Xeogred wrote:PartridgeSenpai wrote:About to finish Fist of the North Star: Lost Paradise's main story, it would seem. The final chapter really snuck up on me, tbh. Like, if I hadn't been muckin' around hunting for side-stuff to do SO much, I probably could've gotten through the main story in less than 10 hours. Some chapters are literally just one boss fight. This has been a very odd Yakuza spin-off, but not really an all bad one. It does seem like there have been sacrifices narratively for the sake of incorporating FotNS's universe as a compelling story surrounding one city location, but the combat is freaking AWESOME, so the game is certainly mechanically compelling where it counts. I haven't even found HALF the side missions yet though, so I gotta imagine there's a fair amount of content post chapter 10.
As awesome as Lost Paradise looks (and I'm a fan of the original anime), I might have to hold off on this one for awhile. After playing through four Yakuza games in the span of just this year and last... I need a serious break from these games.
I mean I was very much in the "Yakuza'd out" camp for the past like year and a half since I beat Yakuza 1 and 2 back to back, so I know what you mean . I finished the game yesterday and there isn't really an extensive post-game story that I can find anywhere, so those extra sidequests must just be wrapped up in the side-activities I largely ignored like bar-tending and the host club. The story is pretty bad for a Yakuza game, but perhaps it's more par for the course for a FotNS story. I definitely put more blame on the source material's thematic restrictions rather than the Yakuza team's writing as far as the awkardly paced plot is concerned (one chapter's sole story fight is fighting Raoh, for example, and this is a game with 11 chapters). With 4 other Yakuza games on PS4, most of them much below $60 at this point, I'd have a pretty hard time recommending to all but the most astute Yakuza fans or really big FotNS fans. For what it's worth, however, the combat is freaking awesome. The way they mix-up the heat-action system by making those kinds of QTE's contextual based on an enemy's stunned position so you can do tons of FotNS special techniques on them is freaking awesome.