Mighty No. 9 - Keiji Inafune / comcept kicksarter project

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Sarge
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Sarge »

Oh, yeah, no question. That's why I say hit-or-miss. They're just not consistent. Their work on MM9 was phenomenal, and solid on MM10. I always hold my breath when they're involved, because I know it's not a slam dunk that a game will be awesome.
Pulsar_t
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Pulsar_t »

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Mighty phssssssttt.
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Xeogred
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Xeogred »

I don't even mind X6, I guess I'm immune to "bad Mega Man level design". :lol:
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Gunstar Green
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Xeogred wrote:I don't even mind X6, I guess I'm immune to "bad Mega Man level design". :lol:


I'm trying so hard not to rant about X6 again.

My hatred for it is legendary. Everything about it is rushed, thoughtless and dumb.

Except the music. The music rocks.
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Xeogred
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Xeogred »

Yeah, even if you hate a game or it's terrible, can't deny if it has amazing music. Definitely happens sometimes.

Hell yeah: https://www.youtube.com/watch?v=me3Me0jikwE

The NES Mega Man and X1-X6 formula is probably a testament to how much I love everything about the game design for those. Could have played 50 more sequels and still been happy with them.

I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started. :lol: , I know it's an unpopular opinion of mine and obviously a weak entry, but still cool stuff in my book.
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strangenova
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by strangenova »

Xeogred wrote:Yeah, even if you hate a game or it's terrible, can't deny if it has amazing music. Definitely happens sometimes.

Hell yeah: https://www.youtube.com/watch?v=me3Me0jikwE

The NES Mega Man and X1-X6 formula is probably a testament to how much I love everything about the game design for those. Could have played 50 more sequels and still been happy with them.

I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started. :lol: , I know it's an unpopular opinion of mine and obviously a weak entry, but still cool stuff in my book.

The music, parts system and ninja armor are worth the pain of shoddy level design in my book. I really enjoy X6, it's better than X5 or X3 in my opinion.
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Gunstar Green
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Xeogred wrote:
I despise the story for X6 though and the intermission interruptions... but oh yeah, probably don't want to get you started.


"I hid myself while I tried to repair myself." That is all.

Though Drunk Sigma is fucking hilarious. Even he couldn't handle that game without being liquored up first.
StuffWePlay
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by StuffWePlay »

Despite the reviews, I still really want to give this game a try. The only problem is, I backed $85 to this project on Kickstarter and asked for the Wii U version on all of the surveys. Instead, they sent me the Steam version. I haven't tried to redeem it yet, as I want to get the correct version of the game and I've tried to contact Comcept multiple times over the past week but I have received absolutely no response from them. Kind of angry from this, but I do still want to try out this game.
Tanooki
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Tanooki »

I'd try it, if it hit GoG, then had a big sale, or they apologized and released the formerly noted 3DS physical release (on discount) given the reviews. It looks interesting but also clearly has problems.
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DreamyWarrior00
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by DreamyWarrior00 »

I'm currently streaming it just beat all the main stages. I am enjoying it and it was only $30 (hard copy ps4) or $20 digitally. I'll probably write my own thoughts on it once i've beaten it.
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