by prfsnl_gmr Wed Jun 24, 2015 10:34 am
1. Cut the Rope (3DS)
2. Ratchet & Clank Future: Tools of Destruction (PS3)
3. Call of Cthulhu: Dark Corners of the Earth (XBOX)
4. Jewel Link Chronicles: Mountains of Madness (NDS)
5. Super Mario 3D World (WIIU)
6. Mario Kart 7 (3DS)
7. Kirby Triple Deluxe (3DS)
8. Gunman Clive (3DS)
9. Child of Light (WIIU)
10. Gunman Clive 2 (3DS)
11. Mighty Switch Force! Hyper Drive Edition (WIIU)
12. Shifting World (3DS)
13. VVVVVV (3DS)
14. Mega Man 9 (PS3)
15. Mighty Switch Force 2 (WIIU)
16. Castle of Illusion Starring Mickey Mouse (PS3)
17. Castle Crashers (PS3)
18. Pushmo (3DS)
19. Steamworld Dig (3DS)
20. The Unfinished Swan (PS3)
21. Blaster Master (NES)
22. Samurai Shodown II (NEOGEO/PS2)
23. E.T.: The Extra-Terrestrial (2600)
24. Brothers: A Tale of Two Sons
25. Shining Force II (GEN)
26. Rayman Legends (WIIU)
27. Gorf (ARCADE)
After a little practice, I was able to and loop Gorf with a single ship. (I destroyed the "Flag Ship" over breakfast before hibernating my PSP, and I will be curious to see how far I make it with a single credit.)
Gorf is a classic arcade shmup that knocks off both Space Invaders and Galaxian pretty hard. (The second level is even titled "Galaxians".) Your ship also looks just like the Starship Enterprise...so...the game has a lot of IP issues and has never received an "arcade perfect" home port. It is nonetheless a really fun game, and it improves upon both Space Invaders and Galaxian in several respects. First, the game allows you to move your ship on both the x-axis and y-axis, like a traditional 2D shmup; so, dodging is much more dynamic than in other shmups of its era. The game also features some sprite scaling that would later be implemented in Konami's Gyruss. Finally - and perhaps most importantly - the game features five varied levels and a rudimentary "boss" - the Flag Ship. (You have to shoot the core!) The effects of these design and gameplay innovations are apparent in modern shmups, and this game is critical to anyone who wants to understand the development of the genre.