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weasels
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Re: Creative ways to combat piracy.

by weasels Mon Dec 06, 2010 5:57 pm

avrame wrote:
Anayo wrote:Buying games must be more convenient than pirating them. Then piracy will decrease.


Steam is doing a good job then, still is the easiest way to buy a game.


steam is actually helping me not pirate as well. in fact i ended up buying games that i have pirated before due to one thing that steam does that most stores don't do; have really awesome sales! the periodic sales they have (not to mention how low they will go in some instances) has made me quite the steam user. the games i got were, in fact, games i had on my desktop already but they were all pirated.

personally besides steam i also feel games that have extras are always a plus. for example working designs was great at this...of course one of their downfalls is the limited copies they could produce because of how much extra content was released. that may be one of the few drawbacks. and one more thing....games should NOT be shorter. games are diminishing because of how short they are becoming. the reason why people don't Finnish games is not because of length, but because one takes too many on at one point and/or gets bored way too quickly and moves on.
"ninja's wear clothing of every color so they can blend with the alphabet."-best friend concerning bushido blade 2.
my trade and sell list is right here: http://www.racketboy.com/forum/viewtopic.php?f=22&t=20601

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flamepanther
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Re: Creative ways to combat piracy.

by flamepanther Mon Dec 06, 2010 6:12 pm

Flake wrote:
flamepanther wrote:I think that's why some developers are so hopeful to get procedurally generated content perfected, and why licensing pre-made game engines has become so popular.



It's also why so many games feel derivative and soulless to me. But hey, that's progress. More FPS, anyone?
Wait, high development costs are why there are so many derivitive games, or procedural generation and recycled game engines are? 'Cause if you look at the sheer variety of games that use the Havok physics engine it's mind boggling.
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ZeroAX
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Re: Creative ways to combat piracy.

by ZeroAX Mon Dec 06, 2010 6:56 pm

weasels wrote:games should NOT be shorter. games are diminishing because of how short they are becoming. the reason why people don't Finnish games is not because of length, but because one takes too many on at one point and/or gets bored way too quickly and moves on.


but dude games are getting more and more filler. Why the fuck do we have escort missions? How many times must I follow someone in a sandbox game without him noticing me? Why must I kill 100 small monsters in an RPG before I fight a battle that takes actual strategy. And why is that strategy thrown out of the window by having levels play such an important role?

I believe games should be shorter, but at the same time should only include meaningful gameplay. No need to cross a corridor and kill the same enemies if it doesn't provide a new experience. Do you see characters having similar conversations in movies, as ones they had earlier, only in a different place?
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BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
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weasels
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Re: Creative ways to combat piracy.

by weasels Tue Dec 07, 2010 3:36 pm

ZeroAX wrote:
but dude games are getting more and more filler. Why the fuck do we have escort missions? How many times must I follow someone in a sandbox game without him noticing me? Why must I kill 100 small monsters in an RPG before I fight a battle that takes actual strategy. And why is that strategy thrown out of the window by having levels play such an important role?

I believe games should be shorter, but at the same time should only include meaningful gameplay. No need to cross a corridor and kill the same enemies if it doesn't provide a new experience. Do you see characters having similar conversations in movies, as ones they had earlier, only in a different place?


no complaints on the no filler. i agree that games are becoming more and more filler...but games are already becoming shorter. and you can have a decently sized game that still has meaningful gameplay. more and more i see people saying they finished a game that they just bought in one day. im not saying games should be longer, im just saying some games are way too short these days. i mean it's true most retro games aren't full on long, but they made up for that by making a game difficult. the problem with many consumers these days (mainly in America) is that they hate hard things, like they are lazy or something. the constantly complain that it's too hard, and hate a game just because they can't beat it. even games hardest difficulties seem like they are finished in no time. eh but i digress....mainly if a game is gonna be shorter, then at least up the difficulty.
"ninja's wear clothing of every color so they can blend with the alphabet."-best friend concerning bushido blade 2.
my trade and sell list is right here: http://www.racketboy.com/forum/viewtopic.php?f=22&t=20601

N64, saturn model 2, ds, Dreamcast, ps1, ps2, GBC, GBA, GBA SP, xbox, 3DO, psp slim (v.3001.)
feel free to PM/IM me if you feel like talking to me.
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ZeroAX
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Re: Creative ways to combat piracy.

by ZeroAX Tue Dec 07, 2010 3:59 pm

Well, the genres that are popular right now feel cheap when they are hard to beat. To increase the difficulty in a platform game they make the level design harder to beat, but to increase the difficulty in a FPS game they just give the enemies see through walls vision and more HP.
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BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
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