Games Beaten 20131. BF3(PC)
2. Driver San Fransisco(PC)
3. Inversion(PC)
4. Xcom Enemy Unknown(PC)
5. Lord of the Rings War In the North(PC)
6. Deponia(PC)
7. Medal of Honor(PC)
8. Medal of Honor: Warfigther(PC) AKA Door Breach SIM 2012
9. Kingdom Hearts(PS2) 5/26/13
10. Where's Waldo(NES) 6/2/13
11. Call of Duty Modern Warfare 3(360) 6/16/13
12. Airlock(Atari 2600) 6/20/13
13. Adventure(Atari 2600) 7/1/13
14. Eco Fighters(PSP Capcom Classics Collection Reloaded) 7/5/13
15. The Last of Us(PS3) 7/10/13
16. Bioshock Infinite(PS3) 7/19/13At first I didn't really care for it but it grew on me and I managed to blow through it in 2 sittings. This was also the first Bioshock game I have beaten. I have played the first one and own the second one but I could never finish them
. Think the main factor that kept me going Elizabeth she was very well written.
Overall I would give the game a 9/10. I do think the hype around the game is a bit much having now played through it, but it is a very good game.
The Good:
1. Elizabeth is awesome as a AI companion. She gives great support both in and out of battle providing items(ammo, health, salt(mp)) as you need them, she is invincible, she interacts with the environment well, and her voice acting is spot on.
2. The game play is right on target. Guns and powers work very well and there are a large variety of them. I did however find my self sticking to 3 weapons and 2 powers 90% of the time.
3. For the most part the story is great. The main story is very well done as are the back stories for Dewitt, Comstock, and Elizabeth. However I didn't find myself to impressed with some of the other cast members like Daisy, Fink, and Slate.
4, Trying not to spoil it I can only say that there is an awesome reference to the other Bioshock games at one point.
Neutral:
1. Maneuvering on the rails is well done, but not half as fun as I was expecting it to be
. Really if anything I felt the sky hook felt under utilized to me with the rails and hook system really being limited. Most of the rail systems only circle a small area and I mainly ended up using them as a means of escaping enemy fire long enough to get my shields back up.
2. The ending while acceptable and "good" in its own way. However I am a guy that gets pretty well invested in characters and I always like a happy ending so It was kind of disappointing, but then again happy endings don't happen that often anymore in games so I'm used to the bitter sweet taste of a "memorable" conclusion. At the very end of the credits there is an extra scene that gives me some hope, but the likelihood that that gets fleshed out with a direct sequel with the same lead character is very unlikely so I will have to settle for this most likely being the last I see of either character outside of DLC side stories.
3. Rapture>Columbia(In my opinion). While Colombia and it's citizens were interesting I found things to be a little to bright visually at times and that combined with the vast open expanse of the sky in a way took a lot of the tension I can remember from the first two games out of the experience. I felt secure in knowing that in 80% of the environments there were no dark corners to hide in and I rarely felt backed into a corner.
4, Loading. Loading itself was not bad however I did get hit by load screens in odd locations a few times. It only happened on a rare occasion but i occasionally got load screens while running through the streets. I would just be running along in the middle of an area and bam the game would freeze for 5 seconds to load. By no means was it game breaking, but it did break my immersion every time it happened.
5. Was really expecting the Song Bird to get more screen time then he did
.
Bad:
1. The brightness issue I mentioned previously. Adjusting the brightness seemed to do very little. No matter if I set it on the highest or lowest settings I noticed very little change in the visual indicators I was provided with. The difference in the settings felt like going from extremely bright to very bright. This resulted in some of the outdoor areas especially early on having alot of sun glare which maybe is what they were going for, but it took a while for me to get used to it.
2. Fog. The fog they used to help obscure distant textures in some areas was extremely annoying. It would pop in and out very noticeably at times and on multiple occasions I found my self running into an area only to be hit with a cloud of extremely thick fog.