RCBH928 wrote:I see your point, but I just can't imagine a parent would tell their child they can have the SNES but not the Genesis because thats the "adult" console, while I can see it totally happening with Xbox 360 vs Wii. There wasn't that much of adult oriented content in difference.
For the SNES and Genesis themselves, I'd agree, there wasn't as much of a general difference in perception because
most titles were still in the general all-ages-ish kind of range. Like Comics Code comics or similar. However, we did start seeing boundaries getting pushed, and a pretty well defined ratings system in place by the time 32-bit systems really came about. With regard to that, there was a window of time where Nintendo was sticking to keeping things family-friendly, and Sega was allowing for more (even then,
Mortal Kombat required a code for red blood on Genesis). Once the ratings system was there, Nintendo relaxed their position, and I don't think it was something that really followed into the N64 launch (figure, they had things like
Shadows of the Empire,
Turok,
KI: Gold,
DOOM 64 and so on relatively early).
I think the biggest factor is simply the decline of third party support for Nintendo - N64 carts were expensive, and the hardware somewhat focused, making it a less than ideal platform for a lot of genres. Meanwhile, the PS1 was much friendlier to develop for, and secured a ton of support as a result. Later in that generation, many of the big N64 releases were the first-party ones, most of which were family friendly, and the high cart prices were more acceptable if the point was to buy the kiddos
Pokemon Stadium and have it not get broken (a big advantage of carts over the more fragile disc based games). For the more avid audiences, the system became more one to dust off for
Zelda, or maybe keep in the common room for multiplayer.
Again though, I think that's something that was a lot more the case later in the generation - certainly by the time the Dreamcast rolled around - than how people saw it at launch.