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Re: Games Beaten 2015

by mjmjr25 Wed Mar 18, 2015 2:23 pm

Flake wrote:Get on Super Metroid. Given how cheap I let you walk away with that thing, you owe it to both of us to clear the Space Pirates out of Zebes.

It's been referenced 3x now...so, i'm curious. How much?
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alienjesus
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Re: Games Beaten 2015

by alienjesus Wed Mar 18, 2015 5:33 pm

1. Star Fox 2 SNES
2. Sonic Advance 2 GBA
3. Captain Toad: Treasure Tracker Wii U
4. Advance Wars: Dark Conflict DS
5. Joy Mech Fight Famicom
6. Grandia PS1
7. Money Idol Exchanger Game Boy
8. The Battle of Olympus NES
9. Lost Kingdoms 2 GC
10. Fire Emblem Shadow Dragon DS
11. Code of Princess 3DS DL
12. Discworld Saturn
13. Kaeru no Tame ni Kane wa Naru [For the Frog the Bell Tolls] Game Boy
14. 3D Sonic the Hedgehog 3DS DL *NEW*
15. 3D Streets of Rage 3DS DL *NEW*

3D Sonic the Hedgehog

I don't generally list games I've beaten previously, but I figured I would for this one since it's different in a few ways.

3D Sonic the Hedgehog is one of Sega's 3D Classics series on 3DS eShop. It offers a bunch of features that make it a fantastic way to experience the game.

First of all is the fact that the game is in 3D. It's not mind blowing, and of the 3D Classics, Sonic is one of the ones that benefits least from the 3D effect, but it does still look very nice. Seeing trees in the foreground, mountains in the background and the likes makes the game world feel bigger, and I'd say this is visually the best version of Sonic the Hedgehog.

M2, the developer of the game, have seen fit to add a ton of options too. First of all, there is an option to turn on the spindash (a la Sonic Jam). I'm a creature of habit, and so I tended to forget it was there most of the time, but being able to stop and wind up when I failed to clear a loop instead of going back for a run up was much appreciated. Save states also exist, which are useful when playing on the go to hold you progress for the next play session.

There's also a ton of emulation options - not only can you choose between the Japanese or US version of the game, you can also choose whether it emulates in as if working on a model 1 or a model 2 Mega Drive. You can emulate a CRT screen, complete with blurring of graphics, scanlines and even a curvature to the picture or you can keep it pixel perfect. You can even choose whether the 3D falls in to the screen or pops out of it - the latter looked better to my eyes in gameplay, but made text screens look really bad.

The last reason I decided to talk about this game is because this run was the first time I've successfully gotten all the Chaos Emeralds in a sonic game. It's a shame it's in the first game where there isn't much of a reward, but it's nice to finally have it under my belt after 20 years!

I highly recommend this version of the game. If you're not a stickler for original hardware, 'd say this is the best version of the original game out there. Go buy it!


3D Streets of Rage
This is another one I've beaten the original version of, but hey, this version has new features, so I may aswell list it.

Some people claim that Streets of Rage is superior to it's sequel. These people are of course wrong, but it just goes to show that the game still holds up well to this day. It may have less attack options and enemy types, but it's still a premier beat 'em up.

3D Streets of Rage has all of same emulation features as Sonic the Hedgehog. Instead of having an optional spindash, that option is replaced by 'fists of death' mode - a mode where enemies die in a single hit (you still don't though). Fists of Death mode sounded kind of stupid until I played it - the game is surprisingly still a ton of fun, even if a bit easy on this mode, and it lends itself to a fun, quick blast through the game. I beat the game once normally and once on Fists of Death mode before I posted here.

The 3D here is more significant than Sonic, and more useful - lining up attacks has never been this easy (although as I've played the game hundreds of times, it's not exactly a concern anyway). The sense of depth to the street is wonderfully smooth and again, I think this is the best Streets of Rage has ever looked. Like Sonic, if I was to recommend one version of this game to anyone, the 3D Classics version would be the one I would choose.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Wed Mar 18, 2015 8:49 pm

1. Grandia (PlayStation)
2. Jungle Hunt (Xbox - Taito Legends)
3. Jungle Hunt (Atari 2600)
4. Jungle Hunt (Plug & Play - ColecoVision Flashback)
5. Donkey Kong (Atari 2600)
6. Donkey Kong (Intellivision)
7. Donkey Kong (ColecoVision)
8. Bubble Bobble (NES)
9. Side Arms: Hyper Dyne (PSP - Capcom Classics Collection Remixed)
10. 1941: Counter Attack (PSP - Capcom Classics Collection Remixed)
11. Ys: The Ark of Napishtim (PSP)
12. The Ninja Kids (Xbox - Taito Legends)
13. Neutopia (TurboGrafx-16)
14. Golden Axe Warrior (Xbox 360 - Sonic's Ultimate Genesis Collection)
15. Phantasy Star Online Ver. 2 (Dreamcast)
16. Growl (PlayStation 2 - Taito Legends 2)
17. Arabian Magic (PlayStation 2 - Taito Legends 2)
18. Dungeon Magic (PlayStation 2 - Taito Legends 2)
19. Gekirindan (PlayStation 2 - Taito Legends 2)
20. Ys II (Saturn - Falcom Classics II)
21. Darius Gaiden (PlayStation 2 - Taito Legends 2)
22. G Darius (PlayStation 2 - Taito Legends 2)
23. Giana Sisters DS (DS)
24. RayStorm (PlayStation 2 - Taito Legends 2)
25. Mr. Do! (ColecoVision)
26. Beauty & the Beast (Intellivision)
27. Boxing (PlayStation 2 - Activision Anthology)
28. Crystalis (NES)
29. Dragon Warrior (NES)
30. Faxanadu (NES)
31. Tombs & Treasure (NES)
32. Kirby's Dream Land (Game Boy)
33. Kirby's Adventure (NES)

What a sequel!

This takes everything about the original Kirby and improves it tenfold. The game is now divided into several themed "worlds" each with several levels. There are lotsa fun minigames, including some hidden ones. Best of all, Kirby can now harness the powers of the enemies he consumes. Some of these are a blast to use like the fireball, stone, and wheel. And some seem rather blasé. I never found much use for the abilities that allow Kirby to throw enemies, for instance. Hilariously the game trolls the player by also making "sleep" an ability. This makes Kirby sleep. Such cute little snoring.

The graphics/music are bright and bouncy and beautiful and the whole game is just a ray of sunshine. And best of all - Kirby is now pink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Wed Mar 18, 2015 10:12 pm

BoneSnapDeez wrote:And best of all - Kirby is now pink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I really hope that you are working your way to Kirby Triple Deluxe. In light of your recent posts, I think that game will make you freak out. :lol:
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Sarge
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Re: Games Beaten 2015

by Sarge Wed Mar 18, 2015 10:23 pm

I think Kirby's Adventure is still probably my favorite mainline Kirby game. I just have so many fond memories of it, the color palette is crazy awesome and looks much bouncier than a lot of NES games, the soundtrack is suitably catchy... I mean, I like the game better than SMB3. Probably my favorite NES platformer.

I've still got my complete copy, it was a birthday present many, many years ago. Very rare to get video games as presents, so this one was greatly, greatly appreciated.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Wed Mar 18, 2015 11:36 pm

Dreamland 3 is pretty awesome too. Gotta love every stage having its own puzzle and all the animals you can ride. Two player co-op is a lot of fun. And that living pastel theme is great.
PLAY KING'S FIELD.
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prfsnl_gmr
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Re: Games Beaten 2015

by prfsnl_gmr Wed Mar 18, 2015 11:44 pm

Exhuminator wrote:Dreamland 3 is pretty awesome too. Gotta love every stage having its own puzzle and all the animals you can ride. Two player co-op is a lot of fun. And that living pastel theme is great.


Its not really a Kirby game, but Kirby's Epic Yarn remains my favorite game in the series.
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Key-Glyph
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Re: Games Beaten 2015

by Key-Glyph Thu Mar 19, 2015 2:14 am

1. Pokémon SoulSilver (DS)
2. Sushi Academy (DS)
3. Alcahest (SFC)
4. Comix Zone (GEN)
5. Lost Vikings (GEN)
6. Beautiful Katamari (360)
7. Toejam & Earl (GEN) *replay

8. Final Fantasy Legend III (GB)

This part is not a review, but a personal story:
This game. Where do I even begin?

Let's go back to the late 1990s and follow preteen Key as she and her mother take a Saturday drive to FuncoLand. Key has only recently become a SNES owner, and one of her internet friends has been tirelessly urging her to buy a copy of Chrono Trigger (a game Key has ever heard of), or at least a Final Fantasy, ever since. Key is still totally new to the console's library and has decided she'll try Final Fantasy III, a decision based entirely on a review in a gaming magazine that mentioned a boss fight with a possessed train. Preteen Key thinks that is very cool, and has even called ahead to make sure her local FuncoLand has a cartridge in stock.

When she gets to the store, however, she is shocked to discover that the copy of FFIII is going for twice the price of A Link to the Past, which is a game she'd purchased herself from this same location not a few months before. What was this all about? Were Past and Fantasy not both RPGs? They both had slanted bird's eye views, didn't they? How could they really be that different?

She asks the employee helping her about this. "It's a really big game," he explains, which seems to make perfect sense to him. Preteen Key is not sure it makes enough sense to confidently gamble away two games' worth of her money -- and this is even after considering the haunted locomotive angle.

"Do you have any other Final Fantasy games?" she fishes, not quite sure if this pricing situation is standard for the entire series.

So, guess what happened.

That's right: I opted to buy their copy of Final Fantasy Legend III for the Game Boy that day, which came with a manual and a comparatively attractive price tag, instead. I thought it was going to be the little-kid version of the SNES cartridge of similar title. And what an infamous mix-up this turned out to be!

Suffice it to say, I had no idea what I was doing in RPGs back then. But I found the game strangely compelling; the music was fantastic, the story dramatic. I gave up on it less than an eighth of the way through, but it gnawed on the back of my mind as unfinished business for years. I picked it up again in high school, not long after I'd finally played Final Fantasy VI. I got about halfway through before I inexplicably lost interest. But now I've finally gone and done it. I'm almost thirty... and I have closure.

Here's the lackluster review:
It's hard for me to know what to say about this game. It's huge for a Game Boy title, which is really fantastic. The story hinges on a time-travel element, which I always love, even when it doesn't quite make consistent sense. The music is fabulous, the graphics run the gamut from cute to impressive to rather creepy (there's a very simple artwork change in the final bossfight that really startled me), and there are a ton of locales and characters to deal with. There's also an entire race/class system that I haven't bothered with, but which is apparently deep and complicated if you dig into it.

But, it's tedious. Especially toward the end. You often can't walk two squares without hitting a random encounter, and this is supremely frustrating when you're trying to explore the different routes in a tower where pretty much every floor looks exactly the same. You also can't put this game down for too long lest you forget what you were doing. I was apparently two bosses from the endgame last fall when I decided to take a break (I was facing down another tower and felt like I just couldn't handle it), and when I fired up the cart tonight, I wound up having to look at a walkthrough because I couldn't remember where my flying ship was parked or where I was headed.

And unfortunately, the translation is odd. Many of the emotional scenes are hurt by the stilted dialog, and there were some sentences I had to scratch my head over for a minute before untangling what the writers were trying to convey.

Do I recommend it? I'm not sure. I love it unconditionally because it's had such a presence in my life, and you can really tell that the game was trying to say and do so much more than its limitations would allow. There's a kind of pressurized greatness to it, I suppose. And if someone is looking for a quirky Game Boy experience to stretch out over many months in short little bursts, I'd say go for it. But be prepared for a random encounter rate that will make you crazy so you don't burn out on it.
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BoneSnapDeez
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Re: Games Beaten 2015

by BoneSnapDeez Thu Mar 19, 2015 8:11 am

Nice review, Key. Those "Legend" games were pretty neat. You know they're actually SaGa games that were reskinned for the West, right? :wink:

prfsnl_gmr wrote:
BoneSnapDeez wrote:And best of all - Kirby is now pink!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


I really hope that you are working your way to Kirby Triple Deluxe. In light of your recent posts, I think that game will make you freak out. :lol:


Haha yes, I am getting there.
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Exhuminator
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Re: Games Beaten 2015

by Exhuminator Thu Mar 19, 2015 8:28 am

Key-Glyph wrote:But now I've finally gone and done it. I'm almost thirty... and I have closure.

I love nostalgic gaming anecdotes like your story. Congrats on slaying your own white whale.
PLAY KING'S FIELD.
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