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dsheinem
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Re: Games Beaten 2012

by dsheinem Sat Sep 08, 2012 8:53 pm

noiseredux wrote:
dsheinem wrote:Mortal Kombat controls well and looks great on the Vita, but either I am rusty with this series or this is one of the toughest entries to date. I had to really credit feed to clear the last three bosses in arcade mode, to an embarrassing extent. I hope to get better at it and there's obviously a WEALTH of features, but I have quite the uphill climb it seems.


when MK9 came out, I thought I really liked it. It felt like Mk2. I thought. But y'know what? It sucks. Playing it recently, I think it's a pretty shit game that I don't enjoy at all. I got rid of it last week and feel fine about it. Sure, it looks nice and has a nice nostalgic feel... but it's just not nearly as good as playing some of the old games. Fuck it.


Can you elaborate on why it "sucks" since you've spent more time with it? I paid $10 for it and so I feel I will easily get my money's worth from picking it up and playing it from time to time.

Oh oh! I know! Does it suck because it has Freddy Krueger in it? :twisted:
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noiseredux
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Re: Games Beaten 2012

by noiseredux Sat Sep 08, 2012 9:05 pm

no, I spent extra for Freddy. I was glad he was in it actually. I spent like $40 on the game itself, so $50 total.

But I don't know it just feels so off to me. So slow and clunky. It's a possibility I'm just used to other fighters (Capcom, SNK, ArcSys, etc) but I don't think so as I can go back to MK2 and feel good about it. And even the MK series, I've played most recent iterations on PS2 and PS3, but really the game just falls flat for me. Cheap AI, slow reactions and (this is more a personal consideration) special-moves that require button-combos that just feel weird to me. I'm not saying it's a shit game in general, but a shit game to me compared to the other fighters I own and could be playing instead.

For the record, Freddy forced me to keep the game for months in hopes that other horror icons would make their way into the game as well. But in the end I realized that even if they did, I hated the engine too much to care.
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pierrot
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Re: Games Beaten 2012

by pierrot Sun Sep 09, 2012 4:13 pm

Cogs - (Mac)
Sonic Generations - (PS3)
Ico & Shadow of the Colossus Collection - (PS3)
Sonic Unleashed - (PS3)
Sly Cooper and the Thievius Raccoonus - (PS3)
Child of Eden - (PS3)
Rocket Knight - (PSN)
Soldner X 2 : Final Prototype - (PSN)
Outrun Online Arcade - (PSN)
Castlevania - (NES)
Akumajou Dracula X Chronicle - (PSP)
Akumajou Dracula X : Chi no Rondo - (PSP)
Akumajou Dracula X : Gekka no Yasoukyoku - (PSP)
Gradius - (PSP)
Xexex - (PSP)
Akumajou Dracula - Ubawareta Kokuin - (DS)
Christmas Nights - (Saturn)
Azel Panzer Dragoon RPG - (Saturn)
Keito no Kirby - (Wii)
Muchi Muchi Pork / Pink Sweets - (Xbox 360)
Mushihimesama Futari - (Xbox 360)
Vampire Savior - (Saturn)
Ghost Trick - (DS)
Guardian Heroes - (Saturn)
New Super Mario Bros - (DS)
Gunstar Heroes - (PSN)
Kidou Senshi Gundam: Renpou vs. Zeon DX - (DC)
Napple Tale: Arsia in Daydream - (DC)
Sonic CD - (XBLA)
Bakumatsu Roman Dai ni Maku - (DC)
Super Mario Galaxy - (Wii)


EspGaluda II Black Label - (Xbox 360)
DonPachi - (Saturn)
Darius Burst - (PSP)
Space Puzzle Bobble - (NDS)

EspGaluda II is definitely some good 'ol Cave shmup fare, but for some reason it's just not my bag. I don't really care for, or entirely understand the scoring mechanics, so it basically seems like a routine bullet-hell to me. I know that in actuality it isn't, but I'm just not into the mechanics enough to see it as much else. 1CCed both Novice modes and credit fed everything else. Not very interested in working any harder on this one.

I decided that I wanted to play through the DonPachi series since I own all but DaiOuJou. After credit feeding both loops, I had set a personal goal to get through stage four on one credit, but the Saturn version of DonPachi looks like garbage to me on all visual settings except the Tate orientations. So I thought I might leave this one until I can figure out a workable Tate setup. I'm really curious about the PS1 version, as I've heard it looks significantly better than the Saturn version, though. In terms of game play, I don't notice any significant difference between the Saturn version and playing it on MAME, but in terms of visual quality, it's like night and day. Definitely a good game, either way, I just have a hard time dealing with the severe loss of audio and visual quality in this port.

I've never really cared too much for the Darius series just because the mutant robot fish motif is not really my thing aesthetically, but Darius Burst is a really great game. There's more than your average shooter's worth of content, and while the arcade mode is relatively easy, the missions are significantly more challenging. In general, I like the difficulty of this game because it doesn't feel impossibly difficult to get through in one credit, but I'm sure for some, the normal difficulty is too easy to even bother with. It's a shame that I didn't sit down to play this at Round 1 when I had the chance considering that there seems to only be one of the arcade machines in the US, on loan from Taito Japan. Instead, I played KoF Skystage.... orz

I was out of town for a while, and after playing my fill of Darius Burst, I started going mental on puzzle games for some reason. Space Puzzle Bobble is pretty classic, chewy Puzzle Bobble center with an even more colorful, cutesy-fied and moe-tized coating, a la Puyo Puyo Fever. After completing the story mode, and the 300 puzzle mode panels, I'm not really sure why they even included the "puzzle mode," since it's essentially a more bare-bones version of story mode, sans story and bosses.
Speaking of bosses, I wasn't really sure how that would work with Puzzle Bobble, but I was pleasantly surprised at how entertaining they were. As always, they become infuriating when the game decides to give you every color bobble except for any of the ones you need, but otherwise, it's a nice spin on the standard game play.
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final fight cd
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Re: Games Beaten 2012

by final fight cd Sun Sep 09, 2012 10:23 pm

alienjesus wrote:
I dont think most people regard this as a must have these days. The vast majority of people I know haven't got very far and don't really like it. I used to be one of those people too until I gave it more of a chance last year and finally finished it. I personally quite liked it in the end, but it's easy to see how some wouldn't. The checkpoints in the Sega CD version would probably help to alleviate some of the stress of restarting levels over and over at least, but it's a shame there's nothing to help you get through the horror that is The Machine.



ehh, you might be right. maybe i am making this up in my mind, but it seems whenever the generic good-games-for-genesis threads pop up a few people will undoubtedly say, "ecco ecco ecco. its amazing and a must have!"

and i did not realize the cart form didn't have check points. i figured both versions were identical minus the music. i can now see why people call this a difficult game.
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KillerJuan77
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Re: Games Beaten 2012

by KillerJuan77 Mon Sep 10, 2012 12:34 am

I just finished Legendary. It's one of the worst games I've played this gen!

Ugly graphics, extremely linear gameplay, buggy as hell (I had to modify 3 lines in the .ini files because there's a bug in which you had to get into an elevator but the floor randomly dissapears, you fall of the elevator's floor, you fall, you see the exterior of the level and you die), useless weapons, terrible plot, annoying music, unskipabble cutscenes (Including the credits) and one of the most awful sprint and jump mechanics I've ever seen.

Now... these guys are behind Lost Planet 3 but apparently a huge part of the team (The ones behind Legendary and Turning Point) aren't on Spark Unlimited anymore so I'm absolutely relieved about it 8) .
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emwearz
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Re: Games Beaten 2012

by emwearz Mon Sep 10, 2012 4:43 am

All Games:
Broken Sword II: The Smoking Mirror - Remastered - iOS
Tiki Towers 2 - iOS
inFAMOUS - PS3
The Blackwell Legacy - PC
Blackwell Unbound - PC
The Blackwell Convergence - PC
Blackwell Deception - PC
The Secret of Grisly Manor - iOS
Duke Nukem Forever - The Doctor Who Cloned Me - PC
Skate 3 - 360
Gears of War 3 - 360
The Darkness II - PC
Fallout: New Vegas - PC
DLC Quest - PC
Shank - PC
Gears of War 2: Road to Ruin DLC - 360
Batman: Arkham City - 360
Batman: Arkham City: Catwoman Bundle Pack DLC - 360
Crisis Core: Final Fantasy VII - PSP
Super Street Fighter IV 3D - 3DS
Call of Duty: Modern Warfare 3 - PC
Hard Reset - PC
Heavy Rain - PS3
Brink - PS3
Uncharted: Drakes Fortune - PS3
Portal 2 - PC
Serious Sam: The First Encounter - PC
Alan Wake's American Nightmare - PC
Uncharted 2: Among Thieves - PS3
Raskulls - XBLA
Mass Effect 3 - 360
Kane & Lynch 2: Dog Days - PC
Tony Hawk Pro Skater HD - XBLA
Rage - PC
Max Payne 3 - PC
Sleeping Dogs - PC
I Am Alive - PC


Total for 2012: 37

Uncharted 2: Among Thieves - PS3
The game took everything from the first, the action, the adventure, the story telling and just bettered it somehow. If you told me after I finished the first game, that I would rate the sequel higher, I would have said no way!

Raskulls - XBLA
I purchased the code for this game for $3, I did not expect much from it, and I was surprised! If you like Mr Driller, then you will love Raskulls. It plays out like a platforming orientated Mr Driller clone, but with lots of charm and heaps of fun times to be had.

Mass Effect 3 - 360
While I loved the game despite its ending, which the dlc hardly fixed. My one real problem with it, is it felt more like GoW than ME, I know the second game was really feeling like GoW, but this game took it to another level. That said, still an amazing game and a great closer for a great series. The online gets boring pretty quickly.

Kane & Lynch 2: Dog Days - PC
I played and enjoyed the first game on the Xbox, played the sequel at a friends and had no interest in picking it up. The film grain and the shaky cam, what were they thinking? Well when I saw a friend playing it much later on the PC I saw there was no grain and no filter, so I picked it up on steam and played it through in 2 short sittings. I enjoyed the game and story more than the first, it was just way too short at 3 odd hours.

Tony Hawk Pro Skater HD - XBLA
I LOVE THIS GAME. So many people complained about a whole range of things, but I found it close to perfect. From the moment I downloaded it, I did not stop until I had 400/400gs. It captures the feel of the original two games brilliantly, I wish they had a bit more content and the multiplayer is lacking big time with no dual screen, but I loved played some old school Tony Hawk, with some new school visuals. Best Tony Hawk games since the Pro Skater series.

Rage - PC
I quite enjoyed the game that borrowed a lot from Mad Max (And obviously Borderlands). The graphics are lovely, after you have spent well over a hour tweaking the games settings because it is so broken its not funny. FoV is broken, Texture popin is broken, all can be fixed, but you spend a lot of the time you are playing the game thinking, could this be running better / looking better, which is just annoying. My main issue with the game is that is in almost no way open ended as it is advertised, it is very linear.

Max Payne 3 - PC
The first two Max Payne games are reason why I love being a gamer and enjoy getting my stories via the medium more than any other. The third drops most of the story telling mechanics that made it great (with the exception of Max narrating) the Noir feel from the first two games is complete gone, in its place an annoying 'drunk cam' and words that max says appearing on the screen as text and staying there to emphasis them. It loses some of the atmosphere from the first two and the third starts slow, but eventually turns into a very 'man on fire' inspired story which you will want to know the ending to.

Sleeping Dogs - PC
Hands down, the best sandbox game I have ever played. I don't tend to enjoy GTA games very much, I find the side missions (which in many are mandatory) have little to nothing to do with the story and just get me bored with the games mechanics before I am able to finish the game, this is one of the first games when most side missions are actually related to the characters in the game, even if no to the main story, they don't drag you down, they help build the back story of characters in the game. Sleeping dogs, with its mature and interesting story of an undercover cop infiltrating the Triads may sound very much like the Departed / Infernal Affairs, and it is, but it is so enjoyable to play through and watch the story unfold, that it would be entertaining even if you did'nt have the controller in your hand. Another thing I love is the flesh out hand to hand combat, which takes the center stage over the firefights (even though they are very polished as well).

I Am Alive - PC
Pretty average from start to finish, which only takes 3 hours. Some of the ideas are great, I like that gun fights are not about going in guns blazing, you can take it slow and let enemies walk close then take them down while fending off their friends with a gun that has no bullets until they get close enough to take down. The story is not very original, some unknown 'event' cause the world to go to the shit, a man is looking for his daughter....boring. While the game is short, it is good that its is, 3 hours is about the longest I would want to play it through. Enjoyable, but nothing special.
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alienjesus
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Re: Games Beaten 2012

by alienjesus Mon Sep 10, 2012 6:35 am

final fight cd wrote:
alienjesus wrote:
I dont think most people regard this as a must have these days. The vast majority of people I know haven't got very far and don't really like it. I used to be one of those people too until I gave it more of a chance last year and finally finished it. I personally quite liked it in the end, but it's easy to see how some wouldn't. The checkpoints in the Sega CD version would probably help to alleviate some of the stress of restarting levels over and over at least, but it's a shame there's nothing to help you get through the horror that is The Machine.



ehh, you might be right. maybe i am making this up in my mind, but it seems whenever the generic good-games-for-genesis threads pop up a few people will undoubtedly say, "ecco ecco ecco. its amazing and a must have!"

and i did not realize the cart form didn't have check points. i figured both versions were identical minus the music. i can now see why people call this a difficult game.


Yeah, there's also about 6 extra levels on the CD version. The lack of checkpoints wasn't too bad except on a few levels (dark water jumps to mind).
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Stark
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Re: Games Beaten 2012

by Stark Mon Sep 10, 2012 12:39 pm

@emwearz Your "Games Beaten" list reads like my backlog. :lol:
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dsheinem
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Re: Games Beaten 2012

by dsheinem Wed Sep 12, 2012 8:59 am

January-June
Bride of Pin*Bot (from Pinball Arcade) - Vita
Pac-Man Championship Edition DX - PS3
Super Stardust Delta - Vita
DoDonPachi Resurrection - 360
Bit.Trip Beat - PC
Dear Esther - PC
Wizorb - PC
Sound Shapes - Vita
Infinity Blade - iOS
Infinity Blade II - iOS
Super Star Shooter - X68000
Mortal Kombat (2012) - Vita
Super Mario 3D Land - 3DS
Centipede: Infestation - 3DS

TOTAL: 50


2011 Games Beaten
2010 Games Beaten

For many reasons - lackluster graphics, repetitive levels, toss away anime, and a soundtrack ranging from grating to forgettable - I should not have enjoyed Centipede: Infestation. For whatever reason, though, I felt compelled to continue playing the game through to completion over it's 36 levels in a span of just a few days. The reason? Far and few between moments of exhilarating gameplay. There are some moments - and they don't occur until about 1/3 of the way into the game and then only sporadically - that this game feels like a spiritual successor to Cannon Spike. The balance of enemies, powerups, and level design sometimes finds just the right mix to make the game a lot of fun. The boss fights are also generally well done and stand out from the rest of the game quite nicely. I don't know that I can recommend this game, per se, but I do think it was well worth the $7 or so that I bought it for (used at Gamestop) for those few moments that were entirely enjoyable. I cant help but think maybe this was rushed to market to be an early 3DS title and that the game could have been something much, much greater if it had had more time to bake.
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Stark
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Re: Games Beaten 2012

by Stark Wed Sep 12, 2012 11:39 am

dsheinem wrote:
noiseredux wrote:
dsheinem wrote:Mortal Kombat controls well and looks great on the Vita, but either I am rusty with this series or this is one of the toughest entries to date. I had to really credit feed to clear the last three bosses in arcade mode, to an embarrassing extent. I hope to get better at it and there's obviously a WEALTH of features, but I have quite the uphill climb it seems.


when MK9 came out, I thought I really liked it. It felt like Mk2. I thought. But y'know what? It sucks. Playing it recently, I think it's a pretty shit game that I don't enjoy at all. I got rid of it last week and feel fine about it. Sure, it looks nice and has a nice nostalgic feel... but it's just not nearly as good as playing some of the old games. Fuck it.


Can you elaborate on why it "sucks" since you've spent more time with it? I paid $10 for it and so I feel I will easily get my money's worth from picking it up and playing it from time to time.

Oh oh! I know! Does it suck because it has Freddy Krueger in it? :twisted:

I really liked the "Story" mode in the Vita game. I'm still working through it, but like Dave I only paid $10, so I may be expecting less.
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