Exhuminator wrote:It's worth nothing that Echoes is the only console Prime that Nintendo really gave Retro full reign on. Nintendo realized their mistake after that, because Satoru Iwata himself actually co-directed Prime 3 to keep it on the rails. "Mark Pacini, you are NOT going to screw this one up."
I'm about 4 hours into Prime 3 and it really shows. I've never played all three prime games back to back before - it is a singularly insightful experience into game design.
Metroid Prime 1 is probably the least 'Metroid Prime' of the series. Other than the first person perspective, it could essentially be a fan made remake of Super Metroid. It almost completely lacks the puzzle aspect that became such a defining characteristic of the series that I forget sometime that it's not actually a part of the original game. There are puzzles to solve but they are entirely optional for people collecting all of the energy tanks or missiles. The 'puzzle' of the game is almost entirely in the exploration.
Metroid Prime 2 seems to have left behind completely the idea of a large, interconnected map in favor of something that feels much more like a hub world in an Western game. The emphasis on exploration is stripped down to just opening doors when you have the item and always moving either towards the center or to the edge. Combat is given more emphasis but the pacing of the game takes a huge blow because of the insistence that every room be a puzzle, and the level design...I feel like maybe they had a new map creator and that she/he had a very, very different view of how to make levels. Metroid Prime 2 is so much more claustrophobic than Metroid Prime 1 but it's not done well and the levels just feel frustrating and a chore to navigate. The game took me twice as long to beat than Metroid Prime 1 and I was following a guide the entire time!. How is that a thing??
Metroid Prime 3 is, within moments of starting the game, a refreshing experience that fixes all of the flaws of the 2nd game while still retaining the compelling story line and somehow ratcheting up the intensity. The stakes always feel high in every battle and although the game is a much more linear experience than even Metroid Prime 2, the designers actually took advantage of this to script all these amazing sequences to occur as you pass through areas that you'd already visited.
Case in point: On the second planet in the game, you visit an area that is being held by a space pirate boss. You beat him and gain access to the control room that he was guarding. You have to back track at this point to get another upgrade. When you return, the space pirates have actually set up an entire defense line and are waiting to ambush you - it made the process of backtracking not seem annoying because as soon as I relaxed - 'oh God, it's a whole army of Pirate Militia!!'
I don't know what happened with Echoes that didn't plague Prime and Prime 3 - I am glad I played through it because it had a really excellent story. But I'll just watch cutscenes on youtube in lieu of future playthroughs.