Games Beaten 2015

Anything that is gaming related that doesn't fit well anywhere else
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laurenhiya21
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Re: Games Beaten 2015

Post by laurenhiya21 »

1/10: Superbrothers: Sword & Sorcery EP (Steam)
1/10: Rusty's Real Deal Baseball: Bat & Switch (3DS DL)
1/11: Time Fcuk (Steam)
1/11: Coil (Steam)
1/17: Portal 2 (Steam)
1/31: Tales of Xillia (PS3) (re-beat 3/31)
2/12: Tokyo Jungle (PSN)
2/22: LoZ: Four Swords Anniversary Edition (3DS DL)
4/25: Stanley Parable (Steam)
4/28: BattleBlock Theatre (Steam)
5/3: Fragile Dreams: Farewell Ruins of the Moon (Wii)
5/9: Excite Truck (Wii)
5/14: Elebits (Wii)
5/26: Trauma Center: Under the Knife 2 (DS)
6/9: Klonoa: Door to Phantomile (PSN)
6/11: Tappingo (3DS DL)
6/15: Galaga Legions DX (PSN)
6/22: Eversion (Steam)
6/25: Hatoful Boyfriend (GOG)
6/30: Silent Hill (PS1)
7/1: SteamWorld Dig (Steam)
7/12: Cook, Serve, Delicious! (Steam)
7/13: Higurashi no Naku Koro Ni - Ch.1 Onikakushi (Steam)
7/14: Retro/Grade (Steam)
8/12: Onechanbara Z2: Chaos (PS4)
8/15: Brothers: A Tale of Two Sons (Steam)
8/25: Ziggurat (Steam)
9/11: Danganronpa: Trigger Happy Havoc (Vita)
9/25: Prince of Persia: The Forgotten Sands (Steam)
9/27: Freedom Planet (GOG)
9/27: Giana Sisters: Twisted Dreams - Rise of the Owlverlord (GOG)
10/15: Mad Maestro! (PS2)
10/16: Uncharted 2: Among Thieves (PS3)

Total: 34 games

Ah I really need to remember to update more often :|

Freedom Planet
Hm, I'm honestly not sure if I liked this game or not... It was definitely pretty to look at, the music was nice, and playing it wasn't awful but it's hard for me to say if I had fun with it or not. Sorry if I'm not making much sense, but I think maybe I enjoyed running around in the stage and killing the enemies but a few of the bosses and puzzles were quite frustrating. Maybe those things wrecked my enjoyment of the whole a bit? Not sure.

What I can be sure of though is that the story is a pain to sit through so thank god that you can skip it with no problems.

Rise of the Owlverlord
A short expansion of Giana Sisters: Twisted Dreams... if you liked the main game, I'm pretty sure you would like this as well since it's just a few new levels. I think it might be easier than the main game but I'm not sure, since I already knew how to control the characters with no difficulties. If you want a challenge, I'm sure you can still get that here but I'm a wimp and played on the easiest setting :P

Mad Maestro!
I really like music/rhythm games, I so I always like trying out one that I haven't played before, and this didn't disappoint! It did take quite a while to get used to though...

As this ball moves around a diamond, at each point you need to hit a button. The colour of the point (red, green, or blue) will determine how hard you need to press a button (hard, medium, or soft). It doesn't matter whether you hit X, O, square, or triangle though; just the pressure (well sometimes you also need to use the d-pad though). Now that's fine and dandy but I'm not used to pressing on the buttons like that... normally I just press the buttons willy-nilly. So I think it took a while for me to wrap my head around that. Plus the game is a bit harsh and only counts a "Good" hit if you don't mess up on any of the 4 points in a go around. So if you only mess up on one of the four points it's automatically a "Bad".

I still had a lot of fun with it though! Just a lot more stumbling around was required than necessary for me haha. I don't think I would recommend it to someone who isn't good with keeping a beat and/or doesn't like classical music though.

Uncharted 2
I haven't played the first Uncharted so I can't really compare it to that, but I have played The Last of Us and the two are surprisingly similar! Mostly cover-based pew pew, some sneaky bits (thankfully there are fewer in Uncharted), the cutscenes have the same sort of feel, both look super pretty, both have only appear to load at the very beginning... There are probably more but I don't feel like rambling too much on that. I was just really surprised on how similar they were since I don't recall hearing about them being at all similar.

Either way I thankfully enjoyed Uncharted 2 quite a bit. I am still rotten at shooting things that move, but I did sort of get the hang of it eventually so it wasn't too frustrating. Plus I really liked most of the main characters. Only bigish problem I had with it was that it did freeze up on me once... I did manage to get past there after a restart though so it wasn't a huge deal. Not sure if I'll play the others or not, but I'm definitely more interested in them now than I was before playing Uncharted 2 :)
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Gamerforlife
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Re: Games Beaten 2015

Post by Gamerforlife »

I didn't say much about Dragon Quest Heroes in my last post. Here is one of the few times I feel a review accurately sums up my thoughts so I'll post it.

http://www.thejimquisition.com/2015/10/ ... ow-review/

Possibly the best, or at least in the top 5, warriors game I've played. Certainly the most unique, the most polished (in game instructions with pictures and actual in game trophy rewards), and also has the best bosses of any warriors game...by far. I think I'd actually rate this higher than Hyrule Warriors. I think pairing up warriors style games with long running gaming franchises actually brings the best out of these games. It forces the devs to be much more creative with the warriors formula
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
MrPopo
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Re: Games Beaten 2015

Post by MrPopo »

First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES

This was the last of the NES Mega Man games I had to beat, due to way I've played through the series. As a kid I owned 2 & 4, never beat either. I borrowed 6 from a friend and was able to beat it (easiest Mega Man on the NES). Later on I got the Mega Man Anniversary Collection and beat 1-4 on it, but I never got around to finishing 5. As I recall I game overed in the Proto Man castle and never recovered. So I figured it was high time I wrap it up.

Since it's been a while since I've played a Mega Man I decided to play through the game from the start, and I'm glad I did. I was able to stock up on lives and E-tanks and was able to barrel my way through the game even though I didn't know a lot of the patterns. Most of the bosses fall into exploitable patterns really easily. The weapons are a real mixed bag. I'd say none of them are worth using in the stages (maybe Gravity in a few spots) but at least most of them are worthwhile on the appropriate boss. Power Stone is just terrible in its mechanics and Napalm takes some practice to figure out how the trajectory works. In a change from previous Mega Man games the terrible awkward weapons AREN'T the best weapon against a Wily form. The closest is Star Shield against the first Wily bot after the boss rush, but even that is optional; you can always have a full Mega Buster shot by the time it becomes vulnerable and the boss is super easy to beat with just that.

This definitely feels like the series is on a downslope. 4's introduction of the Mega Buster was both a great innovation and the lessening of the usefulness of boss weapons (for good and bad). 5's only real addition is Beat, which is fantastic against a couple of bosses but is also a bit of a pain to use. Even being a bit of a pain, it's still so good that it gets nerfed in 6. But the rest of the game is paint by numbers. Even the obligatory disappearing block section isn't too bad.
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MrPopo
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Re: Games Beaten 2015

Post by MrPopo »

First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC

It pains me to say this, but I'm a bit disappointed with MechWarrior 3. I love the 2 trilogy to death, and I thought MechWarrior 4 was solid even though it simplified some things. MechWarrior 3 certainly isn't a bad game, but it's the least favorite of the ones I've played (haven't played 1 yet).

I think the biggest problem with 3 is that there is very little mission variety. Every mission is a "go to the nav points and blow the shit up you find there". Now, every 'Mech game involves going to nav points and blowing shit up, but in other 'Mech games they try to make the details interesting. 2 had escort missions, defense missions, and a mission where you infiltrate with a stolen IFF code. GBL has an underwater mission, a jump into the ship above you to knock out it's power mission, and a capture mission where you need to leg a specific 'Mech without killing it. And Mercs had a variety of interesting goals, including a mission where you lure defenders away then strike a spaceport before beating a hasty retreat while the defenders are out of position, followed by a race to the end where avoiding enemies is encouraged. By contrast, every single mission in 3 is a smash and grab. It makes sense in the context of the story, but it makes things feel very samey. It also makes the game feel short, even though it has the same number of missions as 2.

The other thing that bugged me more and more as the game went on was how fragile everything feels. Compared to MechWarrior 2 everything dies faster in 3, and that's before you exploit the fact that legging a 'Mech is an instant kill. I ended up equipping myself with a few hard hitting weapons and legging every 'Mech I ran into (and the knock down system makes that job even easier). It's unfortunate that 4 ended up making legging useless because of this; even knocking out both legs just slows the enemy to a crawl, which is useful, but you could have spent that time killing them with torso shots. The flip side of this general vulnerability everyone has (even their torsos don't take much damage) is that you pretty much have to start using your lancemates as bait in the later missions or you get focused down and destroyed. The worst of it is that your lancemates have some pretty terrible AI when it comes to realizing combat is going on and shooting stuff. When you tell them to shoot stuff they do just fine (barring the occasional bad pathing for far away targets). Too much micro managing.

But I'll end this on a high note (that ends up getting tempered anyway by a lore thing that bugs me). The game does a good job with the feeling of being a ragtag force behind enemy lines trying to do the best you can. The dynamic salvage of enemy 'Mechs rewards you for legging and gives a sense of accomplishment, and you have to carefully manage your ammo reserves (especially for the big guns). In Mercs you could have a policy of always buying out the store of ammo and midway through the campaign you'd never have ammo problems again, but here you always need to be conscious of what you're using. The only thing that bugs me is how much Inner Sphere equipment and 'Mechs there are, considering this is a world in Clan space, so it's not like the Jaguars should be living off of salvage. It even includes Inner Sphere 'Mechs developed in response to the invasion that shouldn't have been on a Clan world in these numbers. I know it's entirely for giving you an upgrade path, it just bugs the part of me that cares about lore.
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BoneSnapDeez
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Re: Games Beaten 2015

Post by BoneSnapDeez »

Slow your roll, Popo. :lol:

I basically lost/abandoned by list. Which is just as well as I've simply been playing Zelda, Dragon Warrior, and Kirby's Adventure over and over. Yeah my daughter likes those games.
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Re: Games Beaten 2015

Post by MrPopo »

Your daughter has good taste.
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Ack
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Re: Games Beaten 2015

Post by Ack »

First 50:
1. Renegade Ops (PC)(Multidirectional Shooter)
2. Borderlands 2 (PC)(FPS/RPG)
3. Gunpoint (PC)(Puzzle Platformer)
4. Robotrek (SNES)(RPG)
5. The Tick (SNES)(Beat 'Em Up)
6. Alien vs Predator (SNES)(Beat 'Em Up)
7. X-Kaliber 2097 (SNES)(Action Platformer)
8. Metal Slug (MVS)(Run and Gun)
9. Shadowrun (SNES)(RPG)
10. Quake II (PC)(FPS)
11. The Twisted Tales of Spike McFang (SNES)(RPG)
12. Hotline Miami 2: Wrong Number (PC)(Action)
13. A Story About My Uncle (PC)(Platformer)
14. Star Wars Jedi Knight: Dark Forces II (PC)(FPS)
15. Star Wars Jedi Knight: Mysteries of the Sith (PC)(FPS)
16. Catacomb (PC)(Top-Down Shooter)
17. Catacomb Abyss (PC)(FPS)

18. Catacomb Armageddon (PC)(FPS)
19. Catacomb Apocalypse (PC)(FPS)
20. The Catacomb (PC)(Top-Down Shooter)
21. Catacomb 3-D (PC)(FPS)
22. EarthBound (SNES)(RPG)
23. Quake II: Ground Zero (PC)(FPS)
24. Quake II: The Reckoning (PC)(FPS)
25. Lionheart: Legacy of the Crusader (PC)(RPG)
26. The 7th Guest (PC)(Puzzle)
27. Ultima I: The First Age of Darkness (PC)(RPG)
28. Loom (PC)(Point and Click Adventure)
29. Castlevania: Dracula X (SNES)(Action Platformer)
30. System Shock 2 (PC)(Survival Horror FPS)
31. Final Fantasy V (SNES)(RPG)
32. Descent (PC)(FPS)
33. Mortal Kombat 2 (SNES)(Fighting)
34. Indiana Jones and the Fate of Atlantis (PC)(Point and Click Adventure)
35. Alien Shooter (PC)(Top-Down Shooter)
36. Alien Shooter: Fight for Life (PC)(Top-Down Shooter)
37. Alien Shooter: The Experiment (PC)(Top-Down Shooter)

38. F.E.A.R. Extraction Point (PC)(FPS)
39. F.E.A.R. Perseus Mandate (PC)(FPS)

40. Among the Sleep (PC)(Survival Horror)
41. Borderlands: The Pre-Sequel (PC)(FPS/RPG)
42. Alien Shooter 2: Reloaded (PC)(Top-Down Shooter)
43. Super Mario Bros.: The Lost Levels (SNES via Super Mario All-Stars/Super Mario World)(Platformer)
44. Star Wars Jedi Knight II - Jedi Outcast (PC)(FPS)
45. Borderlands: The Pre-Sequel: Claptastic Voyage (PC)(FPS/RPG)
46. Risen (PC)(RPG)
47. Shadowgrounds (PC)(Top-Down Shooter)
48. Shadowrun Returns (PC)(RPG)
49. Mobile Forces (PC)(FPS)

50. Tower of Guns (PC)(FPS)

51. The Chronicles of Riddick: Escape from Butcher Bay (PC)(FPS)
52. The Chronicles of Riddick: Assault on Dark Athena (PC)(FPS)

53. 9:05 (PC)(Text Adventure)
54. Mercenary Kings (PC)(Run and Gun)
55. Super Pinball: Behind the Mask (SNES)(Pinball)

I woke up this morning with the hankering to play a SNES game and pinball. Super Pinball fit the bill, so I worked my way through the three tables in its "story" mode, earned the necessary scores, and accessed the hidden doors to move forward.

First and foremost, yes, there is some kind of story. No, it isn't implemented well, it just pops in at the end. Second, yes, hidden doors. I'll explain in a bit. But first you need to know that Super Pinball is a collection of three virtual pinball tables: Jolly Joker, Blackbeard and the Ironmen, and Wizard. The playfield is angled to look like you are actually playing on a pinball machine, and all important messages are splashed across the stream as opposed to using the LED display in the marquee. While the angle takes a little getting used to, the way the game handles the messaging actually works quite well, and audio queues are used well to back them up. The music is also pretty good, with Wizard being the game's high point for me. I found the tune rather soothing, even when I was stressing over how to gain points on that table.

The general idea of Super Pinball's single player Conquest mode is to beat each table in a row by earning a certain number of points to unlock a timed window and then putting your ball in the proper place to access the next level. The score requirements go up in multiples of 60,000,000, starting with Joker and ending on Wizard. Once the score has been obtained, the "door" opens for 30 seconds. Fail to get it, and you must earn an additional 20,000,000 points to reopen it. Losing your ball in the outhole automatically causes the door to shut too, so try not to do that. Once each table has been beaten, play continues until the player runs out of extra balls. At the end, after all three tables are beaten, the player is given a message showing that you have been given the Joker mask and granted the title of "Wizard," after which you run home. No further explanation is given beyond a "To be continued..." message, though Super Pinball II was unfortunately Super Famicom only.

But onto the tables. Each pinball table you play offers similar hidden games, but the layouts vary significantly. This causes each table to be prone to different circumstances to gain score. Every table offers bumpers, drop targets which increase your bonus multipliers, lanes that can be run for growing amounts of points, a Mystery section which lets you gain points, access minigames built into the board(which have different names on the different tables but all do the same thing), and serves as the door needed to advance, a random bonus section which gives points or enables the minigames to be accessed, and a bonus letter system which accesses Multiball mode. Joker I found to be the easiest to access the bumpers and the drop targets, though the usefulness of multipliers is debatable considering your ball must be in play to open the forbidden door. Blackbeard has a lane called Skeleton that is relatively easy to access with your ball, resulting in lots of points after so many passes through it, but I found this one had the hardest door for me to access. Wizard I found to be the easiest to access the bonus letter system, which caused me to activate Multiball numerous times, far more than the other two tables combined.

Each table has its strengths, and despite their similarities, they do all feel different. I struggle to say which one I liked the most because they were all enjoyable once I learned my way around. Wizard I encountered some small issues in, such as a lane that basically spat my ball directly into the outhole if I wasn't paying attention. I also noticed there during Multiball that the balls do not interact and will pass through each other. Still, as I spent the most time with it, I suppose that one ended up becoming my favorite, despite occasionally feeling like the action was stalling out.

Overall I liked Super Pinball well enough, but I think I prefer Pinball Dreams instead. This game certainly gets the feeling of pinball down, but I don't find the tables as impressive. The angle can also be bothersome. Plus the attempt to tack on a story just comes across as weird. There is competitive multiplayer so up to 4 people can take turns battling for a high score on the three tables, but I don't know how likely it is these days that you'll find three other folks who want to play pinball on a Super Nintendo together.
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MrPopo
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Re: Games Beaten 2015

Post by MrPopo »

First 50:

51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
64. Wolfenstein 3D Spear of Destiny - PC
65. StarCraft - PC
66. Metal Storm - NES
67. Septerra Core - PC
68. Metal Warriors - SNES
69. Zelda II - The Adventure of Link - NES
70. Anachronox - PC
71. Faxanadu - NES
72. Adventures of Lolo - NES
73. Ninja Gaiden 2 - NES
74. Half Minute Hero: The Second Coming - PC
75. Mega Man 5 - NES
76. MechWarrior 3 - PC
77. Teenage Mutant Ninja Turtles - NES

Another one of those games from my youth I could never beat. Hell, it was a miracle if I made it to the third stage. Fuck that pink electric kelp corridor. Of course, these days I get through that with maybe a single hit (really wonky hitboxes there). And now I've knocked another one off the list.

This game is known for its difficulty, but most of the difficulty is not the well implemented kind like Ninja Gaiden. The difficulty tends to come from the awful jump physics and the lack of invincibility when taking a hit. Jumping in this game is super floaty and once you've started moving horizontally it's neigh impossible to pick a specific spot to land on; the game continues to apply some horizontal velocity no matter how you try to correct. So if you want to land somewhere you either need to do a straight vertical jump (really only relevant for the half pizza in the sewer in stage 3) or be jumping from far enough away that your curve just lands where you want to be. Additionally, stage 2 includes a leap where you jump after technically leaving the platform; sort of like a toe jump from Mega Man except it doesn't feel like the engine should support it. And the game does the you can run over single block gaps, except again it doesn't feel like this should work. I think it only works because it takes a while for gravity to notice you. This becomes a possible death point in the final area before the boss of stage 4.

On the flip side, the game has some terrible balance among the turtles. The idea of being able to switch between them with their weapons handling differently is an interesting idea. The problem is that Don is the best by far; he does the most damage and has the widest reach. Raph has a shitty reach and does minimal damage. There's essentially no tradeoffs; there's a very clear hierarchy of turtles (Don > Leo > Mike > Raph). On the plus side, this means you can use a turtle as a meat shield to get through tough areas.

The thing that really sucks, though, is the utter lack of invincibility you get. This is where a lot of deaths come from, as your lead turtle might get low and before you can switch takes another hit and dies. That's what forced my only game over on me in the final stage; I was working through the spikes and took an extra hit with my meat shield turtle that I wasn't expecting. I didn't have enough health in reserve amongst the rest of the team to make it through.

The main thing that helps alleviate some of this is the fact that transitioning between inside and overworld will respawn pizzas. There are a few that are right next to an entrance, so these become checkpoints essentially; once you get to them you can refill and continue on.

Also, most of the bosses are a joke, thanks to Don. Bebop will get in a hit or two but Rocksteady can be cheesed. The Mechaturtle again dies fast to Don. The Giant Mouser cannot hit you if you're Don while you do tons of damage, and Shredder can be stunlocked by Don. The Technodrome is the only real threat due to having a bunch of parts that can damage you that take a fair number of hits to kill. But once you get the two guns and the hatch you're home free.

So glad to be done with this one. It's nice to finally get a bunch of my childhood games down.
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alienjesus
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Re: Games Beaten 2015

Post by alienjesus »

MrPopo wrote:Turtles


I beat this years back for my first alphabet marathon, and I found it interesting that the dam was considered so hard - I found it fairly easy.

Some of the later levels are dicks though - especially the final corridor of the technodrome.

The only method I found to deal with that was to stock up on the scroll subweapon in like stage 3 or 4 for all 4 turtles, and run right ahead in that section whilst spamming it. I still had to swap turtles a lot as they kept running low on health.

For what it's worth, I thought Mikey was better than Leo. Leo has longer range, but the weakest weapon. Mikey does more damage which is more important in later levels imo.
Last edited by alienjesus on Sun Oct 18, 2015 1:02 pm, edited 1 time in total.
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MrPopo
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Re: Games Beaten 2015

Post by MrPopo »

I actually didn't have problems with that last corridor. In the beginning it's just duck down until the flying guys are past you then move forward, in the narrow section you use Don to one shot the robots, then when the flying guy gets on screen stop immediately; he'll back up off screen and despawn.

I don't think the game is difficult like how Ninja Gaiden or Castlevania are difficult. There's just several ways it likes to cheaply damage/kill you. And the precision platforming with a terribly non-precise jump physics in the sewers at the end of stage 3.
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