
Everyone is entitled to opinions, but this is a bit ironic coming from a firm that makes pretty tech demos with afterthought SP elements. The future is identikit, microtransactioned F2P shooters.



In other words he wants all games to have Diablo 3 (one of the biggest gaming disappointments in the recent history besides Duke Nukem Forever) style DRM."I think the notion of a single-player experience has to go away," CEO Cevat Yerli told IGN. "However, I'm not saying that there will be no single-player experiences ... it could be it's called Connected Single-Player or Online Single-Player instead.
And what will the benefits be? Singleplayer, yet connected story-mode? The first thing that comes to mind is that some jerks will find a way to exploit the system for the sake of ruining the gameplay experience of others. And what does the word social refer to in the context of single player games? Sharing your game progress in Facebook and Twitter?Online and social can reignite single-player in a new type of context and provide benefits that will make you want to be a part of a connected story-mode rather than a disconnected story-mode. Sure, if the technology forces you to play a traditional single-player game online, that doesn't make sense but if it's offering actual benefits to be online then you want to be part of it."
I severely dislike games that are sold purely on Multi-player, unless its an MMORPG. It needs to have some "backup" single player campaign at least if im going to spend money on it.BurningDoom wrote:Multiplayer is more like a competition. Where single-player is an interactive story or experience. Take out the single-player and you don't have that feeling where you're controlling the narrative.
That's exactly, EXACTLY what they DON'T want. They don't want you sitting there modding Starcraft and happily playing it with your friends. That game came out 14 (soon to be 15) years ago! Where's the MONEY in that for them? There's no revenue stream, no upsell, no way to track your potential purchasing habits, no DLC, no microtransactions. No money!Menegrothx wrote:I am sick of disposable multiplayer games. I'm starting to sound like a broken record since I've ranted about this subject on multiple occasions on this forum, but back in the day developers made multiplayer games that are still being played to this day, even on a professional/semi-professional level. Quake, Quake 3, Unreal Tournament, Counter Strike, Warcraft 3, Street Fighter 2, Marvel vs Capcom, Starcraft, Day of Defeat etc. MMORPGs are multiplayer by default, but Ultima Online and Everquest are still being played to this day. World of Warcraft will be 9 years old in November.
Aaaand we've hit the nail on the head.irixith wrote:Not when there are millions of mooks just waiting to throw money in their pockets for the privilege.