BoneSnapDeez wrote:My daughter and I finished a co-op playthrough of Kirby's Epic Yarn the other day. Now we're a couple of hours into Return to Dreamland.
Man, I loved Kirby's Epic Yarn, when I played it. I don't even care that it's babby-level easy. I had so much fun playing it. I never wanted to pay full price for Return to Dreamland, so I never ended up actually getting it. Seems like it might be worth playing, though.
BoneSnapDeez wrote:Kirby is probably the strongest platformer series from the 5th gen forward (I'm one of those people that prefers Kirby 64 to Mario 64).
Bone, bruh--. Stop making me agree with you.
Arenegeth wrote:The guide I followed, which seems to be the only Shenmue I dedicated Notebook guide online (in English anyway), mentioned that the entry at the Arcade, is impossible to get at the same day as the Parking Lot brawl and the Tattoo Parlor entry.
Oh~. That comment on the video makes a lot more sense now. I don't remember ever getting a notification for it, and I've been scratching my head a bit, over the last couple days, trying to make sense of it. Now I get it.
Arenegeth wrote:The one with the Cat though I'm unsure of, the guide says if you give the dry fish to the Cat you get one entry, and if you give the Tofu and talk to the two gossiping ladies in Sakuragaoka you get the other. Now I'm not sure if it is possible to get both entries.
There shouldn't be anything missed if you give tofu to the cat. If you give her the dried fish, Megumi will just tell you about Yamagishi, and the note to talk with Sumiya will be lost. So you have to give the cat the fried tofu, then talk with Sumiya, then Yamagishi.
Arenegeth wrote:However, can I just start a conversation with a second part (where you have to press A to continue) and cancel before that part? I just did some testing and it seems that a random street drunk, and the long haired guy that's always a jerk in the Nagai industries, count for the Fortune Teller even if they don't say anything specific to the Parlor/Hights, at least one of them does anyway, since I also spoke to the two Chinese bar patrons during that interval.
I'm not sure i totally understand the question. It's been a while since I had to do it, but I'm fairly certain you can just start a conversation with an NPC, then immediately cancel before hearing any of the dialogue, and it will count as one person toward the counter for the Lapis fortune teller. As far as I'm aware, any NPC will count toward this counter, but the five people at the bar are just the most consistent ones to hit up for the last two fortune entries that night, since there are only a few people roaming the streets at that time.
Arenegeth wrote:Of course all this is moot in the short term and I have to restart my playthrough anyway, because apparently, I shouldn't have picked up the key from Iwao's desk back at the Hazuki Household, since it affects an entry later in the game.
Oof, yeah. There's a few things to really watch out for on a notebook run. Here's what the guide I used has to watch out for:
Arenegeth wrote:I had the inclination to restart anyway, since I was very inefficient with my time, partially because I enjoy exploring the gameworld, partially because I was re-familiarizing myself with the controls and the game again, and partially because I thought I had more than enough time with the April cut-off point, but now that it switched to early February, I'm pressed to be more efficient with my time and money.
Yeah, I know what you mean. I did something similar when I started on the full notebook playthrough. I was happy that there was still often a lot of time to just kind of wander around and chat with people, though. Shenmue can be weirdly addicting to play. Sometimes I just have to go into Bob's Pizza, and talk with my main man, Mario, because his voice actor is hilarious.
Arenegeth wrote:Well according to this thread over at the Shenmue Jojo, at the dates of Dec. 24 & 25, Jan. 1 - 4, Feb. 14, March 14 the chances of winning at the raffle doubles.
The information is supposed to come from one of the Japanese guides. However someone in that topic did some testing, and figured out that Christmas in particular may have a better chance than the rest, of the so called 'lucky days', since he/she managed to get a Dural Gold twice in the same day. I was saving cans to do my own testing when I got to Christmas, but now that has to wait for my new playthrough.
Hmmm, interesting. Seems almost too good to be true, but I might try it. I tend to just buy chocolates for the raffle tickets. I would assume it's cheaper than winning cans, since those are supposedly a 1/4 chance. Also, you might already know this, but keep in mind that once you get a job at the docks, you can't really go to the Abe store anymore.
Arenegeth wrote:As for having fun? Well my current completionist playthrough doesn't allow me to explore much, and I really like checking every detail in every place, but other than that, yeah is pretty fun going back to Yokosuka after all these years.
I found that playing Shenmue for completion made me really appreciate it even that much more. I already loved the game, but a lot of people put a lot of work into that game, and a lot of it can easily go completely unnoticed, depending on how it's played.