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Hobie-wan
Next-Gen
 
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Joined: Sat Aug 15, 2009 8:28 pm
Location: Under a pile of retro stuff in H-town

Re: Rarity Score Based Upon Market Data

by Hobie-wan Tue Aug 31, 2010 10:14 pm

d123456 wrote:"rare" is just a marketing term.



Indeed, just like 'limited edition'. Now Oreos are produced by the thousands every day and will be made for the forseeable future. But technically they are 'limited edition' because someday the Earth will fall into the sun or some other catastrophe will cause them to be no longer made. :lol:
jjgames
16-bit
 
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Joined: Sat Jan 19, 2008 11:19 am
Location: Denver, CO

Re: Rarity Score Based Upon Market Data

by jjgames Thu Sep 02, 2010 1:46 pm

Tullaian wrote:It's an interesting idea but I can't imagine where you would be getting accurate production run/sales data from.

Also how would you figure in copies of the game that were sold but either broke or were just thrown away? They would be counted as sold copies of the game but are completely out of the market because they're in a landfill somewhere.


It would be impossible to know exactly how many copies of a game exist at this moment because we can't know which were destroyed, broken, lost, etc. But that is why we would be looking at info like number of sales per month and current number of listings too. We would hopefully be able to use all that info to get a pretty good idea of how easy a game is to buy.
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