futuramaguy42 wrote:because the a button should be at the bottom.
Why is that?
Also
http://gangles.ca/2008/09/16/a-brief-history-of-a-b/
futuramaguy42 wrote:because the a button should be at the bottom.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
flojocabron wrote:you guys are talking about 4 button controllers! Sega had 6 button controllers before the dreamcast. try memorizing layouts back then!
Limewater wrote:flojocabron wrote:you guys are talking about 4 button controllers! Sega had 6 button controllers before the dreamcast. try memorizing layouts back then!
Yeah, but at the time you generally didn't have to quickly refer to the labels on the controller layout. You got into a game and the "jump" button stayed the "jump" button the whole damn time. The "punch" button was always the "punch" button. You didn't spend ten hours pounding the action assignments into your head only to have the game suddenly freeze and a message pop up that said, "Press button X within 0.8 seconds or you character will die!"
Hobie-wan wrote:Stick a post-it with a diagram on the top of your TV.
Original_Name wrote:I've NEVER been able to get used to the fact that the Super Nintendo's controller reads B-A instead of A-B, actually. How counter-intuitive is that for a westerner?
Original_Name wrote:It makes perfect sense that people got used to the SNES configuration, but having not grown up with it, I find that the "reversed" letters make me second-guess myself. It makes sense for Nintendo to have done that though, since the Japanese read right to left.
Limewater wrote:Original_Name wrote:It makes perfect sense that people got used to the SNES configuration, but having not grown up with it, I find that the "reversed" letters make me second-guess myself. It makes sense for Nintendo to have done that though, since the Japanese read right to left.
That's funny, because until the advent of QTE's, I never gave button labels a second thought. The button on the left was shoot and run, and button on the right was jump. I always just associate a button with what action it performs in a game. If I need to jump over something, I press "jump," darn it! I don't think, "oh, I need to hit the 'A' button," or, "oh, I need to his 'X'."
That works all the darn time, except during stupid quick-time events.