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opa
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Re: What are you playing?

by opa Fri Sep 13, 2019 12:03 pm

Noise have you tried the port of blades of steel on gb? It does not play around.
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BoneSnapDeez
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Re: What are you playing?

by BoneSnapDeez Fri Sep 13, 2019 2:40 pm

noise,

You're bringing back memories......... A couple of years ago I played Gyromite juggling two controllers (no R.O.B. in this house). It was something.

Oh man..... isn't that a launch title?
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noiseredux
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Re: What are you playing?

by noiseredux Mon Sep 16, 2019 9:03 am

opa wrote:Noise have you tried the port of blades of steel on gb? It does not play around.


I haven't. TBH, I can't recall if I ever played any version of Blades Of Steel.


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I've never been a fan of Sonic & Knuckles. Which is kind of weird, because I am a fan of the other early 2D Sonic games. The first game was why I wanted a Genesis at all as a kid. And the second game was huge - I wore my Sonic Tuesday pre-order shirt proudly back then. And then there was Sonic CD which may actually be my favorite. I know I'm in the minority there. But man, EVERYONE seems to think that Sonic & Knuckles is like the best in the series. And I just can't seem to enjoy it.

But y'know, tastes change, so I decided to give it another try this past weekend. Now oddly, Sonic & Knuckles is not included on the Genesis collection on Switch. Luckily, it IS on the Sonic Mega Collection on Gamecube, so that's how I played it. I'll tell you this - I miss my Wavebird controller. That thing was amazing, but in a move of stupidity, I got rid of it a while back in a purge.

But that's neither here nor there. Sonic & Knuckles is... just not a game I'm into. If I play as Sonic then it just feels like ANOTHER Sonic game except I don't really care for the level design. I don't know. They feel too long and just don't flow well for me. And if I play as Knuckles - which I think is kind of the point, right? - then I have even less fun because I find him totally clunky to play with. I know people like his climbing ability and all, but I just feel like I never really get comfortable with how he moves or floats or whatever.

So I don't know. I got up to the third boss and saw a Game Over and just had no motivation to start again. I'm all set. I guess I'll never really care for this game.

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I don't know why I never played Yoshi's Island back in the day. I mean, Super Mario World is probably my favorite 2D platformer of all time. Probably? No. It must be! But for some reason, the sequel didn't interest me in 1995. I must have moved on to more 'mature' games by then, and the crayon colors and baby Mario must have scared me off.

But I did finally play it sometime in the late 2000's when I picked up the GBA port of the game. I remember being pleasantly surprised. But for some reason I didn't stick with it all that long. And I really haven't thought about the game since.

Luckily, Yoshi's Island found its way back to me via the Switch Online service. My daughter is three months now, and she seems to really like watching bright and colorful visuals. So as an alternative to cartoons, I fired up Yoshi's Island and put her little chair next to mine in the game room.

Well, the bright colors really did seem to comfort her. And me? I had a lot of fun playing the game as well. Visually, the game holds up incredibly. I mean, I'd much rather look at graphics like this in 2019 than say Donkey Kong Country or Mortal Kombat.

It also plays well. Yoshi feels like Yoshi, and the levels are interesting. But with that said, I feel like the game would have benefited from NOT having the Super Mario World 2 title. It should have just been called Yoshi's Island and considered a spin-off, because this doesn't feel like SMW2. It feels like its own thing. And having that comparison in my head kind of hurts it.

Let's be real - we've never gotten a follow up that can compete with Super Mario World. I suppose the closest is that you could call the New Super Mario Bros games spiritual successors. And while I LIKE all of those games to varying degrees, none of them are as perfect as Super Mario World.

But I digress. This is a super fun game. Although one that I need to turn the volume down on. As a new dad, there's a certain level of unneeded stress that comes from hearing a baby crying in a game. C'mon.

I'm currently kicking around in the second world, and having a solid time. Certainly I'd consider this BETTER than any of the NSMB games anyway. And I'll definitely say that Nintendo has done a great job with the SNES games on Switch Online. I feel like even in their first initial batch of games they've out shined the NES offerings.
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BoneSnapDeez
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Re: What are you playing?

by BoneSnapDeez Mon Sep 16, 2019 10:08 am

Our opinions intersect quite a bit here. I never cared for Sonic & Knuckles (or Sonic 3) myself. The levels feel huge and arbitrarily constructed, and both games have this unpleasant sort of "looseness" to the design and controls.

Yoshi's Island feels like the exact opposite in comparison. Super-tight and meticulously constructed. We've been playing it over here in the Bone house as well, as my daughter has her own SNES and copy of the game now.
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noiseredux
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Re: What are you playing?

by noiseredux Mon Sep 16, 2019 10:18 am

BoneSnapDeez wrote:Our opinions intersect quite a bit here. I never cared for Sonic & Knuckles (or Sonic 3) myself. The levels feel huge and arbitrarily constructed, and both games have this unpleasant sort of "looseness" to the design and controls.


Looseness to the design is a good way to put it. People who love this game always talk about how well crafted the levels are, but to me they feel kind of thrown together. There are times in S&K where I seriously feel confused about which way I'm supposed to be going. That's a weird feeling in a Sonic game.
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noiseredux
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Re: What are you playing?

by noiseredux Wed Sep 18, 2019 8:29 am

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I've never been a big fan of the Killer Instinct games. I remember back when the first one was released on SNES, I thought it was impressive looking given the hardware. Though, we'd already seen some of these tricks with Donky Kong Country. And besides, the whole focus on combos was just not my thing in a fighting game.

Over the years I've dabbled a little in the series, but I've never gotten sucked in. And going back and revisiting this Game Boy port of the first game is doing the series no favors for me.

I guess it looks OKAY on Game Boy. It's missing a couple of characters, but the ones available are at least recognizable - if not exactly detailed. Backgrounds are also extremely sparse.

Of course the most important thing here is HOW DOES IT PLAY? Well... It's not bad. But let's be straight up: nobody is purposefully choosing to play this version over the console big brother. Nobody other than me anyway. I'll be honest, I don't know the arcade original enough to remember what the button layout was, but I'm sure it was more than two buttons. That's all you've got here: "kick" and "punch."

My experience playing this game again on GB was reminiscent of most of my attempts to play any Killer Instinct game. That is, I just mashed the buttons a lot and hoped for the best. Which worked fine for like three fights and then I started getting wrecked. I don't know any of the special moves. And with the rather sluggish performance of this port, I don't care to spend any time learning them.

Look, I think it's cool (and FASCINATING) that so many ambitious games were ported to the low powered hardware of the Game Boy over the years. But that doesn't mean they're all going to be fun.
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Ack
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Re: What are you playing?

by Ack Wed Sep 18, 2019 2:17 pm

Check out Shaq Fu. The Game Boy port is the most interesting version because it adds in vertical elements and less "cinematic" controls.
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I have a movie review website now: https://moviereviewsbyamook.com/
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prfsnl_gmr
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Re: What are you playing?

by prfsnl_gmr Wed Sep 18, 2019 2:47 pm

Have you tried the Takara GB de-makes of games like Battle Arena Toshinden, King of Fighters, Samurai Shodown, etc.? Those are probably the most solid fighting games on the GB.
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noiseredux
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Re: What are you playing?

by noiseredux Wed Sep 18, 2019 3:01 pm

prfsnl_gmr wrote:Have you tried the Takara GB de-makes of games like Battle Arena Toshinden, King of Fighters, Samurai Shodown, etc.? Those are probably the most solid fighting games on the GB.


I have, and I agree. They are fantastic. Battle Arena Toshinden is actually probably my favorite of them all, even though (or maybe because) it strays so far from its source material for the better of the game/platform. I'd say those Takara games are up there with NGPC fighting games.
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Re: What are you playing?

by noiseredux Thu Sep 19, 2019 9:15 am

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There's a long running misconception that all licensed games are shovelware. I've never subscribed to this. There are some truly wonderful licensed games out there - many of which are hidden gems. Unfortunately, I don't count Toy Story as one of them.

This sucker was released on Game Boy in 1996, which might seem late in the system's life except we all know that it just kept on ticking until the GBC rolled around in 1998 almost a full decade after the GB launched. Crazy!

At any rate, this monochrome port had to compete graphically with its SNES big brother and while it tries admirably, it fails. Don't get me wrong, the sprite work is impressive. When I knocked over a tub of tiny toy soldiers, I was shocked to see that these minuscule sprites had their own little personalities. However, all the work that went into animating this game is to its own detriment as the frame rate is like molasses.

Yup, your boy Woody jumps like he's in space. So maybe it should have been Buzz Lightyear as the star, haha! When you press the B button in hopes of making him whip is lasso go ahead and take a sip of something. You've got time.

But I tried to play it. I did. The first level is a little confusing. At the start of each level you're given a mission briefing with multiple steps. I felt like I should write them down or something. So first you need to find the toy soldiers and free them, then you need to find them a baby monitor, then you need to meet up at another baby monitor to finish the level. I found the baby monitor and stood in front of it. Nothing happened. So I thought maybe it's the wrong one? I went looking for another. No dice. Ultimately I checked a walkthrough and found that standing IN FRONT of the baby monitor was no good, I had to get on the table it's on even though it's a low enough table that it looks like you're supposed to just stand in front of it since you're touching the monitor. Annoying.

However, it was the second level that had me pulling my hair out. It's basically just a puzzle where you need to find several toys around the room and open up their paths so they can get put away before Andy comes into the room. This would be fine - and fun even - if it weren't for the strict 150 second time limit. I tried and failed multiple times before finally rage quitting. Sorry, this game just isn't fun for me.
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