Original_Name wrote:Getting a Total Control converter and using Sega Saturn pads is also an option if you want the 6-button control for a lot less money.
isn't the 5th and 6th buttons only a combination of the Light and Heavy?
Original_Name wrote:Getting a Total Control converter and using Sega Saturn pads is also an option if you want the 6-button control for a lot less money.
Original_Name wrote:Getting a Total Control converter and using Sega Saturn pads is also an option if you want the 6-button control for a lot less money.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
marurun wrote:CD AGES wrote:It SO perfect that Capcom chose DC code for the MVC2 release on XBL and PSN.
I suspect the code for the DC and NAOMI is a lot more readable and easy to modify than PS2 code. The DC was supposed to be a nice platform to develop on, something that was NOT the case for the PS2.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Gamerforlife wrote:Isn't that always the case with Sony consoles? We have the PS3 where most multi platform games are better on the 360, and the PS1 that couldn't handle most 2D fighters.
mas wrote:ninjainspandex wrote:How is MVC 2 on the original xbox?
It was good for me but the xbox controller still had that 4 button layout. Maybe if I used the street fighter arcade pad that came out it might have Breen better to play but I liked it.
Original_Name wrote:Getting a Total Control converter and using Sega Saturn pads is also an option if you want the 6-button control for a lot less money.
My only quirk about the DC version of MVC2 is that the 6-button scheme has been downgraded to a 4-button control scheme. Would the DC arcade stick solve that problem?
isn't the 5th and 6th buttons only a combination of the Light and Heavy?
How is MVC 2 on the original xbox?
CD AGES wrote:My only quirk about the DC version of MVC2 is that the 6-button scheme has been downgraded to a 4-button control scheme. Would the DC arcade stick solve that problem?
Hell of alot better than the down grade (U)MVC3 received with a 3 button strength system with a dedicated launcher button
How would an arcade stick solve this issue in xuch a manner??? It's not like it can magically alter the games control scheme from its original concept to a MVC1 control schemeisn't the 5th and 6th buttons only a combination of the Light and Heavy?
No. 5 and 6 are dedicated for character assists for A and B support characters on a team as well at Snapbacks.How is MVC 2 on the original xbox?
It's only slightly better than the PS2 version, But still inferior to the DC version.