNES)

February:
27) Robin Hood: Prince of Thieves (repeat)
28) The Krion Conquest
29) Jackie Chan's Action Kung-Fu
30) Yume Penguin Monogatari
31) Street Fighter 2010 (save states / rewind)
32) Street Fighter 2010 (repeat, legit run)
33) Conquest of the Crystal Palace
34) Aladdin
35) Trojan (save states)
36) Trojan (legit run)
37) The Last Remnant
38) Remember Me
39) Bloodrayne Betrayal
40) Rex Rocket

March:
41) Fester's Quest (non-legit)
42) Fester's Quest (legit)
43) Justice League Task Force
44) Monument Valley: The Forgotten Shores
45) Gunman Clive 2
46) Freedom Planet (Lilac, 84 lives lost)
47) Freedom Planet (Carol, 43 lives lost)
48) Link's Awakening DX
Last edited by Sarge on Sun Aug 02, 2015 9:15 pm, edited 2 times in total.
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MrPopo
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Re: Games Beaten 2015

by MrPopo Thu Apr 02, 2015 12:34 pm

Did you ever use the rocket launcher?
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Games Beaten: 2015 2016 2017 2018
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Thu Apr 02, 2015 1:17 pm

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)
34. Kirby Super Star (SNES)
35. Hoshi no Kirby 64 (Nintendo 64)
36. Kirby: Triple Deluxe (3DS)
37. Dig Dug (Wii - Namco Museum Megamix)
38. Phoenix (Xbox - Taito Legends)
39. Phoenix (Atari 2600)
40. Pleiads (Xbox - Tecmo Classic Arcade)
41. Kangaroo (Atari 2600)
42. Final Fantasy Adventure (Game Boy)
43. Gorf (Atari 2600)
44. Richard Scarry's Huckle and Lowly's Busiest Day Ever (Pico)


Gorf
Gorf is a great game, but this is a questionable port. The biggest issue has to do with the shooting mechanics.

Due to hardware limitations it's not unusual for many of these old games to "allow" only one of the player's bullets on the screen at a time. Gorf 2600 takes it a step further; once a bullet has been fired you can shoot another one but it causes the previously fired one to disappear.

This takes some getting used to and it really skews the game's difficulty in the wrong direction. For instance, the first level is now the most difficult as meticulous timing and aiming is required to complete it without dying.

On the flipside, due to some other programming alterations - such as enemies, projectiles, and shields being removed - the final two levels are shockingly easy.

If the 2600 is your only second gen console this is still a worthy game. Otherwise, I recommend checking out another console or computer port. I still can't get over the fact that the arcade original hasn't been included on any Midway compilations.


Richard Scarry's Huckle and Lowly's Busiest Day Ever
The flower shop is on fire. A pig is lost and needs directions to Main Street. The bakers are baking pies and cupcakes. Park benches and wastebaskets require painting. A hide and seek game commences near the sandbox. There are pictures to be drawn and fun to be had.

This was a busy day indeed. Perhaps the busiest day ever.
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