Forlorn Drifter wrote:-The use of keyboard and mouse as the "master control" is flawed and honestly stupid, seeing as it isn't fair to those who have limited hand use.
Keyboard and mouse isn't the master control in all genres. Fighting games are best played on fighting sticks, platformers with gamepads, flight and space sims with a joystick on so on. Mouse and keyboard is the best for complex games with a lot of buttons and games where you have to point things at the screen (FPS, RTS, Adventure, Strategy, Isometric [aka superioir
] RPGs).
Limited hand use is a very poor argument. By same logic you could argue that saying that game pads are the master control isnt fair to people who have ever more limited hand use, while Wii waggle controls and smart phone touch pads don't have that problem. Video games that require skill, whether it's doing high score in arcade games or competing against other people in RTS, FPS and fighting games, or just trying to survive in a really challenging platformer or a SHMUP game have always required fast and agile fingers. There are mentally challenging games that don't require finger and hand dexterity like turn based strategy games, point&click adventure games and puzzle/mystery games where the challenge is purely intellectual and mental, but those are in the minority.
Opa Opa wrote:General_Norris wrote:- Controllers are completely unfit for FPS
- No FPS designed for controllers can be more than decent
Why do you feel this way?
I know General Norris answered this already but the fact that console FPS games use auto aim and aim helpers should already answer your question. There's two reasons why keyboard and mouse are superioir to game pads in FPS games.
1. Allows for more complex games. Compare System Shock 1 and 2 to Bioshock 1 and 2, or Deus Ex to Deus Ex Invisible War. The multiplatform games were dumbed down, as gamepads have less buttons.
2. Allows a faster pace and more intresting level design. As mouses are a faster, more precise control method, older FPS games were a lot more fast paced and had more maze like levels with more altitude differences.
If Quake was done today Notice how linear the level design is? That's because when you're desining your game to be a linear corridor shooter, enemies usually pop right in front of the player=a lot of less aiming. That video is obviously a parody, but that's what consoles did to the FPS genre. Because you can't aim as precisely and fast with a gamepad, we don't really get any fast paced shooters with intricate level design anymore.
See the gameplay footage in the end of that video and how fast it is? You certainly don't see that kind of frantic gameplay action in modern console FPS games like Gears of War, Halo and the Modern Warfare-series.
There's nothing wrong with designing shooters exclusively for consoles, like the Golden Eye, Perfect Dark and Halo, it's the multiplatform games where the problem lies.
BurningDoom wrote:-Zelda: Ocarina of Time is NOT the best Zelda game, or even the best N64 game.
-I like RPGs, however I'm not a huge fan of the Final Fantasy games.
-I think Halo 2 is the best entry in the series.
-I like old-school Resident Evil better than the new RE games.
-I prefer a great single-player campaign to a good multiplayer game.
-I like Oblivion better than Skyrim.
These are all common knowledge
General_Norris wrote:- Half-Life 2 has horrid pacing.
Care to elaborate? I know that Half Life 2 is kind of overrated, but I don't see a problem in it's pacing. Try Dragon Quest 8 or a similiar game if you want to talk about pacing
General_Norris wrote:- Vampire: The Masquerade Bloodlines is mediocre and ignores the main theme of the setting its based on.
It still is mechanically and writing wise better than most RPGs. I can't really argue with you about the theme and setting since I don't play table top RPGs so you might be right, but really there are so much more deserving RPGs to bitch about (most of the best selling ones from the last 4-6 years or so) that get way too much praise, so I don't see why you should attack such a great and (relatively) underrated RPG, even if it's flawed.