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Sound Design

Posted: Tue Sep 07, 2010 3:46 pm
by J T
I once had an assignment to do a report in school about movie foleys. I have since been interested in how people create sounds for movies and games. Did you know that the noise of Tie-Fighters flying by in Star Wars was created by recording cars going by on the Interstate through a funnel, and then messing around with the speed of the recording? Or that E.T.'s foot step sounds were created by sloshing around Jello and Liver in a wet towel?

I just found this video of the sound design for the upcoming game Amnesia: The Dark Descent, which looks like it's going to be a hell of a scary game:
http://www.youtube.com/watch?v=Q06d40zC ... r_embedded

There is an awesome gameplay Trailer here where you can hear how sound affects the horror elements of the game:
http://store.steampowered.com/app/57300/

Re: Sound Design

Posted: Tue Sep 07, 2010 5:25 pm
by Gamerforlife
I've often said that sound is a very underrated aspect of gaming. I actually view it as more important than graphics

Re: Sound Design

Posted: Wed Sep 08, 2010 6:56 pm
by Para
That game looks scary as hell. :shock:

Re: Sound Design

Posted: Wed Sep 08, 2010 7:14 pm
by J T
Para wrote:That game looks scary as hell. :shock:


It is. It just came out today. I spent a few hours with it. :shock: It is the scariest game I have ever played. See my other thread about it...

viewtopic.php?f=49&t=21498

Re: Sound Design

Posted: Thu Sep 09, 2010 12:13 am
by Hobie-wan
The lasers in Star Wars are from hitting guy-wires for something like radio or power towers, then playing with them a bit.

Re: Sound Design

Posted: Thu Sep 09, 2010 6:37 am
by Niode
Hobie-wan wrote:The lasers in Star Wars are from hitting guy-wires for something like radio or power towers, then playing with them a bit.


You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.

Re: Sound Design

Posted: Thu Sep 09, 2010 6:45 am
by D.D.D.
Foley artists are f'n awesome! I watched a documentary on them about 10 years ago and I was just in awe how they could do that kind of stuff.
I especially love the Star Wars stuff. Guy-wires = laser, dragging a table on linoleum = Chewbacca's voice. Just awesome~

Re: Sound Design

Posted: Thu Sep 09, 2010 10:06 pm
by Hobie-wan
Niode wrote:You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.


Yup, any decent length stretched out metal cable will make a similar sound. 8)

Re: Sound Design

Posted: Fri Sep 10, 2010 2:48 pm
by fastbilly1
I did foley for a radio house for a time years ago. I still have some of the "equipment" for it. I recently started to rebuild a library of tricks in case I needed them for a production house I am trying to start. The Zoom H4n is an amazing portable sound recorder for any one interested into getting into foley, or sound design in general.

But I have to make a point D.D.D., Chewies roars were a combination of 26ish animals, including a black bear that lived at the nearby zoo.

Re: Sound Design

Posted: Fri Sep 10, 2010 3:12 pm
by Luke
Hobie-wan wrote:
Niode wrote:You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.


Yup, any decent length stretched out metal cable will make a similar sound. 8)


You can also simulate Carrie Fisher's acting in Return of the Jedi by staring at an off white wall.