Ivo wrote:To those who know a related tale from Greek mythology, a good part of this game makes more sense.
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So... Interpretations of the ending? I know someone thought that the ending was also part of the strong "Don't look back" message in the sense of "You should move on". The ending really hit me as I somewhat wanted things to go well for the protagonist unlike what happens in the Greek version (Greeks were really into bad endings!) and thought this was what was going to happen until the last screen.
Ivo.
RE: Don't Look Back
Thanks for pointing out the Greek mythology link. I didn't catch that. I'm not knowledgeable enough about mythology to recognize the connection without someone highlighting it, but I can see how this is playing out the story of Orpheus and Eurydice.
I liked the ending because it seemed circular to me. You end up right where you started. Not recognizing the Greek connection though, I thought that it was his own spirit following him, not Eurydice, and that he had to somehow accept his own death before he could move on. I was probably way off. I'm not sure what to think now. I guess now I see it more as a parable about moving on after someone has died, otherwise you're trapped in and eternal hell of grief, but I don't know.
I liked how not looking back played out as a game mechanic though. You had to become future focused. There's no backtracking, so if you are going for a jump you need to plan your arc ahead of time, because if you look back, it's over. I think this is a clever mechanic that works in tandem with the storyline, and thus makes the storyline more meaningful to explore as a player.