Games Beaten 2015
Re: Games Beaten 2015
A Wolf Among Us (01/03/15)
Pac-Man Championship Edition DX+ (All courses S ranked on 01/08/15)
Distance (beta 3315, 01/11/15)
Shantae: Risky's Revenge- Director's Cut (01/16/15)
Sega Bass Fishing (01/17/15)
Fairy Bloom Freesia (01/17/15)
BasketBelle (01/18/15)
Tiny & Big: in Grandpa's Leftovers (01/20/15)
Sideway: New York (01/22/15)
This almost made it into the "games not beaten" thread for numerous glitches and crashes to desktop. I started this game a few years back, shelved it, then only recently got back into it. When it's working, it is a fun game. You are a graffiti artist who has magically been transported onto the walls of buildings with your graffiti. This allows the levels to twist and turn around the building walls that you play on. It's a cool effect and there are a lot of well designed levels that involve Donky Kong Country-esque cannonball shots, grappling hooks, and disappearing platforms. Unfortunately, the play controls lose their flow as they get stuck a lot in excessive animations and you have to anticipate that stickiness for the gameplay. You have to know which moves will require you to wait a few ticks before you can move again. Also, if you double jump too soon or too late, you don't get quite the same extra height, or if you float and stop, you can't begin a float again. It all just makes the game feel like it's killing your smooth groove. There was also some glitch that made it so my character would just get stuck in a ducking position for 2-3 seconds for no apparent reason. These glitchy controls could screw up what was otherwise good gameplay with excellent level design. The final boss had so many glitchy control malfunctions that I almost rage quit the game. I was actually lucky to even get to the final boss because there is a glitch that many people have reported in the Steam forums that is on the final level where the game simply crashes near the end. Your saves only save at the start of the level, not at the checkpoints, so this means playing a substantial chunk of the game over and over until the glitch doesn't happen. Third time was a charm for me, which is how I stayed so persistent on the final boss. I didn't want to have to do that again.
The graphics are pretty good with the graffiti aesthetic, though there certainly could have been more done with this topic. Every graffiti tag looked like it was done by the same artist. There is also lots of repetition of artwork assets, so the game all kind of looks the same throughout every level and it starts to feel a little monotonous. The music is fantastic and produced by hip hop artist Mr. Lif, which gives the game a real sense of authenticity. Unfortunately, the soundtrack is also pretty short, so you get kind of tired of hearing the same songs on repeat before you finish the game. I think with a bigger budget this title could have been a lot better because they would have been able to have more art assets and music.
Final Verdict: The game is about a 6 out of 10. There's not enough variety in artwork or music, and it's ultimately limited by glitchy gameplay and unfixed game crashing bugs. Nevertheless, some brilliant level design and a unique concept make it worth a play.
Pac-Man Championship Edition DX+ (All courses S ranked on 01/08/15)
Distance (beta 3315, 01/11/15)
Shantae: Risky's Revenge- Director's Cut (01/16/15)
Sega Bass Fishing (01/17/15)
Fairy Bloom Freesia (01/17/15)
BasketBelle (01/18/15)
Tiny & Big: in Grandpa's Leftovers (01/20/15)
Sideway: New York (01/22/15)
This almost made it into the "games not beaten" thread for numerous glitches and crashes to desktop. I started this game a few years back, shelved it, then only recently got back into it. When it's working, it is a fun game. You are a graffiti artist who has magically been transported onto the walls of buildings with your graffiti. This allows the levels to twist and turn around the building walls that you play on. It's a cool effect and there are a lot of well designed levels that involve Donky Kong Country-esque cannonball shots, grappling hooks, and disappearing platforms. Unfortunately, the play controls lose their flow as they get stuck a lot in excessive animations and you have to anticipate that stickiness for the gameplay. You have to know which moves will require you to wait a few ticks before you can move again. Also, if you double jump too soon or too late, you don't get quite the same extra height, or if you float and stop, you can't begin a float again. It all just makes the game feel like it's killing your smooth groove. There was also some glitch that made it so my character would just get stuck in a ducking position for 2-3 seconds for no apparent reason. These glitchy controls could screw up what was otherwise good gameplay with excellent level design. The final boss had so many glitchy control malfunctions that I almost rage quit the game. I was actually lucky to even get to the final boss because there is a glitch that many people have reported in the Steam forums that is on the final level where the game simply crashes near the end. Your saves only save at the start of the level, not at the checkpoints, so this means playing a substantial chunk of the game over and over until the glitch doesn't happen. Third time was a charm for me, which is how I stayed so persistent on the final boss. I didn't want to have to do that again.
The graphics are pretty good with the graffiti aesthetic, though there certainly could have been more done with this topic. Every graffiti tag looked like it was done by the same artist. There is also lots of repetition of artwork assets, so the game all kind of looks the same throughout every level and it starts to feel a little monotonous. The music is fantastic and produced by hip hop artist Mr. Lif, which gives the game a real sense of authenticity. Unfortunately, the soundtrack is also pretty short, so you get kind of tired of hearing the same songs on repeat before you finish the game. I think with a bigger budget this title could have been a lot better because they would have been able to have more art assets and music.
Final Verdict: The game is about a 6 out of 10. There's not enough variety in artwork or music, and it's ultimately limited by glitchy gameplay and unfixed game crashing bugs. Nevertheless, some brilliant level design and a unique concept make it worth a play.
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Re: Games Beaten 2015
Oh man, I love NES Rygar. I haven't played it in decades, but I was thinking I might make a return soon. I love bouncing on those rolly-polly bad guys.
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
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Re: Games Beaten 2015
Ha, yes I neglected to mention that part. I think almost anyone that's beaten this game on the original NES had to leave it running on pause at some point. It's quite a lot to bite off in one game session. That's actually part of the reason I emulate more than I play on my physical system(s) at this point. The ability to set my own savestate based 'check points' means that my gaming can still jive with my time constraints.BoneSnapDeez wrote:I still need to finish Rygar. Thankfully with a Retron 5 I don't have to do it all in one sitting.
Totally! We ran Rygar (arcade) as a high score game of the month a while back on the GameEx forums. It's also great fun, but a very different game, and probably even more intense than the NES version. In this capacity it's a bit like the difference between the NES and arcade versions of Strider.BoneSnapDeez wrote:Have you played the original arcade Rygar? It's a completely different game!
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Re: Games Beaten 2015
nullPointer wrote:At any rate, if you've got an appetite for a lesser known action platformer on the NES you could do a lot worse that Rygar.
The first time I played NES Rygar, I had borrowed it from someone and I was grounded. I think my father was on a business trip and my mother was out running errands all Saturday. I spent many hours working my way through it, pausing to jump up every time I heard a car go by to check if my mother had returned home and I needed to shut things down. I did manage to finish it, and it was a lot of fun despite the many delays and terror of car noises. Been a while since I went through it again on other plays, but yeah, fun game and that setting sun.
nullPointer wrote: I do plan on playing through Rygar: The Legendary Adventure on the PS2 later this year though, so maybe that wish will be fulfilled.
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Re: Games Beaten 2015
Hobie-wan wrote:
Ugh. Yeah, that doesn't sound promising. This could very well wind up being one of my early contenders for Games Not Beaten in 2015. I'll see how it goes, but I'm definitely approaching with some degree of trepidation now.
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Re: Games Beaten 2015
nullPointer wrote:Ugh. Yeah, that doesn't sound promising. This could very well wind up being one of my early contenders for Games Not Beaten in 2015. I'll see how it goes, but I'm definitely approaching with some degree of trepidation now.
As I said, it might just be me sucking at arena fighters, but I just got totally frustrated. The game is cheap to get though, I got pretty much nothing when I sold my copy. Hopefully you have more luck when you get to it.
I've never met a pun I didn't like. - Stark
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Re: Games Beaten 2015
1. Grandia (PlayStation)
Re: Games Beaten 2015
1. The Last of Us - PS3 - January 16
2. Lollipop Chainsaw - PS3 - January 19
3. Dragon's Crown - PS3 - January 23
This one surprised me. I figured I'd walk through it in one night since it's a brawler.
Quickly found out how deep it actually is and enjoyed a bunch. I haven't heard many praises for this one, but I'd highly recommend it.
2. Lollipop Chainsaw - PS3 - January 19
3. Dragon's Crown - PS3 - January 23
This one surprised me. I figured I'd walk through it in one night since it's a brawler.
Quickly found out how deep it actually is and enjoyed a bunch. I haven't heard many praises for this one, but I'd highly recommend it.
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May you find your worth
in the waking world."
May you find your worth
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Re: Games Beaten 2015
The first two of the year. Grandia has taken up all my time and I still haven't beaten it so, bare with me!
1. Jazzpunk (PC)
2. Grand Theft Auto: Vice City (PS2)
Jazzpunk - What can be said of this abstract homage to the days of old? As a cyberspy, you explore a virtual reality world in search of secrets. As you explore the world around you, you are attacked with a barrage of jokes, pop culture references and little nods to the world of yore. This is a first person adventure game that is more interactive joke than anything. The story itself is simple: steal information, go on vacation, draw the ire of a nemesis, defeat nemesis. How you go about doing that is a wild and entertaining ride that goes far beyond the realms of reason.
At one point you could be spraying pigeon pheromones on people to have them carried away by an army of flying fowl. At another point, you could be playing the classic First Person Shooter/Marriage Simulator, "Wedding Quake." The entertainment value is high, even for a 3 hour long game. Yes, it is short and there is little replay value. I almost 100% the achievements in my first run through, only missing two achievements, which I could easily backtrack and complete in a matter of minutes. What makes the game interesting is all the little secrets and easter eggs and jokes. Can a game be successful if it really is a series of easter eggs that pour down on you with every button click? Yes. I got the game for incredibly cheap and loved every second of it. They reference things like the Virtual Boy, the 3DO, Zelda and more. Definitely a blast on the first play through, but I don't know if there really is any replay value to the game.
Grand Theft Auto: Vice City - With the upcoming Grand Theft Auto V rearing its menacing gaze on the PC, I felt compelled to do something I have never done... beat a Grand Theft Auto game. I own all of them except IV and V (yes I have the PS1 games), but have never been able to complete them. I always tend to get to a particular mission and get lost on the right way to approach it, leaving myself defeated. Now, I can no longer say that I was defeated. I tackled Vice City with aplomb, devouring its rich and vibrant innards with rancor, shoving its poor shooting mechanics down my gullet with ease. It is so weird to really see the changes between the 3rd and Vice City. You can purchase property, there are new weapon mechanics, you can rob stores and much much more.
I was happy to complete it and for all its shortcomings, I still enjoyed myself. Nothing was more fulfilling than firing the final shot to end the game and to see those credits roll. Even though the characters were still not fleshed out, the storytelling disjointed and unrelated, there was still a level of charm there. I wish there was a more cohesive story. I would not mind there being a complete remake of these games though, with better mechanics, activities and storytelling. Would be nice to see.
1. Jazzpunk (PC)
2. Grand Theft Auto: Vice City (PS2)
Jazzpunk - What can be said of this abstract homage to the days of old? As a cyberspy, you explore a virtual reality world in search of secrets. As you explore the world around you, you are attacked with a barrage of jokes, pop culture references and little nods to the world of yore. This is a first person adventure game that is more interactive joke than anything. The story itself is simple: steal information, go on vacation, draw the ire of a nemesis, defeat nemesis. How you go about doing that is a wild and entertaining ride that goes far beyond the realms of reason.
At one point you could be spraying pigeon pheromones on people to have them carried away by an army of flying fowl. At another point, you could be playing the classic First Person Shooter/Marriage Simulator, "Wedding Quake." The entertainment value is high, even for a 3 hour long game. Yes, it is short and there is little replay value. I almost 100% the achievements in my first run through, only missing two achievements, which I could easily backtrack and complete in a matter of minutes. What makes the game interesting is all the little secrets and easter eggs and jokes. Can a game be successful if it really is a series of easter eggs that pour down on you with every button click? Yes. I got the game for incredibly cheap and loved every second of it. They reference things like the Virtual Boy, the 3DO, Zelda and more. Definitely a blast on the first play through, but I don't know if there really is any replay value to the game.
Grand Theft Auto: Vice City - With the upcoming Grand Theft Auto V rearing its menacing gaze on the PC, I felt compelled to do something I have never done... beat a Grand Theft Auto game. I own all of them except IV and V (yes I have the PS1 games), but have never been able to complete them. I always tend to get to a particular mission and get lost on the right way to approach it, leaving myself defeated. Now, I can no longer say that I was defeated. I tackled Vice City with aplomb, devouring its rich and vibrant innards with rancor, shoving its poor shooting mechanics down my gullet with ease. It is so weird to really see the changes between the 3rd and Vice City. You can purchase property, there are new weapon mechanics, you can rob stores and much much more.
I was happy to complete it and for all its shortcomings, I still enjoyed myself. Nothing was more fulfilling than firing the final shot to end the game and to see those credits roll. Even though the characters were still not fleshed out, the storytelling disjointed and unrelated, there was still a level of charm there. I wish there was a more cohesive story. I would not mind there being a complete remake of these games though, with better mechanics, activities and storytelling. Would be nice to see.
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Re: Games Beaten 2015
BMF: I had been thinking of doing the same; playing another GTA to pump myself up for V since it got delayed to March. Though I was considering doing the pre-order and playing whichever one you get free w/ it (I think it's San Andreas if I recall). I have played Vice City. And I've played both PSP games. Like you, I've never actually beat one though. I'm not sure I even have any intention of beating V, as I'm far more pumped about just exploring that game than actually playing the story.