1. Final Fantasy Tactics: The War of the Lions
PSP2. Pokémon: Dream Radar
3DS eShop3. New Super Mario Bros. U
Wii U4. Paper Mario: Sticker Star
3DS5. New Super Mario Bros. 2
3DS6. Mario Tennis Open
3DS7. Wario Land 3
GBC8. Hana Samurai: Art of the Sword
3DS eShop9. The "Denpa" Men: They Came By Wave
3DS eShop10. Pokémon White Version 2
DS11. Kirby Mass Attack
DS12. F-Zero
Wii U VC13. Jeanne d'Arc
PSP14. DoDonPachi Resurrection
36015. Patapon
PSP 16. F-Zero X
N6417. Cave Story
WiiWare18. Parodius
GBC19. Shock Troopers
Wii VC20. 1080: TenEighty Snowboarding
N6421. Donkey Kong Land III
Game Boy22. Kirby Tilt 'n' Tumble
GBC23. Little Inferno
Wii U eShop24. HarmoKnight
3DS eShop25. Liberation Maiden
3DS eShop26. Fire Emblem: Awakening
3DS27. Patchwork Heroes
PSN28. Crimson Shroud
3DS eShop29. To The Moon
PC30. Wild Arms
PS1 Classics31. Fantastic Dizzy
Mega Drive32. Diddy Kong Racing
N6433. Pulseman
Wii VC34. Bubble Bobble
Master System35. Loco Roco
PSP36. StreetPass Squad
3DS eShop37. Metroid Prime 3 Corruption
Wii38. StreetPass Battle
3DS eShop39. Attack of the Friday Monsters: A Tokyo Tale
3DS eShop40. Earthbound
Wii U VC41. Tomb Raider
PS142. Streetpass Garden
3DS eShop43. Super Princess Peach
DS *NEW*
44. Metal Gear Solid
PS1 *NEW*
2 more games beaten, and unlike the previous two games which I found to be hit and miss, these new entries were pretty great.
Super Princess Peach is a game that you never seem to hear much about, other than people laughing at how a Nintendo game with a female protagonist uses the power of emotions as a gameplay mechanic (hurr, hurr, PMS
) and that it's so easy and cutesy it's obviously designed for little girls. I actually disagree with that myself - yes, it's very easy and cute, but I certainly wouldn't call it 'girly' - it reminds me of Kirby or The Legendary Starfy - and it is in fact made by the Starfy developers, so I guess I was right on that call. The game is pretty simple - run around, bop enemies with an umbrella or jump on them and throw them at each other Wario Land style, whilst rescuing kidnapped toads be solving very simple puzzles with your magical emotion powers. What I feel is never really mentioned is just how
smooth everything feels. Peach controls wonderfully, acts exactly how you'd expect and can do so at a pace which feels pretty exhilerating. It kinda reminds me of Henry Hatsworths action gameplay, although a lot easier. A lot of enemies make use of the 'vibe' emotion powers too, and it adds a fun twist on some classics - crying spinies that dash back and forth at high speed with tears streaming from their eyes, joyous paratroopas that fly in irregular patterns, angry boos that only move when you look at them instead of vice versa - it adds some nice variety and a little bit of unique character. I actually enjoyed every minute of this game, and whilst it is very easy, it has all of the charm and fun that a good kirby platformer has, and is definitely worth a play. Much better than people make out.
Metal Gear Solid is a pretty popular series I've never gotten around to playing until now, and after playing through the first, I have to say I'm quite keen to pick up the rest of the series too. Although I had a few frustrating moments during the game where I got pretty irritated (mainly on boss fights) the game was overall a blast to play from start to finish. Even though I'd had a few major plot points spoiled to me before now, the story was still intriguing (and occasionally incredibly amusing in how silly it all got) and the action was fun and addictive. One thing I found odd about the game though is how little 'stealth' seems to fit it as a genre title. The sneaking sections aren't especially regular, and are mainly in the early sections - there are far more environmental hazards and boss encounters than enemy guards to avoid, and where stealth was required it was normally incredibly easy to just run past for the most part. I imagine this is improved upon in the sequels. Despite this though, it still makes for a really fun
action game that I feel is better than the sum of its parts. No area, encounter or story segment stood out as particularly amazing to me, but as an overall experience I have pretty fond feelings of my time playing it. Definitely glad I got round to playing through this one at last.
Next up: Not totally sure. Starting a full time internship role, so I'll have a good bit less time to play games. Despite that though, I still really need to get around to my other two summer games - Shantae and Cybernator - when I can. I'm also probably going to start up some Final Fantasy VII, so who knows what'll be next.