Sound Design
Sound Design
I once had an assignment to do a report in school about movie foleys. I have since been interested in how people create sounds for movies and games. Did you know that the noise of Tie-Fighters flying by in Star Wars was created by recording cars going by on the Interstate through a funnel, and then messing around with the speed of the recording? Or that E.T.'s foot step sounds were created by sloshing around Jello and Liver in a wet towel?
I just found this video of the sound design for the upcoming game Amnesia: The Dark Descent, which looks like it's going to be a hell of a scary game:
http://www.youtube.com/watch?v=Q06d40zC ... r_embedded
There is an awesome gameplay Trailer here where you can hear how sound affects the horror elements of the game:
http://store.steampowered.com/app/57300/
I just found this video of the sound design for the upcoming game Amnesia: The Dark Descent, which looks like it's going to be a hell of a scary game:
http://www.youtube.com/watch?v=Q06d40zC ... r_embedded
There is an awesome gameplay Trailer here where you can hear how sound affects the horror elements of the game:
http://store.steampowered.com/app/57300/
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
-
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Sound Design
I've often said that sound is a very underrated aspect of gaming. I actually view it as more important than graphics
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Sound Design
Para wrote:That game looks scary as hell.
It is. It just came out today. I spent a few hours with it. It is the scariest game I have ever played. See my other thread about it...
viewtopic.php?f=49&t=21498
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
- Hobie-wan
- Next-Gen
- Posts: 21707
- Joined: Sat Aug 15, 2009 8:28 pm
- Location: Under a pile of retro stuff in H-town
- Contact:
Re: Sound Design
The lasers in Star Wars are from hitting guy-wires for something like radio or power towers, then playing with them a bit.
I've never met a pun I didn't like. - Stark
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
Re: Sound Design
Hobie-wan wrote:The lasers in Star Wars are from hitting guy-wires for something like radio or power towers, then playing with them a bit.
You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.
Marurun wrote:Don’t mind-shart your pants, guys
- D.D.D.
- Next-Gen
- Posts: 3326
- Joined: Tue Oct 16, 2007 11:33 am
- Location: of the Estrecho de Gibraltar is where now?
- Contact:
Re: Sound Design
Foley artists are f'n awesome! I watched a documentary on them about 10 years ago and I was just in awe how they could do that kind of stuff.
I especially love the Star Wars stuff. Guy-wires = laser, dragging a table on linoleum = Chewbacca's voice. Just awesome~
I especially love the Star Wars stuff. Guy-wires = laser, dragging a table on linoleum = Chewbacca's voice. Just awesome~
(FC, AVFC, NES, SFC x2, SNES, N64, GC x2, Wii x2)*(G&W x7, GB, GBpocket, GBASP, DS-L x2)
(GEN, SS x3, DC x3)*(PCE-Duo)*(Xbox:500GB)*(NGCDZ, NGPC)*(PS1, PStwo, PS3:160GB, PSP.3K)
(GEN, SS x3, DC x3)*(PCE-Duo)*(Xbox:500GB)*(NGCDZ, NGPC)*(PS1, PStwo, PS3:160GB, PSP.3K)
- Hobie-wan
- Next-Gen
- Posts: 21707
- Joined: Sat Aug 15, 2009 8:28 pm
- Location: Under a pile of retro stuff in H-town
- Contact:
Re: Sound Design
Niode wrote:You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.
Yup, any decent length stretched out metal cable will make a similar sound.
I've never met a pun I didn't like. - Stark
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
My trade, sale and services - Rough want list - Shipping weight reference chart - AC Power Adapter reference list
-
- Site Admin
- Posts: 13775
- Joined: Tue Apr 17, 2007 7:08 pm
Re: Sound Design
I did foley for a radio house for a time years ago. I still have some of the "equipment" for it. I recently started to rebuild a library of tricks in case I needed them for a production house I am trying to start. The Zoom H4n is an amazing portable sound recorder for any one interested into getting into foley, or sound design in general.
But I have to make a point D.D.D., Chewies roars were a combination of 26ish animals, including a black bear that lived at the nearby zoo.
But I have to make a point D.D.D., Chewies roars were a combination of 26ish animals, including a black bear that lived at the nearby zoo.
Re: Sound Design
Hobie-wan wrote:Niode wrote:You can do a convincing blaster sound by getting a metal slinky, stretching it out and hitting it with a metal rod. Makes a sort of 'pshew' sound. I did foley at uni and enjoyed the hell out of it. I'd love to do that for a living.
Yup, any decent length stretched out metal cable will make a similar sound.
You can also simulate Carrie Fisher's acting in Return of the Jedi by staring at an off white wall.