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BogusMeatFactory
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Re: What are you playing?

by BogusMeatFactory Tue Apr 23, 2019 7:49 am

Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.

Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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prfsnl_gmr
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Re: What are you playing?

by prfsnl_gmr Thu Apr 25, 2019 10:52 pm

BogusMeatFactory wrote:Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.

Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.


I hadn’t heard of this game, and I’m having trouble conceiving how it provides such creative freedom with such a limited interface. Can you tell us more about how it works?

......

Also, I 1CC’ed the PS2 version of Fantasy Zone tonight, but I got the bad ending. I have now unlocked the four extremely difficult new levels, and I am going to try to get the good ending ASAP. The new levels are super-tough, though; so, it’s going to take some practice (which may include me unlocking the rest of the game’s exclusive features).
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strangenova
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Re: What are you playing?

by strangenova Thu Apr 25, 2019 11:53 pm

Took a break from getting my ass kicked in daily Dead Cells runs to get my ass kicked in daily Enter the Gungeon runs. Why do I punish myself
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BogusMeatFactory
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Re: What are you playing?

by BogusMeatFactory Fri Apr 26, 2019 4:25 am

prfsnl_gmr wrote:
BogusMeatFactory wrote:Playing Dreams on the PS4 and it is a transcendant experience. What a delightfully insane game. Keyglyph and I stayed up all night exploring people's creations and just having the best of times exploring people's creations and just being amazed at what people have created. Some examples include a time bending puzzle platformer, a whacky boxing game, a guitar hero clone, some virtual art pieces, exploring a tiny planet and discovering hidden orbs and using a jetpack, a crazy skateboarding roller coaster, a first person action rpg and so much more.

Before that I was editing and composing music for the games using their music creation tool in a real time 3d environment. It felt so surreal. Definitely a game beyond description.


I hadn’t heard of this game, and I’m having trouble conceiving how it provides such creative freedom with such a limited interface. Can you tell us more about how it works?

......



Oh man there is a LOT to talk about in terms of how they achieve this. So the game features an insanely robust tool set all presented in engine in ways that feel fulfilling and engaging. You have a cursor known as an imp which you control using either the move controllers or your dualshock to move in 3d space very effectively. It is what you use to interact with all of the game elements. You have the ability to model, sculpt and animate the world with a huge set of tools. For instance with animation, you can manually animate things using motion controls in real time and tweek it. This applies to not just the environment and platforms but you can possess npcs and do the same with them. You can also set up key frames and have them move between them and also set a huge variety of trigger animations. There are roughly 8-10 different ways you can animate in the game and it is amazing.

As for programming, the game features a series of widgets that provide a variety of actions and all fully editable in the game world. When editing, every programming element can be seen in the environment. Basic triggers, timers and logic gates can be attached to objects physically and wires power their actions. Everything there is done in a very non-cluttered way that is sooooo easy to handle. The more complex features in programming are handled by microchips.. Again objects you visually see in the game world that can be opened up and edited in another visual interface all within the 3d space. These are where things get far more complicated and I am just now digging into it. I need to take some pictures and share them with you all to help explain this but suffice it to say there is a lot to talk about.

The game also features a fully featured music suite that allows for the creation and composition of music and sounds which is again done entirely in the 3d space of your game.... All of it can be edited and interacted with the game world by simply connecting it to the programming widgets. This also handles 3d sound as well.. Which is crazy.

I can not stress enough how easy it is to just make a simple game in the engine and even more complex stuff seems entirely possible.

I just recently played a TRON inspired 3d platformer with a time manipulation mechanic which was an absolute blast.

But I'll be sure to get some pictures to illustrate some of the advanced facets of the game.
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.

-I am the idiot that likes to have fun and be happy.
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Melek-Ric
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Re: What are you playing?

by Melek-Ric Fri Apr 26, 2019 7:11 am

prfsnl_gmr wrote:Ninja Gaiden Black is awesome. I really need to play Ninja Gaiden II at some point, though. I’ve read a lot of positive things about it recently.


As good as NGB is, NGII is on another level. The dismemberment system makes combat visceral and satisfying. The blood and body parts lying on the floor after a brawl is sadistically magical. And the jump in difficulty from Warrior (normal) to Mentor (hard) might just be the sharpest jump in challenge I've ever experienced in a video game. (And Master Ninja exists after that!) Truly insane. The whole game is really. Play on the One X if you can. 4k, rock solid 60 fps with v-sync makes it god-like.
"Challenging my unit was both foolish and reckless! You are nothing more than my prey... one that is soon to be retired!"
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Ordinary Gamer
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Re: What are you playing?

by Ordinary Gamer Sat Apr 27, 2019 3:21 am

prfsnl_gmr wrote:Ninja Gaiden Black is awesome. I really need to play Ninja Gaiden II at some point, though. I’ve read a lot of positive things about it recently. Buoshock’s also on my list, but I feel I should hate-read Atlas Shrugged first, and that book looks like dreadful slog.

I started the Sega Classics Collection (PS2) version of Fantasy Zone last night. It rules. Hard. It looks and sounds great, and it plays wonderfully. Moreover, there is a “challenge” mode where you replay levels with a single ship to earn money and unlock features (e.g., auto fire, the ability to continue, new items in the shop, all new levels, etc.). It’s a bit grindy, but since the grinding is replaying Fantasy Star levels until you’re awesome at them, it doesn’t bother me at all! :lol: As much as I loved the arcade original and 3DS versions, the PS2 version may end up being the very best port. (Although I still plan to try out the TG16 version, I am coming to the realization that the Sunsoft Famicom version of the game may be the very hardest version.)


Been a long time since I played it, but I remember NGII being a bloody, gory, fast paced good time. I think the game had some technical issues though, but maybe that's not an issue on Xbox One. It can get a little cheap too, especially on Master Ninja. Ninjas with exploding shurikens will drive you insane. But man, ultimates with the Lunar Staff just wrecks stuff in that game, leaving blood and body parts in your wake

I just started playing Sekiro a bit. The only From Software game I've played was Bloodborne. It didn't really gel with me and I stopped playing it. Sekiro feels more fun somehow. It's a simpler, more straight forward game and I kind of like that. Plus, Ninjas and katanas are cool. It's got a little bit of Tenchu style stealth that I like too.

Also playing Moss and God's Trigger
gamer40
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Re: What are you playing?

by gamer40 Fri May 03, 2019 6:24 am

Currently playing Far Cry 5. Really good game. However, I think I enjoyed Far Cry 4 a little bit more. Anyone who thinks that way too?
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PartridgeSenpai
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Re: What are you playing?

by PartridgeSenpai Fri May 03, 2019 7:37 am

I"ve been playing the Rumble Edition of Mario 64 today, and my goodness I'd forgotten exactly why younger me preferred Banjo Kazooie SO much over this game XP
If only because Banjo-Kazooie, not to mention later Mario games control so much tighter, this has been a very difficult game to go back to :lol:
I was aiming for a 100% run, as I have never done one before, but I'm not really sure I'm gonna have the patience for it. I got 88 stars, which is pretty good. If I wanna play any more of this, I think I'm just gonna try and find the DS port though XP
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
pook99
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Re: What are you playing?

by pook99 Wed May 08, 2019 11:30 pm

Just started Agellos on switch. I love the game so far, if you like the wonder boy series than this game is an absolute must play
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pierrot
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Re: What are you playing?

by pierrot Fri May 10, 2019 12:43 am

Well I was playing a bit of Ganbare Goemon: Yukihime Kyuushutsu Emaki (ie Legend of the Mystical Ninja) on the Super Famicom, almost two weeks ago now. It's way worse than the two games on the Famicom, though, and I stopped after losing to the boss of Stage 5, because the game was just getting stupid at that point. The graphics are technically a step up from the Famicom games, and the music is admittedly pretty good, but everything about the gameplay is just worse. It's possible that I wouldn't mind the changes so much if I hadn't played the Famicom games first, but it seems like a train wreck by comparison. Controls are even worse still than Goemon 2 on the Famicom, although hit detection is possibly a hair better. The development team seemed to put a lot of needless time and energy into tons of useless minigames; Time that would have been better spent rethinking the changes to powerups, and tightening up the controls. I've sort of shelved it for now, and I'm not sure if I'll get back to it at all. For anyone thinking of playing Legend of the Mystical Ninja, don't. At least not before playing the Famicom games.

I was also playing Batman Returns for a little bit, around the same time, but then stage 3 happened, and I was having none of that. Does anyone find Batman Returns on the SNES to be actually good. I mean I enjoyed it well enough for the first two scenes, but I'm talking the entirety of the game. Because it feels a little bit like trash to me, in the long run.

Before those two, I was putting a really concerted effort into Getsu Fuumaden, which has some issues, but is a pretty cool game. I lost a lot of steam once I got to the first 3D maze portion, though. At first I didn't realize I had missed the shop with the items needed to successfully make it through the maze, and I was just fumbling around in the dark. Then once I picked up the candle and compass, I managed to get to the first boss. Despite a few game overs, I persisted enough to make my way through the maze a few times in trying to beat that boss, even though he is a magnificent dick. On one attempt, he was in his death animation, but I was jumping at the same time, I think, and took contact damage that killed me, and sent me back to the beginning of the boss area. That pretty much killed my resolve, and I haven't been back to the game since.

I started Madou Monogatari I on the Mega Drive last night, and made it to floor 6. It's pretty cool, although it's very stat light, and I'm not sure I really like that. I don't even know what level I am, or how much my health or magic is actually increasing each level. It's all a bit of a guessing game, but I haven't really needed to know those minute details either. I'm having a tough time not just pushing everything off right now to play it more, but hopefully I'll be able to get deeper into it this weekend.
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