Aaendi wrote:The biggest reason why there was slowdown in SNES shmups, is because Treasure and Konami wanted every single developer to program their games THEIR way. If there is anybody to blame for slowdown in SNES games, it's Treasure and Konami's fault.
But... Treasure never made any SNES games...
Do you mean just generally 16-bit shmups?
I think that was just generally a problem with the platform in later years though, especially with action games. Konami just happened to be making some of the best, most ambitious action games at the time, so they're the ones we remember. Even the Neo Geo slows down like hell with most action games, so I think it was more-so a problem with 5th gen consoles in general with pushing graphics far beyond what a screen could handle (hell, that's STILL a problem Xp).