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Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 1:11 pm
by marurun
Segata wrote:It's sorta like Diablo. Diablo 1 and 2 are turn-based games where hundreds of turns happen in a frame. If the input is not tied directly to an attack and you need to wait, you're taking a turn.


See, to the computer there might be discreet turns, but those aren't really visible to the player. Interacting with those turns isn't really a thing. From the player perspective, Diablo isn't turn-based in the least. What's going on behind the scenes doesn't count a bit.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 1:36 pm
by pierrot
Segata wrote:It's sorta like Diablo. Diablo 1 and 2 are turn-based games where hundreds of turns happen in a frame. If the input is not tied directly to an attack and you need to wait, you're taking a turn.

I think you might be confusing what a computer does to poll I/O, on a micro scale, with macro scale turn based design decisions. The computer has to (semi) regularly poll controller inputs in a "real time" game, while keeping track of its own timers, in order to not miss certain inputs from the player, and maintain a reasonable sense of real time action. This isn't taking a turn any more than it would be to look at your opponent's foil in fencing to see if it moved, is moving, or will be moving.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 1:38 pm
by Sarge
I admit, sometimes the dividing line can be a bit dicey, but I like the way marurun has broken things down. I also think Diablo falls firmly into the "action-RPG" category.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 1:38 pm
by Segata
pierrot wrote:
Segata wrote:It's sorta like Diablo. Diablo 1 and 2 are turn-based games where hundreds of turns happen in a frame. If the input is not tied directly to an attack and you need to wait, you're taking a turn.

I think you might be confusing what a computer does to poll I/O, on a micro scale, with macro scale turn based design decisions. The computer has to (semi) regularly poll controller inputs in a "real time" game, while keeping track of its own timers, in order to not miss certain inputs from the player, and maintain a reasonable sense of real time action. This isn't taking a turn any more than it would be to look at your opponent's foil in fencing to see if it moved, is moving, or will be moving.

I'm just quoting an indie developer.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 1:42 pm
by marurun
But if you don't understand the quote, what's the point of parroting it?

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 2:01 pm
by BoneSnapDeez
Segata wrote:It's sorta like Diablo. Diablo 1 and 2 are turn-based games where hundreds of turns happen in a frame. If the input is not tied directly to an attack and you need to wait, you're taking a turn.


Dude........ no. "Turn-based" games are defined by a specific type of design, where players and combatants "take turns" which generally play out via a menu system.

The term doesn't simply refer to any game with stat-based combat, or any kind of "waiting." I mean, your definition is so broad that literally any video game could be considered "turn-based."

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 2:07 pm
by Kuruwin
I just want to throw in as a interesting tidbit that Diablo 1 was suppose to be turn based game originally (it's origins do show in the final product)

https://www.diabloii.net/blog/comments/ ... -real-time

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 2:10 pm
by Sarge
Welp, so everyone is right, I guess! 8) :lol:

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 2:53 pm
by BoneSnapDeez
turn-based Diablo?
Image

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Dec 05, 2017 3:57 pm
by Segata
marurun wrote:But if you don't understand the quote, what's the point of parroting it?

I do understand it's all of you people who don't understand but think you do. He was reflecting what I said earlier as correct. You people as with most people are not understanding game design. It's fine that you people in this thread don't get it.