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prfsnl_gmr
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Re: What are you playing?

by prfsnl_gmr Thu Sep 19, 2019 10:16 am

noiseredux wrote:Image

There's a long running misconception that all licensed games are shovelware. I've never subscribed to this. There are some truly wonderful licensed games out there - many of which are hidden gems. Unfortunately, I don't count Toy Story as one of them.

This sucker was released on Game Boy in 1996, which might seem late in the system's life except we all know that it just kept on ticking until the GBC rolled around in 1998 almost a full decade after the GB launched. Crazy!

At any rate, this monochrome port had to compete graphically with its SNES big brother and while it tries admirably, it fails. Don't get me wrong, the sprite work is impressive. When I knocked over a tub of tiny toy soldiers, I was shocked to see that these minuscule sprites had their own little personalities. However, all the work that went into animating this game is to its own detriment as the frame rate is like molasses.

Yup, your boy Woody jumps like he's in space. So maybe it should have been Buzz Lightyear as the star, haha! When you press the B button in hopes of making him whip is lasso go ahead and take a sip of something. You've got time.

But I tried to play it. I did. The first level is a little confusing. At the start of each level you're given a mission briefing with multiple steps. I felt like I should write them down or something. So first you need to find the toy soldiers and free them, then you need to find them a baby monitor, then you need to meet up at another baby monitor to finish the level. I found the baby monitor and stood in front of it. Nothing happened. So I thought maybe it's the wrong one? I went looking for another. No dice. Ultimately I checked a walkthrough and found that standing IN FRONT of the baby monitor was no good, I had to get on the table it's on even though it's a low enough table that it looks like you're supposed to just stand in front of it since you're touching the monitor. Annoying.

However, it was the second level that had me pulling my hair out. It's basically just a puzzle where you need to find several toys around the room and open up their paths so they can get put away before Andy comes into the room. This would be fine - and fun even - if it weren't for the strict 150 second time limit. I tried and failed multiple times before finally rage quitting. Sorry, this game just isn't fun for me.


I am loving this series of posts, Noise. You are playing some pretty obscure GB games. I *love* that little system - and I suspect you’re discovering how great it is for people with small children - and if you’re looking for hidden gem recommendations, please let me know.
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noiseredux
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Re: What are you playing?

by noiseredux Thu Sep 19, 2019 10:26 am

prfsnl_gmr wrote:I am loving this series of posts, Noise. You are playing some pretty obscure GB games. I *love* that little system - and I suspect you’re discovering how great it is for people with small children - and if you’re looking for hidden gem recommendations, please let me know.


Thanks dude! Some of this stuff is replays for me. Like Killer Instinct or NBA Jam ports. As random/obscure as it may seem, there is a hidden method to my madness here. I've been working from a lengthy 'master list' of games for about a year now. As I can, I pick up stuff from that list super cheap, and attempt to play the ones I have roughly chronologically - which is why I've been mostly playing GB/NES/SNES stuff as of late.

It's been a sort of rent-to-buy kind of project. As I play/replay this stuff, I'm making a definitive KEEP IT or TRADE/SELL IT decision. That way, I'm able to keep the collection growing (or at least curated) without really spending anything out of pocket.

Anyway, it's been fun. The way I've been going thru, it's given me a good mix of classics and not-so-classics to play, and both can generate interesting experiences. :D


EDIT: by the way, here's some pics of my old GB collection, circa 2011...

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...you could say I'm a big fan of the system as well. :lol:
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prfsnl_gmr
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Re: What are you playing?

by prfsnl_gmr Thu Sep 19, 2019 11:18 am

Awesome imports and home brew carts! I’ve been getting into those recently, and I’ve really come to appreciate the “region-free” nature of the Gameboy recently. Also, it is much cheaper getting handheld games sent from abroad. I had 5+ GB carts shipped to me from Japan not that long ago for $2.99. (The games cost more than that, obviously, but the shipping was so cheap!)
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Ack
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Re: What are you playing?

by Ack Thu Sep 19, 2019 11:25 am

Finally, Noise comes full circle.
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I have a movie review website now: https://moviereviewsbyamook.com/
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Re: What are you playing?

by noiseredux Thu Sep 19, 2019 11:29 am

Ack wrote:Finally, Noise comes full circle.


who says you can't go home again?
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Re: What are you playing?

by Ack Thu Sep 19, 2019 1:31 pm

noiseredux wrote:
Ack wrote:Finally, Noise comes full circle.


who says you can't go home again?


I eagerly await your return to the pain train, my friend.
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noiseredux
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Re: What are you playing?

by noiseredux Fri Sep 20, 2019 8:29 am

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Now here's a weird one. Back in the 90's, before he was a spokeslizard for Geico, Gex was launched as the ever necessary animal-with-tude mascot for the 3DO. And when that didn't work out, his game was ported over to Playstation and Saturn as well. Still, Gex wasn't a hit. But for some reason, two more games were made in the series.

Gex 2 was released under the title Enter The Gecko, and since 3DO's were now $700 paperweights, this sequel was released on Playstation, Nintendo 64, and oddly enough... Game Boy Color. The home console game was a 3D platformer, while this GBC version was an entirely unique 2D game. And while I'd certainly label it an INTERESTING release, I can't by any means tell you that it's good.

I say it's interesting because it actually reminds me a lot of some Apogee DOS platformers of the day - both graphically, and in how it plays. Rather than linear levels, there are sprawling, branching levels with different paths to play. However, the goals are unique to the levels. Mostly it's "collect these things," which... I kind of hate. I also find the level layouts rather confusing.

The biggest downfall is in how the game plays. First of all - strike one - the jump and attack buttons are inverted. Is it really possible that the unspoken rule of two-buttons wasn't firmly in place by 1998? I mean, c'mon. Thanks to the GBC's slightly updated hardware, the framerate is fine and Gex can jump around nicely. However, his attack (whipping his tail) is meh and has a really small hit diameter. And what's worse is that he starts running automatically after several steps of walking. This can really screw up platforming as you'll run off of one when you think you're about to jump. Gex can also do a higher pogo-style jump, but only after jumping once from running, which means you need to find ample space and plan out these higher jumps. It's quite cumbersome.

So I mean, not to judge a book by the cover but look at that cover. We all knew this game was going to be bad, right? I guess I did. But like I said - it's interesting. Just not good.
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Re: What are you playing?

by noiseredux Mon Sep 23, 2019 9:28 am

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Back in the day I played a little of the original Goldeneye 007 at a friend's house, but only in multiplayer. I never touched the campaign. My buddy was way better than me in the multiplayer since it was his game. That, coupled with the fact that I've never been a fan of James Bond movies means the game never really had any nostalgia for me.

I remember back in 2010 when the remake was first announced, my wife and I were sitting in Red Robin eating lunch. We had walked over after going into Game Stop so I had a flyer of some sort with me and the waitress saw it and commented on how excited she was about the Wii reboot. I just kind of shrugged and smiled.

Nine years later, it's a pretty great time to pick up Wii games. I'm finding all kinds of cult favorites for under $5 randomly at yard sales and the like. So somehow I obtained a copy of Goldeneye 007 and figured, "why not?"

Now unfortunately my time for console gaming is fairly limited these days. It's much easier to play things in small bursts on a portable with a small baby in the house. But sometimes when she's napping on the weekend, I can sneak off to the game room and play a little bit on an actual TV. And that's what I did.

As I said, I have no memory of the original game, so I don't know how closely the plot of the campaign follows in this remake. But... I'm enjoying it either way. It's a totally linear experience, and honestly, it just reminds me a lot of Call Of Duty's gameplay. But that's fine. It's definitely fun.

It was cool to get through that first mission and then see the game launch the intro credits reminiscent of an actual Bond movie. That was well done.

My one complaint so far is that in spots, the game is super dark. Like, I had trouble making out where doors were in a couple of darker rooms. I even turned the brightness all the way up in the options menu but it didn't help. Oh well. It's not game breaking, but it can be annoying.

Anyway, I haven't played much yet, but I feel like I'll want to get back to this one when I have some more time to spend in the game room.
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Ziggy587
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Re: What are you playing?

by Ziggy587 Mon Sep 23, 2019 10:22 am

Goldeneye on the Wii was a solid game. Yes, it does feel slightly like a CoD, but I believe that was intentional. I had a lot of fun playing the single player campaign, but the multiplayer was also a lot of fun. We (Racketboy) had a blast playing that game when the online was up.

viewtopic.php?f=2&t=26580

I'm not sure if there's some fan servers hosting it or not, but it'll be a shame if you don't get to experience that part of the game. The Wii being as easy to hack as it was meant that you often came across cheaters, but it was still a lot of fun.
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noiseredux
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Re: What are you playing?

by noiseredux Tue Sep 24, 2019 9:20 am

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When I was a young lad of sixteen or so, me and some friends started a band. It was the first of many revolving door bands that this circle of friends would form and break-up throughout high school. And besides our musical proficiency, that first band's biggest roadblock would be Tekken 2. Once a week after school we'd pick up fast food, get together at my buddy's house (because he had the drum set), and more often than not we'd play Tekken 2 instead of actually jamming.

It's funny that Tekken 2 was such a big hit with our group of friends, because I don't think any of us had played the first Tekken. And when more sequels rolled out, we had moved on to other games. For whatever reason it was just that second game that grabbed us.

Years later I explored the series a little more. At one point I picked up Tag Tournament on PS2; another time I actually played Tekken 3 on Dreamcast via the Bleemcast disc. Heck, I even enjoyed Street Fighter X Tekken - though with the caveat that I only liked playing as characters from the Street Fighter roster. So there you have it - I'm about as casual fan of the series as you can get. I LIKE the games just fine, but it's fairly low on my list of fighting series.

That said, I remembered playing Tekken Advance some years back and thinking it was pretty impressive. So I decided to fire it up again last night in the short period of time between my wife and daughter falling asleep and me going to bed. And y'know what? It IS impressive.

Tekken Advance is BASICALLY a port of Tekken 3, arriving three years after its Playstation release. It is missing a couple of the characters however, which I gather is a limitation of the hardware. But what's included really does work well on the system.

Through some technical trickery that I don't really understand, they've made sprites out of the original 3D models. Is this sort of like what Rare did with Donkey Kong Country or Killer Instinct? Maybe. But I'm not going to take the time to go read about it right now because I just don't have the time. Whatever they did, it looks really cool. I mean honestly, this LOOKS like a Playstation game running on the GBA. Which is neat.

But looks can be deceiving and this is effectively a 2D fighter here. Of course the controls are going to be dumbed-down or refined or however you want to look at it. So now you've got Kick and Punch mapped to the face buttons, while the shoulder buttons manage Throws and Tags. It's basic, but it works. Before too long I was starting to string together some combos and feel fairly comfortable with the controls.

At the end of the day, Tekken is not my chosen fighting game. It's cut from the same cloth as more technical games in the genre like Virtua Fighter. I mean, I understand the appeal but I've never had the time nor energy to really understand these kinds of games' systems - never mind get good at them.

But Tekken Advance is a solid portable fighting game. And it's something I'd hang on to and revisit again in the future. I'll probably be impressed with it again next time I play it as well.
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