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Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Wed Nov 09, 2016 12:05 am
by Tanooki
I agree back in the day when it was fresh I was making it my job to kick SF2 and MK1s ass because I was at a summer (day) camp with an arcade. I didn't like losing my quarters to AI and especially not people who walked up. I'd train there, train far more at home with the SNES games and the difficulty set to maximum. MK1 didn't much matter where you set it because it was cheap, just a little bit more aggressively cheap so you just had to be a bit more aggressive using the same cheap combos and jump hits to tear up the game. Usually due to design those cheap tricks would often work on people due to the somewhat poor design of the game made to just really sell digitized gore and death. SF2 though it was smarter as it inched up, you really had to get more calculating, tactical, and brutal with your moves, combos and change-ups to take out people and the AI.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Wed Nov 09, 2016 12:07 am
by ExedExes
I played MK over the summer at the IGBY 2016, and we had to play it on VERY HARD difficulty. Many strategies abound, mainly involving jump kicks. It's hard enough on Normal, but on Very Hard, FUGGETABOUTIT!

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Wed Nov 09, 2016 1:47 am
by Tanooki
Jump kicks are the games ultimate starter. Like with Subzero, follow it up with a slide kick, then ice, then an uppercut and you lose around 40% of your health. Similar tactics can be used with Scorpion using the jump kick in, hold back hard roundhouse, then teleport and nail someone. Liu Kang you can jump kick in, trip, then bike kick and follow with a fireball. They all had these jump kick (heavy) in type combos to destroy the AI.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 4:19 pm
by Aaendi
qishmish wrote:Strange, but i like Gunstar Super Heroes more than original Gunstar Heroes.

:roll:


I just can't stand Treasure's programmers just because of the utter BS they write in their interviews, such as claiming the robotic joints are "software rendered by the CPU in real time." If that's true, why do the joints only move in 22.5 angles? It looks like you just have 16 frames already loaded in VRAM, and you're just animating them that way.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 5:03 pm
by Sarge
Perhaps they're just simplifying the calculations? Dunno, I haven't delved deep into some of the architecture stuff.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 7:54 pm
by Aaendi
The biggest reason why there was slowdown in SNES shmups, is because Treasure and Konami wanted every single developer to program their games THEIR way. If there is anybody to blame for slowdown in SNES games, it's Treasure and Konami's fault.

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 9:13 pm
by TSTR
I think it's more due to the lack of...

BLAST PROCESSING

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 9:24 pm
by Aaendi
Blast processing is easy to program on the SNES. All you have to do is follow this article:

https://wiki.superfamicom.org/snes/show/General+Advice

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 9:49 pm
by TSTR
Man, that stuff is way over my head. Alls I know is...

GENESIS DOES WHAT NINTENDON'T

Or at least that's what the ads tell me. :mrgreen:

Re: Do You Have Any Unpopular Gaming Opinions?

Posted: Tue Jan 31, 2017 10:58 pm
by SNESdrunk
Aaendi wrote:The biggest reason why there was slowdown in SNES shmups, is because Treasure and Konami wanted every single developer to program their games THEIR way. If there is anybody to blame for slowdown in SNES games, it's Treasure and Konami's fault.


That doesn't account for the insane slowdown in Capcom's Super Ghouls n Ghosts, or Irem's Super R-Type