Stark wrote:Ack wrote:What I really appreciate about the game is how heavily it's steeped in Warhammer Fantasy lore. I'd say I prefer the character interactions to those of L4D. It really does feel like these characters live in this world, with its problems, politics, and prejudices. It's pretty awesome.
I think I really like WH lore or I would if I played more of it. I enjoyed the hell out of Space Marine and a large part was the world building.
Lore is one of the things I find most interesting about Warhammer 40,000. Warhammer Fantasy I'm not nearly as well versed in by comparison, but there are some points of comparison between the two(certain races either directly or serving effectively as stand-ins for other races). One of the things that I love about Warhammer Fantasy though is the Scaven, which is why Vermintide appealed to me. But beyond just that, the five "heroes" of Vermintide are from a relatively dark world. Each of them has seen and done things they may or may not be proud of, they comment on their enemies, they comment on each other.
For instance, in one of the exchanges that occur, the imperial soldier(turned mercenary apparently) Ruger admits he's fought the beast men in multiple campaigns, but that they're nothing like the Scaven. One of the other characters points out, "That's because the Scaven plan," and Kruger worriedly repeats that, "That's right, they have a plan." It somewhat frightens him that he's facing an enemy that is nearly endless, has no value for life, and is ruthlessly cunning. But the elf and the dwarf? They're more than a bit nonchalant about facing the Scaven, particularly Bardin the dwarf, because he's fought them before. The Dwarves and Scaven have encountered each other while burrowing through the mountains, while the Elves are, well, elves.
But there are moments of levity too. The bright wizard asks the dwarf in one exchange how much he had to drink before they left. He asks why it matters, and she reminds him that her magic might ignite his alcohol-laced breath. He agrees to try not to breath too much. Meanwhile the witch hunter occasionally sees torture equipment and chambers and immediately begins mumbling to himself about how much he admires certain pieces of equipment the enemies are using and must acquire some for his personal collection. Characters praise the prowess of each other in combat but also laugh and joke about it if someone gets attacked by a special enemy and survives.